Save the Earth Mods (
theearth) wrote in
saveyourselves2014-11-29 06:08 pm
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Six months until the end!
Or five, if we stay on schedule. (Which, let's face it, makes it a really rough estimate because of StE's dependence on player actions.) But six sounds better. ANYWAY.
First of all, a quick c/p of the original announcement for those that are tuning in only now:
As mentioned before, the rough outline below is dependent on what players do, so it might change and has to stay a thing of vague "if this happens" pieces.
• The three locations Locke City, Las Vegas and Neuschwanstein Area will stay fixtures in the game and stay relevant to the plot until the end, Locke and Neuschwanstein more so than the two others.
• Additional locations will join them over the next months, between the second half of December and late April; some of them will be up to suggestions and popular vote, some are already decided on. All of them will stay open after their part in the plot is done, so characters may start there/restart there, but no mod plot will happen in them after a certain point.
• Timeline info:
- Nick's plot (kick-off: IC post and OOC post) will end the mafia subplot as it is now, if the numbered manage to kill Albero. After the attack, there will be an eerie calm over Locke City for five days; depending on what the people involved in the attack do, there might be a brief surge in chaos after that, but just in time for Christmas, Locke City should have returned to being a relatively safe place for the numbered. For a measure of safety, anyway; distrust, dislike and fear in the population don't go away that easily, but no systematic targeting of the numbered in the style of the mafia will take place anymore. The playing field in the city will be levelled, so to speak.
- Look forward to two (2!!!) new locations this Christmas. They will be appropriately Christmassy~ Following these, new locations will continue to show up in a much faster frequency until April, making the numbered issue more and more global. Other things will of course also happen.
- At this point, the short third season will start.
- After the game has ended, there are two options: Either it simply ends, or a musebox with little modly invention continues it, or someone else can start an StE 2.0 (there is a game mechanic that would allow for that to happen stringently building on the plot of the current StE).
• There will be a Fourth Wall!
Date: 2nd-5th of January
Details: Opt-in through a "4th wall" tag; allowed will be all fictional characters (who will stay the way they are in their original universe and timeline); afterwards, all that happened or that the visitors altered will vanish, with an exception: If the player wishes so, every character can keep one brief memory and one minor item. Visitors will be unable to leave the echo boundaries without going poof, but can otherwise show up wherever they want.
More information will go up closer to the date.
Please direct questions and comments regarding this post to the thread below and not the post in general.
First of all, a quick c/p of the original announcement for those that are tuning in only now:
SaveTheEarth is a game that works with seasons; two that last roughly a year and a third that is comparatively very short. Since the development of season two now allows for a scheduling of its end, that means that the end of the game is also within our sights.
Save The Earth will endgame sometime next spring.
The exact when and how heavily depends on character actions (or inaction), but by the current rough outline of events, season 2 is set to end around late March/early April, so the game itself should end by the end of April. This is a rough outline and changes might take place, but it is the best estimate that can be given right now.
To make it easier for new characters to still app and get up to a decent number of echoes, characters that have been in game for more than a year are now able to cause echoes in all characters who have received less than 15 echoes.
As mentioned before, the rough outline below is dependent on what players do, so it might change and has to stay a thing of vague "if this happens" pieces.
• The three locations Locke City, Las Vegas and Neuschwanstein Area will stay fixtures in the game and stay relevant to the plot until the end, Locke and Neuschwanstein more so than the two others.
• Additional locations will join them over the next months, between the second half of December and late April; some of them will be up to suggestions and popular vote, some are already decided on. All of them will stay open after their part in the plot is done, so characters may start there/restart there, but no mod plot will happen in them after a certain point.
• Timeline info:
- Nick's plot (kick-off: IC post and OOC post) will end the mafia subplot as it is now, if the numbered manage to kill Albero. After the attack, there will be an eerie calm over Locke City for five days; depending on what the people involved in the attack do, there might be a brief surge in chaos after that, but just in time for Christmas, Locke City should have returned to being a relatively safe place for the numbered. For a measure of safety, anyway; distrust, dislike and fear in the population don't go away that easily, but no systematic targeting of the numbered in the style of the mafia will take place anymore. The playing field in the city will be levelled, so to speak.
- Look forward to two (2!!!) new locations this Christmas. They will be appropriately Christmassy~ Following these, new locations will continue to show up in a much faster frequency until April, making the numbered issue more and more global. Other things will of course also happen.
- At this point, the short third season will start.
- After the game has ended, there are two options: Either it simply ends, or a musebox with little modly invention continues it, or someone else can start an StE 2.0 (there is a game mechanic that would allow for that to happen stringently building on the plot of the current StE).
• There will be a Fourth Wall!
Date: 2nd-5th of January
Details: Opt-in through a "4th wall" tag; allowed will be all fictional characters (who will stay the way they are in their original universe and timeline); afterwards, all that happened or that the visitors altered will vanish, with an exception: If the player wishes so, every character can keep one brief memory and one minor item. Visitors will be unable to leave the echo boundaries without going poof, but can otherwise show up wherever they want.
More information will go up closer to the date.
Please direct questions and comments regarding this post to the thread below and not the post in general.