Character: Aaron Strider | elfstoned Capabilities: Legendary swordfighting skill, horsemanship, ability to command an army of ghosts, ability to hear what's going on around him in the ground, field medicine/first aid. He's very familiar with Locke City and the individuals who live in the poorer part of town. He's got some money put away but it's not limitless. He might be able to get some people he knows, even the ones from the gangs, fighting back against the aliens. He also has a ton of athelas everywhere around the city. What role(s) would/could they play: Combat. He'd be interested in talking to the enemies, and he will be killing more in self defense than anything else. He has his ghost army, but that'll be counteracted by the Enemy eventually and only be so effective. I'd like him to rally the people still in Locke City. What are his chances of getting into and blowing up the spaceship that landed in Locke? Will that do anything to disrupt enemy communications to the Locke troops? Location: My plan is for Locke City, though if he needs to move, he can. Options for others: If I get the go-ahead to blow up the Locke ship, companions there would be A++.
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Capabilities: Legendary swordfighting skill, horsemanship, ability to command an army of ghosts, ability to hear what's going on around him in the ground, field medicine/first aid. He's very familiar with Locke City and the individuals who live in the poorer part of town. He's got some money put away but it's not limitless. He might be able to get some people he knows, even the ones from the gangs, fighting back against the aliens. He also has a ton of athelas everywhere around the city.
What role(s) would/could they play: Combat. He'd be interested in talking to the enemies, and he will be killing more in self defense than anything else. He has his ghost army, but that'll be counteracted by the Enemy eventually and only be so effective. I'd like him to rally the people still in Locke City. What are his chances of getting into and blowing up the spaceship that landed in Locke? Will that do anything to disrupt enemy communications to the Locke troops?
Location: My plan is for Locke City, though if he needs to move, he can.
Options for others: If I get the go-ahead to blow up the Locke ship, companions there would be A++.