Emi's free to talk about it IC to anyone she wants, but right now you're talking to a moderator of the new game OOC about a mechanic that I've stated multiple times I want to approach carefully. The shortness of your answers makes it difficult to tell how much of what I'm saying is being understood, so I apologize if I'm off the mark, but I feel like I must not be communicating effectively what kind of approach to megacorps I want to see in 2.0.
Above all, megacorps need to be selfless and cooperative. That means having a clear idea of what it is and what it's for even when conceptualizing that your character might want one. It means getting other players excited about them, and it means a lot of work IC and OOC to keep plots rolling. By this point I feel like a character player who really wants this for the right reasons would have offered more than 2 sentence responses or spoken to other players to get some brainstorming going; all I'm really getting from this is that Emi wants to run a company, and it raises a lot of questions. The ones I've asked have been answered vaguely or not at all. (For example, I want to know more about her influence. You say she has it, but what PCs does she know who would say "how high" if she said "jump?" Is she respected or does she merely kind of scare people? How do characters who deeply respect and value life react to the fact that she has killed recently? Did you speak with the players whose characters you are mentioning, or are you assuming that they would want to help her?)
I know it's an early point and I've kept stressing that, but I feel like I also really need to stress that for me to even consider handing over this kind of responsibility to a player they need to offer plot possibilities and a way to involve other characters, and they need to communicate that further than briefly and repeatedly ascertaining that their character would/could/should run a megacorp. They need to do it without being spoonfed what to do, and they need to communicate with others continually and effectively in the interest of bettering an entire game and not just a character. My frank opinion is that Emi's not well-suited to this type of role, and that it would take a lot of mental gymnastics to justify it when you've offered no kind of reassurance or evidence, just... continually assuming that you'll find a way to get Emi what you want to get her. It was a big red flag for me when you asked "how far is too far," because pushing boundaries and getting away with whatever is still technically within the rules isn't what this is about. It's about communication and mutual respect and I feel like you need to prioritize these before insisting on this type of role for your character.
no subject
Above all, megacorps need to be selfless and cooperative. That means having a clear idea of what it is and what it's for even when conceptualizing that your character might want one. It means getting other players excited about them, and it means a lot of work IC and OOC to keep plots rolling. By this point I feel like a character player who really wants this for the right reasons would have offered more than 2 sentence responses or spoken to other players to get some brainstorming going; all I'm really getting from this is that Emi wants to run a company, and it raises a lot of questions. The ones I've asked have been answered vaguely or not at all. (For example, I want to know more about her influence. You say she has it, but what PCs does she know who would say "how high" if she said "jump?" Is she respected or does she merely kind of scare people? How do characters who deeply respect and value life react to the fact that she has killed recently? Did you speak with the players whose characters you are mentioning, or are you assuming that they would want to help her?)
I know it's an early point and I've kept stressing that, but I feel like I also really need to stress that for me to even consider handing over this kind of responsibility to a player they need to offer plot possibilities and a way to involve other characters, and they need to communicate that further than briefly and repeatedly ascertaining that their character would/could/should run a megacorp. They need to do it without being spoonfed what to do, and they need to communicate with others continually and effectively in the interest of bettering an entire game and not just a character. My frank opinion is that Emi's not well-suited to this type of role, and that it would take a lot of mental gymnastics to justify it when you've offered no kind of reassurance or evidence, just... continually assuming that you'll find a way to get Emi what you want to get her. It was a big red flag for me when you asked "how far is too far," because pushing boundaries and getting away with whatever is still technically within the rules isn't what this is about. It's about communication and mutual respect and I feel like you need to prioritize these before insisting on this type of role for your character.