Save the Earth Mods (
theearth) wrote in
saveyourselves2014-09-16 09:30 pm
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Plot post for September 16!
PLOTTING POST
This format of plot post is designed for players to ask questions and find ways to influence the plot. Be bold and ask what you can or can't do; the worst that can happen is that we will say no. As plots in Save the Earth are not self resolving nor on a time limit they can evolve in many ways. Although some potential outcomes are given, they are little more than suggestion and can be changed by character action. What role you take is up to you.
The post is also open for players to plot and coordinate between one another.
Events that occurred recently or are occurring currently:
• Recent mafia activity has prompted several reincarnates to relocate to Las Vegas. With anti-numbered sentiment rising, this isn't something most Vegas natives are welcoming with open arms, though they are still mostly neutral on the topic instead of hostile like more and more residents of Locke.
Schools in Locke will make it very easy on students to transfer out (or they might even request it, if they are known to be numbered), and schools in Vegas, though they remain closed for now, will accept transfers (as will schools in the third location, once it opens).
• Media: While both negative and positive voices regarding the numbered can still be heard, negative ones now outnumber the positive/neutral voices. This is in part due to the mountain in Las Vegas, partly fuelled by mafia money, and partly a continuation of older trends. The claims are that they have sinister plans, are common criminals with superpowers, are a threat to public safety, are out of control and can't control themselves, and so on. Few media mention the mafia attacks on the numbered.
Locke City
• The Numbered rescued Robyn from the hands of Vincent Albero (defeating a Vermaxi during the process), effectively rejecting his proposal. So far he doesn't seem to have reacted to this, though reincarnates may note that all mafia attacks have ceased for now.
• Several reincarnates led an expedition into the newly-appeared Oublie Cathedral in an attempt to clear out the assortment of nasties within!
Las Vegas
• The cultist conference that a good number of numbered attended got somewhat out of hand. Not only due to some reincarnates experiencing interesting eprsonal developments, but also because it ended in a mass panic due to boiling water and an earthquake.
• Danny checked the mountain and there is no dragon inside... But also still no actual entrance to be found.
• There is a lobster-crab creature at the bottom of the newly formed lake in Las Vegas. The tremors in the city are caused by it stirring, though it seems to remain asleep and calm for now.
Events occurring in the immediate future:
• Starting on the 16th, portals will show up... everywhere within the echo boundaries. The first couple of days, there will be many that all only last a few minutes or a hour at most; over time, the total number will recede in favour of some showing up that remain for days, weeks or months. They can have any shape or form, and they all lead to the Ghost zone - basically a parallel dimension that's just green as far as the eye can see, filled with floating doors that can lead to ghosts' "lairs" and sometimes rocks that may or may not have stuff on them. While there are no ghosts in the zone when it shows up, reincarnates are not the only ones who will be able to enter it... and everyone who is not a reincarnate that does will be turned into a ghost, and all except for humans will remain one even after leaving it. This includes the beings from Oublie and other echoed locations as well as Vermini, Vermedi and Vermaxi, but also random animals...
Distance there works differently. If you enter the Ghost Zone in Locke, go five feet, and exit back into the human world, you may well end up in another echo boundary, but definitely not five feet away. If you figure out how to navigate it, it could be handy. Or you could just end up stuck in the middle of a lake, or two hundred feet above ground in thin air.
Locke City
• The reincarnates' actions in rescuing Robyn have obviously not gone un-noted. Their success in defeating the Vermaxi has heavily influenced Albero's next move: he will (for the time being) no longer be favouring direct attacks on the Numbered themselves. He will, however, be employing much more underhanded methods - reincarnates may want to keep an eye on the news throughout the month, as things are about to take a rather nasty turn... See the subthread below if you would like your character to receive personal consequences (especially if they were visibly involved in Robyn's rescue)!
Las Vegas
• On September 26th at 11am, reincarnates stationed in Vegas will be in for an unpleasant surprise. A shockwave will resonate throughout the city - perhaps familiarly, for those who fought Wise Snake - and reincarnates will feel it strongly enough that it could potentially knock them off their feet. They probably shouldn't hurry to stand up again, because moments later the earth will start to shake as Arthur's giant lobstercrab buddy emerges from the flooded area of Vegas to say hello.
We should probably introduce this guy properly, huh?
REFINED SHELL
Refined Shell is a light pink crustacean somewhere between a crab and a lobster, if those were both 300 feet long. It attacks largely by using its claws and tail - the former are strong enough to tear a tank apart, while the latter is swept around with a force that can knock down buildings or create tidal waves. It is immensely strong and will destroy things around it indiscriminately. Its legs may also present a danger, as Refined Shell is deceptively fast and reincarnates may be in danger of being stepped on.
However, that isn't where Refined Shell's true power lies. Its shell is hard, durable and reflects almost all attacks. Projectiles, magic, and anything except for a direct physical assault will be reflected by the shell. To defeat Refined Shell, characters will need to work together to crack through the carapace and attack the more vulnerable parts underneath. If you aren't sure whether your character's power/s would be reflected by the shell, feel free to ask us!
Unlike in the case of Wise Snake, for the most part there will be no military backup for the Numbered. Some of the local law enforcement may show up to assist, and the emergency services will be out in full force, but the authorities will be far more concerned with evacuating the area than helping out the reincarnates.
The mods will not be NPCing Refined Shell. Players may npc its actions in their own subthreads, following the guidelines above. We will also not be holding signups for the moment of its defeat - Refined Shell will need to be worn down gradually, so having characters crack off smaller parts of the shell in their own subthreads and do their own thing from there should work fine in this case. If you wish to have your character do something such as break off one of Refined Shell's claws (ie, anything that would only be able to be done a limited number of times), please make a planning thread for it below so that we don't end up with seven claws being broken off a two-clawed monster!
Looking for something for less violently-inclined characters to do? We've got you covered. Shortly after Refined Shell emerges, its thrashing tail will crack open a fissure in the ground that will swallow up a group of cultists who came to see the object of their worship! Oops. The fissure will slowly be filling with water, so the poor unfortunates (and any reincarnates who may fall victim to it too) will be badly in need of rescue...
Neuschwanstein
• In the first half of October (depending a bit on the outcome of the Refined Shell Battle), a pink light will go up over Neuschwanstein Castle in Germany. Gee I wonder what that means. Congratulations, there now is an echo boundary in Europe! There will be a more detailed post about this when the time draws closer, but a few important pointers:
✎ Applications for characters from this echo boundary will open on the 1st of October.
✎ Currently, the echo boundaries include no college or university. If there is interest, we could expand the boundary to include Kempten, which for example has this university, and do thus welcome players' thoughts on this.
✎ The pink light will bring a very massive change to the area: Right on the border, the Orbital Elevator will show up. Farms and other houses that were standing in the area are now located inside the ground level of the elevator.
✎ Another smaller change will be the appearance of odd monsters of various sizes and shapes. They are all rather aggressive and seek out reincarnates, but why?
Events potentially occurring in the immediate future:
• Signups for future mafia consequences
Potential Echo Opportunities
• Encountering a ghost-like presence, a Vermini, a Vermedi, a Vermaxi for the first time grants one plot echo each.
• Using the teleporter for the first time will grant one plot echo.
Locke City
• Encounters with an altered Mafia subordinate grants one plot echo if the character never received an echo from encountering an altered Blood Key.
Las Vegas
• A first encounter with this symbol as worn by head waterfront "cultists" will also grant one plot echo.
• Being in the area of the lobster fight will grant a Tier 2 plot echo.
Neuschwanstein
• Encountering a wolpertinger for the first time will grant one plot echo.
• Seeing the pink light will grant a plot echo.
Please direct questions regarding these plot points to the thread below and not the post in general.
This format of plot post is designed for players to ask questions and find ways to influence the plot. Be bold and ask what you can or can't do; the worst that can happen is that we will say no. As plots in Save the Earth are not self resolving nor on a time limit they can evolve in many ways. Although some potential outcomes are given, they are little more than suggestion and can be changed by character action. What role you take is up to you.
The post is also open for players to plot and coordinate between one another.
Events that occurred recently or are occurring currently:
• Recent mafia activity has prompted several reincarnates to relocate to Las Vegas. With anti-numbered sentiment rising, this isn't something most Vegas natives are welcoming with open arms, though they are still mostly neutral on the topic instead of hostile like more and more residents of Locke.
Schools in Locke will make it very easy on students to transfer out (or they might even request it, if they are known to be numbered), and schools in Vegas, though they remain closed for now, will accept transfers (as will schools in the third location, once it opens).
• Media: While both negative and positive voices regarding the numbered can still be heard, negative ones now outnumber the positive/neutral voices. This is in part due to the mountain in Las Vegas, partly fuelled by mafia money, and partly a continuation of older trends. The claims are that they have sinister plans, are common criminals with superpowers, are a threat to public safety, are out of control and can't control themselves, and so on. Few media mention the mafia attacks on the numbered.
Locke City
• The Numbered rescued Robyn from the hands of Vincent Albero (defeating a Vermaxi during the process), effectively rejecting his proposal. So far he doesn't seem to have reacted to this, though reincarnates may note that all mafia attacks have ceased for now.
• Several reincarnates led an expedition into the newly-appeared Oublie Cathedral in an attempt to clear out the assortment of nasties within!
Las Vegas
• The cultist conference that a good number of numbered attended got somewhat out of hand. Not only due to some reincarnates experiencing interesting eprsonal developments, but also because it ended in a mass panic due to boiling water and an earthquake.
• Danny checked the mountain and there is no dragon inside... But also still no actual entrance to be found.
• There is a lobster-crab creature at the bottom of the newly formed lake in Las Vegas. The tremors in the city are caused by it stirring, though it seems to remain asleep and calm for now.
Events occurring in the immediate future:
• Starting on the 16th, portals will show up... everywhere within the echo boundaries. The first couple of days, there will be many that all only last a few minutes or a hour at most; over time, the total number will recede in favour of some showing up that remain for days, weeks or months. They can have any shape or form, and they all lead to the Ghost zone - basically a parallel dimension that's just green as far as the eye can see, filled with floating doors that can lead to ghosts' "lairs" and sometimes rocks that may or may not have stuff on them. While there are no ghosts in the zone when it shows up, reincarnates are not the only ones who will be able to enter it... and everyone who is not a reincarnate that does will be turned into a ghost, and all except for humans will remain one even after leaving it. This includes the beings from Oublie and other echoed locations as well as Vermini, Vermedi and Vermaxi, but also random animals...
Distance there works differently. If you enter the Ghost Zone in Locke, go five feet, and exit back into the human world, you may well end up in another echo boundary, but definitely not five feet away. If you figure out how to navigate it, it could be handy. Or you could just end up stuck in the middle of a lake, or two hundred feet above ground in thin air.
Locke City
• The reincarnates' actions in rescuing Robyn have obviously not gone un-noted. Their success in defeating the Vermaxi has heavily influenced Albero's next move: he will (for the time being) no longer be favouring direct attacks on the Numbered themselves. He will, however, be employing much more underhanded methods - reincarnates may want to keep an eye on the news throughout the month, as things are about to take a rather nasty turn... See the subthread below if you would like your character to receive personal consequences (especially if they were visibly involved in Robyn's rescue)!
Las Vegas
• On September 26th at 11am, reincarnates stationed in Vegas will be in for an unpleasant surprise. A shockwave will resonate throughout the city - perhaps familiarly, for those who fought Wise Snake - and reincarnates will feel it strongly enough that it could potentially knock them off their feet. They probably shouldn't hurry to stand up again, because moments later the earth will start to shake as Arthur's giant lobstercrab buddy emerges from the flooded area of Vegas to say hello.
We should probably introduce this guy properly, huh?
REFINED SHELL
Refined Shell is a light pink crustacean somewhere between a crab and a lobster, if those were both 300 feet long. It attacks largely by using its claws and tail - the former are strong enough to tear a tank apart, while the latter is swept around with a force that can knock down buildings or create tidal waves. It is immensely strong and will destroy things around it indiscriminately. Its legs may also present a danger, as Refined Shell is deceptively fast and reincarnates may be in danger of being stepped on.
However, that isn't where Refined Shell's true power lies. Its shell is hard, durable and reflects almost all attacks. Projectiles, magic, and anything except for a direct physical assault will be reflected by the shell. To defeat Refined Shell, characters will need to work together to crack through the carapace and attack the more vulnerable parts underneath. If you aren't sure whether your character's power/s would be reflected by the shell, feel free to ask us!
Unlike in the case of Wise Snake, for the most part there will be no military backup for the Numbered. Some of the local law enforcement may show up to assist, and the emergency services will be out in full force, but the authorities will be far more concerned with evacuating the area than helping out the reincarnates.
The mods will not be NPCing Refined Shell. Players may npc its actions in their own subthreads, following the guidelines above. We will also not be holding signups for the moment of its defeat - Refined Shell will need to be worn down gradually, so having characters crack off smaller parts of the shell in their own subthreads and do their own thing from there should work fine in this case. If you wish to have your character do something such as break off one of Refined Shell's claws (ie, anything that would only be able to be done a limited number of times), please make a planning thread for it below so that we don't end up with seven claws being broken off a two-clawed monster!
Looking for something for less violently-inclined characters to do? We've got you covered. Shortly after Refined Shell emerges, its thrashing tail will crack open a fissure in the ground that will swallow up a group of cultists who came to see the object of their worship! Oops. The fissure will slowly be filling with water, so the poor unfortunates (and any reincarnates who may fall victim to it too) will be badly in need of rescue...
Neuschwanstein
• In the first half of October (depending a bit on the outcome of the Refined Shell Battle), a pink light will go up over Neuschwanstein Castle in Germany. Gee I wonder what that means. Congratulations, there now is an echo boundary in Europe! There will be a more detailed post about this when the time draws closer, but a few important pointers:
✎ Applications for characters from this echo boundary will open on the 1st of October.
✎ Currently, the echo boundaries include no college or university. If there is interest, we could expand the boundary to include Kempten, which for example has this university, and do thus welcome players' thoughts on this.
✎ The pink light will bring a very massive change to the area: Right on the border, the Orbital Elevator will show up. Farms and other houses that were standing in the area are now located inside the ground level of the elevator.
✎ Another smaller change will be the appearance of odd monsters of various sizes and shapes. They are all rather aggressive and seek out reincarnates, but why?
Events potentially occurring in the immediate future:
• Signups for future mafia consequences
Potential Echo Opportunities
• Encountering a ghost-like presence, a Vermini, a Vermedi, a Vermaxi for the first time grants one plot echo each.
• Using the teleporter for the first time will grant one plot echo.
Locke City
• Encounters with an altered Mafia subordinate grants one plot echo if the character never received an echo from encountering an altered Blood Key.
Las Vegas
• A first encounter with this symbol as worn by head waterfront "cultists" will also grant one plot echo.
• Being in the area of the lobster fight will grant a Tier 2 plot echo.
Neuschwanstein
• Encountering a wolpertinger for the first time will grant one plot echo.
• Seeing the pink light will grant a plot echo.
Please direct questions regarding these plot points to the thread below and not the post in general.
FINAL BATTLE ROLL CALL
There will be a thread for Phase 1 (physical attacks) and Phase 2 (everything goes here). If your character(s) will participate in both, check in both threads please!
PHASE 1
This is for those who has the physical power to break the shells.
If your character(s) is attempting to destroy the shells, successful or not, we want to know too!
Please put it in your header so we know if your character will be successful or not.
[ CHARACTER NAME | YES/NO ]
[ Robyn Lyre | PROBABLY NOT VERY SUCCESSFUL ]
She's got a scythe that's also a high impact sniper rifle and she'll be bringing that to the fight though she wont be able to properly lift it or aim until she gets her echoes from the fight. It's got about 20 shots worth of ammo at the moment will possibly be able to pierce a couple holes into the shell so that other people can get inside and damage it. That's about all she's got at the moment.
[Nick Burkhardt | Probably Yes!]
Nick'll be heading down after Lyall, and may come with (or be preceded by) a zombie with some mad sword fighting skills of his own!
Since he can now survive underwater for a pretty long time, he may turn his attention afterwards to rescuing people rather than helping in phase two, where the more magical attacks will probably do greater damage.
[Anthony Janvier | Also potentially yes (to a small extent)!]
He's not going to be much good for shell-cracking unless he'd have an opening and time/room to hack away at weak spots, but he'd certainly try to play a defensive role, at the least - and if anyone might needing fixed up after or during the attack, well now he's got a magic spell for that!
Filbert Phineasson Darrens | LOL Nope
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Eugen Lambert | Yes
If you're in his vicinity and need help/tanking, he will try to help you if he can!
Emil Fiedler | Probably YES
Basically he will play an inspiring song, like a battle anthem, which will enhance the abilities of everyone within hearing range. The more they relate to the feeling expressed in the song, the stronger they will be! Those who normally aren't powerful enough to damage the shell may suddenly find themselves able to crack it, and of course those who can damage it will be even more powerful. Also, Emil's music can revitalize people. It can't heal injuries, but people will be able to endure them better, and they won't get tired.
Unfortunately there are after effects—if you got a power boost, you will have muscle cramps later.
And final note: if someone is exceptionally moved by the music, Emil will be able to control their movements like a marionette. Unlike buffs, which affect everyone in hearing range, he can only use the marionette on one person at a time. If anyone would like some puppetry shenanigans, let me know.
[ Emelia Stacojiu | YES ]
Also, she'll toss Gungnir (a spear made of energy that she'll echo back and summon) at it... which will bounce off, heh.
One more thing!
[ DANNY FENTON | YES ]
Walter Price | Yes
He won't be able to obliterate the shell, obviously, but it's a ridiculously sharp blade, so he can at least get it broken up in places.
Tavia Serket | lol no
This won't stop her from fighting because ECHOES, but she's not going to be very useful. She can fly people around if they need it, but will mostly be trying (ineffectively) to chip at the shell with assorted debris until someone else manages to crack a space in it for her to do her thing.
Winter | Not really?
[Arthur York | Successful after much trial and error]
After he gets tossed a few times he's gonna start throwing rubble at the thing like gang busters, which will be super effective, because it's not a part of his body. Essentially, expect some serious BOTTOM OF THE NINTH pitching from King Arthur.
sorry he's got such a rocket arm
PHASE 2
If you're in it for the kill, we want you in here 8D
This is for the battle after we successfully destroy a shell or two!
Tell us your plan, maybe others will join you in making your fight more epic!
no subject
First important thing to note for him is that he'll be in the air for this, because bankai. All his abilities are boosted this way because he's got a lot more spiritual power now. So launching giant ice dragons to freeze and pulverize vulnerable areas is totally a thing. Plus, he has a spell that blows stuff up now that I haven't had a chance to use in-game yet. If he's not freezing stuff, he can be blasting portions of the exposed crab to bits.
Oh, his bankai form can regenerate, too, so somehow getting one or both of his wings shattered in the air is something I'd like to do so he can discover that in dramatic fashion.
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He can also throw projectiles. His limit is something like a car.
no subject
Anyone want to cooperate with him?
no subject
Now here's where I need some help--this attack takes so much out of Danny, he usually involuntarily transforms back to human afterwards. So, this attack would come towards the end/climax of the fight, and I'd need some folks to cover him. Whether intentionally or accidentally, I don't want his identity getting blown to the whole world just yet, so if someone can keep him obscured from view while he transforms, that would be great!
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I CAN HAVE HIM EXCALIBUR NUKE.
BASICALLY