theearth: (Default)
Save the Earth Mods ([personal profile] theearth) wrote in [community profile] saveyourselves2015-03-22 11:01 pm
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Plot post for March 22nd

THE FINAL PLOTTING POST
Endgame is upon us!


This format of plot post is designed for players to ask questions and find ways to influence the plot. Be bold and ask what you can or can't do; the worst that can happen is that we will say no. Plots in Save the Earth can evolve in many ways. Although some potential outcomes are given, they are little more than suggestion and can be changed by character action. What role you take is up to you.

The post is also open for players to plot and coordinate between one another.






Endgame is upon us, and here is your run-down. As one can see, a lot of things are happening at once. This is intentionally so - people are supposed to split up, so pick and choose where to send your originals and dopples!


Important general notes:


- Activity Check: This month (March), we will ask for only two proofs of activity. April will not have an activity check.
- "Animals": This designates Wise Snake, the Crablobster Thing, Silent Swan with doppels and wolpertingers, the Lapland Devil with grinches and santas, Cousin Itt and the other echo area monsters.
- Dopples can, if there are very important reasons (being imprisoned, being bound by some form of mind control), stay away from the castle for a while, but they will grow more and more restless and unable to sleep and paranoid as time goes on. By at the very last the end of the sixth day they need to head back to the castle to not completely lose it (and a doppel will develop amazing mental and physical resources to achieve not completely losing it). If Silent Swan gets destroyed, dopples will lose this problem. They will however stay limited to echo boundaries for their movement.
- Echo boundaries: LC (Locke City), LV (Las Vegas), NA (Neuschwanstein Area), LA (Lapland Area), CI (Christmas Island), CL (Central London), SA (Santarem Area), GI (Galapagos Islands), TC (Tokyo City), TM (The Moon)
- The worldwide political situation is as follows: Europe, though technically caught up in controversies about immigration, Ukraine, Greece and other things, suddenly stops with all these issues when it is facing the threat of Orbital Tower debris hitting it all over and in a joint effort tries to figure out how to deal with that. The Americas, meanwhile, see a much more negative development as the USA and Brazil come very close to a war over American troops being employed to the Amazonas, while the USA itself is sinking in a political chaos as parts of the military join forces with parts of a party against parts of congress and the government, and everyone tries to do their own foreign politics.
Meanwhile, Geoff with Maryann Young at his side is getting more and more influential in the UN. They manage to be quite popular with most people and countries there. None of the other aliens are present in public, but can be encountered.
- Characters who have meddled with politics/authorities before will have a comparably easy time getting into political decision making processes, especially in Tokyo but also in the various European countries, the EU, Brazil, Australia and Equador; in America the political situation is hard to influence in a constructive way by anyone from the 27th onwards.


TIMELINE


3/25: Plot : NA : Checking out the swan.
3/26: Plot : NA : Orbital Tower becomes structurally unstable.
3/26: OOC : Reserves close.
3/27: Plot : USA/Brazil : Politics.
3/28: Plot : Europe/Africa/Asia: Fear of the Orbital Tower falling.
3/28: Plot : CL : The hair grows.
3/30: Plot : CI : Expedition to find the central mushroom.
4/1: Plot : NA/GI : Pink Lights over the Galapagos Islands, Orbital Tower moves from NA to GI.
4/2: OOC : Applications close.
4/3: Plot : CL : Two monsters in London.
4/4: Plot : USA/Brazil : Politics.
4/4-4/9: Plot : SA : The Animal is found.
4/10: Plot : TC : Pink Lights over Tokyo City. A giant kappa goes on a rampage.
4/11: Plot : TC : The Japanese parliament concludes its emergency meeting on if to bomb the kappa.
4/15: Plot : Moon/sky : The invasion begins.
4/16: Plot : Echo boundaries lacking Animals : The invasion reaches the ground.
4/17: Plot : Echo boundaries with weakened Animals : The invasion spreads.
4/20: Plot : The Enemy attacks the remaining echo boundary areas.


OOC EXPANDED TIMELINE


3/26: Reserves close at 00:00 PST.

4/2: Applications close at 00:00 PST. After this time, applications will remain closed for the reminder of the game.


IC EXPANDED TIMELINE


3/25: Neuschwanstein Area: Stefan ([personal profile] stefanged) will lead a group of originals to the castle to investigate and try to get his own and Xander's doppel back to Locke City. In the process of this, he will attempt to smash the swan statue. Anyone is welcome to go along on the trip or be there for other reasons when this happens, please go to the assigned thread below for plottings.

3/26: Neuschwanstein Area: The Orbital Tower starts to sway.

3/27: America | Brazil: Congresswoman Alicia Kerren dies. Two more similar cases among opponents of the intervention at/invasion of (depending on whom you ask) the Santarem Area in Brazil become known. | Brazil expels the American ambassador.

3/28: Europe/parts of Asia and Africa: Evacuation plans are made in many countries around the Orbital Tower. People all across Europe and parts of Africa and Asia start talking about what would happen if the tower falls, what can be done to keep that from happening or how the damage from falling debris could at least be kept to a minimum.

3/28: Central London: The London Subway as well as a number of tunnels and other underground areas have to be closed off and evacuated due to hair filling them. Some of the hair starts to move towards the surface, though it will take until the first days of April to show above the surface in significant quantities. It turns out to be sentient and try to wrap around people's/animals' legs or whatever gets close to it and pull it in to choke/squish them, but it is no more than hair: It can be cut with the help of scissors or a knife easily enough.

3/30: Julien ([personal profile] espigeonage) will lead a group into the Christmas Island jungle to check out the central mushroom. This can go four ways: 1+2. Only people that don't have a human respiratory system go. None of them are affected by the fungus's spores. They destroy the central mushroom or they do not. 3. People with a human respiratory system tag along. They destroy the central mushroom. 4. People with a human respiratory system tag along. They do not destroy the central mushroom; the people with the human respiratory system get the Christmas-Island insanity (trying to rid the island of human influences). Even if the central mushroom is destroyed, the minor mushrooms will remain, they just don't emit spores so the crazy will vanish once the central mushroom is gone. Plotting in the designated thread below!

4/1: Neuschwanstein Area / Galapagos Islands: The Orbital Tower is suddenly gone from Austria/Germany; it shows back up in the ocean amidst the Galapagos Islands, right on the equator, just as a pink light flashes over all of the islands. After some hectic panic in the area it turns out that it doesn't sway and is stable once again.

4/3: Central London: Walter ([personal profile] waltharius) will encounter the hair in the London subway and echo a colossus from his canon which will throw Walter. Literally. The hair will consider the Walter-projectile an attack and get into a fight with the colossus. Flying Godzilla vs really hairy King Kong in the middle of London, hide yo kids! (Note: Only Walter will be able to kill the colossus, but killing the hairy Animal/evacuation efforts are totally in all numbered hands.)

4/4: The Americas: Brazil, after multiple diplomatic attempts to stop the American military under Miller diplomatically, declares the continued "intervention" in the Santarem area an invasion and sends its own military there. No war is declared, but that only means that it isn't joined officially - partly because the American government and congress are locked in a political stalemate of uncooperativeness and disagreements and effectively incapable of acting.

between 4/4 and 4/9: Santarem Area: The dopples of Aaron ([personal profile] elfstoned) and Tony ([personal profile] oncedevil) who volunteered under General Miller will find the Animal of the Santarem area. The monster will start its destructive waking process, and the American military will in turn try to kill it. If any numbered with to interfere here one way or the other, please comment to the correct thread below for plotting.

4/10: Tokyo: Pink lights over Tokyo. A giant kappa awakens under the city, rises to the surface, and goes on an (accidental) rampage, desperately searching for water: It waddles around in bigger and smaller circles and asks with a thundering voice for directions to the next big body of water. Starting in Shinjuku, the kappa then moves southwest towards the harbour. The search leaves all of inner Tokyo in ruins from being stepped on, only the Tokyo Tower mysteriously remaining upright, if without power (you'll have to take the stairs, sorry). The kappa moves fairly quickly; everything is over in less than an hour, as it dives into the ocean and curls up on the bottom of the Tokyo Bay. The Japanese parliament has an emergency meeting and decides to try and have the military bomb the monster to death as soon as possible. If you want your numbered to show up at this debate or stop the bombing of Tokyo Bay physically, please comment to the appropriate thread.

4/15: At 4pm EST of the 15th, a child's laughing voice resounds in the air all around the world, remaining for over a minute and staying longer where it gets caught in the echo between buildings, mountains, or other echoing surfaces. Not long after, people in areas where the moon is visible (like those in Europe) will see pink lights on the moon, like a pink aurora borealis from above going all the way around the moon, and then the whole moon changes shape. Literally. It unfolds into a giant serpent that soon can be seen from everywhere around the world as it moves to wrap around the world, tossing and turning head and tail as if trying to hit and bite nasty flies. ...And if someone gets out a telescope, they'll realize that the serpent is doing exactly that: There are tiny spaceships attacking it and trying to pass by it, but for now it is holding up. ....You might maybe rather get to safety than get your telescope out though, because the serpent sometimes smashes down into the earth in its tossing and turning, and while it doesn't hit inhabited areas that still causes tsunamis and earthquakes.

4/16: The first spaceships get through... and strangely enough they land only inside echo boundaries, disappearing somewhere in the Mesosphere and reappearing about ten kilometres above ground. They always operate in exactly the same way: They bomb an area to clear it and then land their spaceship to release roughly a hundred soldiers (they look like humans). Each group of soldiers is equipped with extremely technically advanced equipment and on top of that has one super power - one could also say that it are all groups of 100 clones of the same person. The super powers range from telekinesis to the control of an element to telepathy and so on, but each soldier only has one. They are stronger than grinches - basically, your character will have trouble with them no matter what their powers are. They are not stormtroopers, they are darth vaders, so to speak. That said, they can be taken down, it will just be hard.

At first, they will land in the areas where the resident Animal was killed: Locke City, Las Vegas, and depending on how things go, some other areas. Then, they will land, in smaller contingencies, in areas where the Animal is weakened: Lapland, probably some other areas, too. The Animals in this areas, including their external parts (like doppels, wolpertingers, grinches and santas, minor mushrooms...) will rise to fight the invaders, wrecking havoc as they do so but very clearly focused on the invaders. They are, as a rule, more effective than numbered and normal people. At the last stage, the invaders will attack the echo boundaries with Animals that are still completely intact: Galapagos Island, perhaps more. Here, the Animal will be able to fend them off on its own.

Once the invaders have taken control of an echo boundary, they'll use it as a gateway to Earth, letting more and more of their kind file into the lands beyond. They will, very simply, try to conquer the world. The serpent that lies around the world will do its best to keep more ships from getting through to Earth, but as more and more come and it gets weaker more and more get through.


AND THEN?


From here, there are two ways to handle this

I. Play this out. Playing out the invasion will probably turn into a rather tedious and hard-to-keep-track-of thing.

II. To get around this, there could be one big log for invasion shenanigans and an OOC input post to determine how it will end.

The end of the invasion could be threefold:

1. The Enemy wins.

2. Earth wins with the help of its Animals and those who reside on it. Enough of Earth remains inhabitable for people to continue their lives in a post-apocalyptic world.

3. Earth wins with the help of its Animals and those who reside on it. But it has become a wasteland to its residents, and all beings on it which are capable of dying are dead. A long, long time later, Earth develops into a planet that can sustain life once more, and an intelligent species develops into which all characters that were reincarnated in its past are once more reincarnated.


If 2. or 3. happen, the game could be turned into a mod-less musebox or it could be continued with a new mod team, should there be people who are interested in running it. This decision is entirely up to the players.

Another thing to discuss would be if you, the players, would wish to open up the field for the invasion battles and invite back all characters that were previously in the game, aka let dropped characters return. By game mechanics, it would be possible: The Earth Entity could reactivate all those who used to have echoes but lost them as a final effort against the Enemy. But would you, the players, want this?

Please give us your opinion on these points in the designated threads below!





Potential Echo Opportunities

• Encountering a ghost-like presence, a Vermini, a Vermedi, a Vermaxi, a doppelgänger, a wolpertinger or a ghost wolpertinger for the first time grants one plot echo each.
• Using the teleporter for the first time will grant one plot echo.
• Seeing a pink light will grant one Tier 2 plot echo each. This Tier 2 is in addition to the monthly Tier 2.
• Touching the hair in the London tube will grant one plot echo.
• Being affected by the fungus in Christmas Island will grant one plot echo; people who already have a "weird status effect" from being on the island will receive such an echo upon returning there.


Please direct questions regarding these plot points to the thread below and not the post in general.
dead_black_eyes: "Secret Agent Man" (Take one last look at the sacred heart)

[personal profile] dead_black_eyes 2015-03-23 02:01 am (UTC)(link)
I love this game and really want to keep something rolling afterward. I know relatively little about modding but I love to write and keep track of things and I'm a huge fan of NPCing, so if people don't object, I could probably at least be of some help? Musebox works for me too. Outcomes 2 and 3 both feel like viable and exciting options to me with my one guy here.

EDIT: I've been talking on plurk with some folks and we were wondering about the extent of 2's "post-apocalyptic"-ness. Is the world completely devastated with roaming desert bands, or are people more or less able to continue living in their cities, albeit with more hardship and forever-changed lives following the invasion? It seems like a lot of players do want a happier ending so my vote is for a "soft" 2, something that allows us to continue the CR we've built and maintain some of the slice-of-life playing that's become a big part of STE despite how very plot-driven it's always been.
Edited 2015-03-23 02:37 (UTC)
evowhisperer: Made by Zalein! (Outside looking in)

[personal profile] evowhisperer 2015-03-23 02:46 am (UTC)(link)
I'm up for all kinds of post apocalyptic, but I also like the idea of having a slightly gentler, happier ending!

I suggested in a plurk that we have a sort of timeline divergence thing, where the game's main ending is a happier one but the musebox itself go on with the darker post-apocalyptic sort of thing. Thoughts on this?
dead_black_eyes: "Secret Agent Man" (Thy ministers have done it)

+1

[personal profile] dead_black_eyes 2015-03-23 02:51 am (UTC)(link)
This feels like the best of both worlds to me, honestly. I have no problem playing in two (or more) splinter museboxes and leaving them both open to anyone else who wants to join and continue their CR in both/either setting.
espigeonage: (☍I just keep hoping)

[personal profile] espigeonage 2015-03-23 02:56 am (UTC)(link)
Sounds good to me. I find playing through or plotting most post-apocalypse stuff really depressing, except when enough time has passed that things have settled back around to "rebuilt to be basically okay".
evowhisperer: ((Goatee) Tentacles??)

[personal profile] evowhisperer 2015-03-23 02:57 am (UTC)(link)
I'm not gonna lie, I'm actually hoping to have Cesar 'lost in the confusion' for a few months, and then to appear one day kicking down a door, glowing goggles in his face, and screaming horde of mutant wiggly things in close pursuit.

In other words, yeah, I have little interest in playing out the 'EVERYTHING IS GONE D8' aspect, too, and 100% interest playing creative and resourceful people in a world that's completely changed. B)
chalicejoker: (Chalice - Poker)

+1

[personal profile] chalicejoker 2015-03-23 03:02 am (UTC)(link)
I like this idea! Kind of like we're trying to have our cake and eat it too, but hey. It'd be satisfying.
dragon_blossom: (NO I WANT MY DESSERT RIGHT NOW)

[personal profile] dragon_blossom 2015-03-23 03:04 am (UTC)(link)
See keyword.
ursoreckless: (Default)

[personal profile] ursoreckless 2015-03-23 05:32 am (UTC)(link)
Yeah this gentler idea would be better. I get tired of everything is in ruins you have to scramble through ten feet of volcanic snow to find one measly grape thing.

Let's have stuff fall apart but not to the point of no return. People are smarter then some may think and I also think that if the Numbered are able to communicate, and move like before, then they could probably set up a better world just through their help as well.

Almost like an AU hero from the brink of doom world.
dead_black_eyes: "Nickel" (Tu n'es pas tout ce qu'on dit de toi)

[personal profile] dead_black_eyes 2015-03-25 01:37 am (UTC)(link)
I like this example in a lot of ways! It sounds like it would require characters to move away from cities like Locke and the other locations we've been using thus far in the game; would that be the case, or am I misunderstanding that the echo locations would have been protected and it's just the area around them that's decimated?

(Also, would they still be able to use the teleporter and Network?)
dead_black_eyes: "Bad Romance" (You're a criminal as long as you're mine)

[personal profile] dead_black_eyes 2015-03-26 04:39 am (UTC)(link)
Ah, OK! Thanks for the clarification. So it really would be an exercise in starting over for pretty much everyone. I'm excited and fascinated with the possibilities that scenario could have and definitely intrigued. I want to give it a go.
alilyinthemoonslight: (Default)

[personal profile] alilyinthemoonslight 2015-04-01 02:16 am (UTC)(link)
"Echoes wouldn't be lost anywhere"

So they could move about freely in the world retaining their echoes? Is that how I'm reading it? >_>
lovesickkiller: (Default)

[personal profile] lovesickkiller 2015-03-23 03:21 am (UTC)(link)
I am all for option two! I'd like to maintain the post-apocalypse tone of it, though I'm sure we can find a compromise between complete slice of life and Walking Dead levels of everything is gone.

Funpocalypse!
charcoalfeather: (Default)

[personal profile] charcoalfeather 2015-03-23 03:58 am (UTC)(link)
+1 for funpocalypse!
elfstone: (Default)

[personal profile] elfstone 2015-03-24 01:33 am (UTC)(link)
Oof, I am in the 3 minority. I personally think it would be REALLY fun to start all the characters up again as new reincarnations in a BIZARRE WORLD. Like, it's apocalyptic, but it's less Waterworld and more Marvel's Savage Lands. Jungles, giant monsters, a bit of magic, and coming up with a new reincarnation and playing out the return of their memories while they're also REPELLING GIANT SQUID ATTACKS and DISCOVERING ANCIENT RUINS

and also old friends meeting one another again on the new Earth and suddenly remembering yes I knew you and having feelings about how they died but are together again

leave me alone I'm reincarnation trash
alilyinthemoonslight: (Yuri - Hello there)

[personal profile] alilyinthemoonslight 2015-04-01 02:24 am (UTC)(link)
Like... well, a lot of others I'm very much in favor of an option 2, though I honestly lean towards the "softer" (so to speak) one, so as we still have consequences but the world is able to move on and recover. Full on post-apocalypse could get overly dreary fast and really shift away from the character dynamics in ways that might not be retained if it's not a full on game anymore, at least not without someone putting in a lot of effort.

Still, I'd love to see my CR and characters' stories able to continue somehow! I've loved playing with folks too much to just quit cold turkey.

It strikes me though that if we want to keep rolling in some capacity, there's still probably some call for someone to organize and manage a certain amount of things, rather than go full on sandbox. (These are not things that tend to have much in the way of longevity, either.) There probably still needs to be some managing and organizational force plugging along in the background, even if it's slight.

(Would I have the time to do that? Capability, maybe. Time? Ehhhhhhh. That one's tough.)