Save the Earth Mods (
theearth) wrote in
saveyourselves2014-01-04 03:35 pm
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Plot Post for January 4th!
This format of plot post is designed for players to ask questions and find ways to influence the plot. Be bold and ask what you can or can't do; the worst that can happen is that we will say no. As plots in Save the Earth are not self resolving nor on a time limit they can evolve in many ways. Although some potential outcomes are given, they are little more than suggestion and can be changed by character action. What role you take is up to you.
The post is also open for players to plot and coordinate between one another.
Before we begin the usual rundown of the current state of affairs,
Save the Earth is NEARING THE END OF SEASON ONE.
The event that will mark the our first season’s end will occur once two conditions are met:
1. Thunder Corp. completes their drilling below Tuning Towers, which is in place for and could happen as early as the end of this month.
2. The "alien" dwelling in the farmhouse outside of the city proper is confronted.
The results of the reconnaissance mission to the farmhouse led by Nick Burkhardt (
detectivetroll) that occurred on the 21st of this month have been passed to relevant parties; it is up to them when/how/how much of that information to share in-game. The decision of when to make the move to bring Season 1 to a close is in player hands: Season 1 will not end until the players invade the farmhouse and confront the creature inside.
When Thunder Corp reaches Target 1, the giant vein of pink stone underneath the city, the results will be catastrophic. A snake will rise out of the ground, causing heavy damage in the main business district of Locke City. It is made of pink stone, hundreds of meters long, and has two small back legs like certain prehistoric snakes once did. When this happens, the players have a couple of options. One, you can allow the alien in the farmhouse to complete its mission, blowing itself up to destroy the snake and causing severe collateral damage within the city. Two, you can destroy both the snake and the alien yourselves. The snake does not speak, and will seek to destroy the surrounding area. Capturing or otherwise incapacitating the snake will prove impossible and result only in the snake struggling and destroying more of the surrounding area, though you are welcome to try.
There will be a specific thread in the comments of this post for players to describe their powers. How strong are you by now? What abilities do you have access to? This will help us determine how the Season 1 finale’s battle will run.
The battle and death of Target 1 and the alien will trigger Season 2. Across the world, in twelve places, strange pink glows will appear below the earth one by one. The main objective of Season 2 will be for the player characters to visit these locations and protect the pink-stone creatures that lie below, for it is these creatures that are keeping the really strong aliens from storming Earth. Echoes will be kept outside of Locke City, allowing the characters to travel. Participation in these plots will be voluntary; the characters will still have the option of attempting to keep their lives as ordinary as possible.
In fact, they’ll have very good reasons to. The battle at Tuning Towers will draw public attention. The numbers club will still be able to operate in secrecy, but the public will now know that strange, impossible things are happening in Locke City. Whether the public sees you as heroic, villainous, or just dangerous will be an important element of Season 2.
We recommend that players take into account these upcoming changes and complete all subplots that would be difficult to run in Season 2 before any plans are put into motion to confront the farmhouse alien.
We will be editing the game information to reflect that we’re approaching a change in season for the benefit of players considering entering the game at this point - and we will, when interest comes up in returning to the farmhouse, request check-ins to confirm that moving on to the next season will not be leaving anyone behind!
Events occurring currently:
• Blood Key gang activity is down. Their numbers have been reduced and violent incidents are less frequent, but they’re still active in the area surrounding the Dead District. They are twice as strong and fast as an ordinary human, and their senses are supernaturally keen. In addition, they’re heavily armed and well supplied.
• Speaking of the Dead District, Thunder Corp’s construction project is progressing remarkably quickly. A building has taken shape: indeed, it looks nearly complete. It resembles the plans proposed by ThunderCorp...mostly. Security around it is tight. In fact, if you get too close, you risk an encounter with the Blood Keys.
• There are still mobile and dangerous snake statues in the less-used subway tunnels. They emit similar buzzing to what was felt around Tuning Towers, and confronting them will leave reincarnates with a hard-to-shake feeling that no matter what, fighting the snakes will result in a loss. They can, however, be destroyed - but bearing in mind that some of the disused subway areas are below active parts of the city and what happened in the first three moving statues’ haunting grounds, any interest in eradicating them should be gone into carefully.
• Finally, Detective Sherman and his circle of police will be on the lookout for unusual activity and continue to make illegal arrests. If you feel your character might have drawn police attention, want them arrested, and have not been contacted by us yet, let us know in the comments. An arrest will have one of three results: your character can either cooperate, offer Sherman names/information about other reincarnates and be released but kept under police surveillance; be broken out by reincarnates or discuss another escape method with the mods; or disappear under mysterious circumstances. In the second circumstance, your character will need to go into hiding unless they can successfully conceal their identity from Detective Sherman. Hiding is not necessarily permanent, but it may be long-term, depending on later actions from PCs.
Events occurring in the immediate future:
• Thunder Corp will complete its construction project in the Dead District. Well, officially it’s incomplete, but there’s no sign of continued construction. No unauthorized personnel will be allowed inside, despite ThunderCorp’s earlier promises that the compound would be a combination business center/apartment complex/shopping center. It’s just not open yet. Really.
• David Proud is still being a lunatic (with increasing amounts of laughing) at Elian Price’s (
wastingtime) house. PCs are encouraged to question him with regards to the snake statues underground.
Events potentially occurring in the immediate future:
• An organized assault on the farmhouse will take place eventually; when depends on the players.
• ThunderCorp will complete its giant machine in the basement of Tuning Towers and begin drilling down toward the snake.
Potential Echo Opportunities
• Encountering a cybernetically-altered member of the Blood Keys or a snake statue below ground for the first time grant one Echo each. Also, anyone who sees something unusual at the farmhouse will trigger one plot Echo. As always, canon reoccurrences grant related Echoes!
• ADDENDUM: Proximity to Wise Snake will grant one Tier 2 Echo independent of the monthly limit for Tier 2 Echoes.
Please direct questions regarding these plot points to the thread below and not the post in general.
The post is also open for players to plot and coordinate between one another.
Before we begin the usual rundown of the current state of affairs,
The event that will mark the our first season’s end will occur once two conditions are met:
1. Thunder Corp. completes their drilling below Tuning Towers, which is in place for and could happen as early as the end of this month.
2. The "alien" dwelling in the farmhouse outside of the city proper is confronted.
The results of the reconnaissance mission to the farmhouse led by Nick Burkhardt (
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
When Thunder Corp reaches Target 1, the giant vein of pink stone underneath the city, the results will be catastrophic. A snake will rise out of the ground, causing heavy damage in the main business district of Locke City. It is made of pink stone, hundreds of meters long, and has two small back legs like certain prehistoric snakes once did. When this happens, the players have a couple of options. One, you can allow the alien in the farmhouse to complete its mission, blowing itself up to destroy the snake and causing severe collateral damage within the city. Two, you can destroy both the snake and the alien yourselves. The snake does not speak, and will seek to destroy the surrounding area. Capturing or otherwise incapacitating the snake will prove impossible and result only in the snake struggling and destroying more of the surrounding area, though you are welcome to try.
There will be a specific thread in the comments of this post for players to describe their powers. How strong are you by now? What abilities do you have access to? This will help us determine how the Season 1 finale’s battle will run.
The battle and death of Target 1 and the alien will trigger Season 2. Across the world, in twelve places, strange pink glows will appear below the earth one by one. The main objective of Season 2 will be for the player characters to visit these locations and protect the pink-stone creatures that lie below, for it is these creatures that are keeping the really strong aliens from storming Earth. Echoes will be kept outside of Locke City, allowing the characters to travel. Participation in these plots will be voluntary; the characters will still have the option of attempting to keep their lives as ordinary as possible.
In fact, they’ll have very good reasons to. The battle at Tuning Towers will draw public attention. The numbers club will still be able to operate in secrecy, but the public will now know that strange, impossible things are happening in Locke City. Whether the public sees you as heroic, villainous, or just dangerous will be an important element of Season 2.
We recommend that players take into account these upcoming changes and complete all subplots that would be difficult to run in Season 2 before any plans are put into motion to confront the farmhouse alien.
We will be editing the game information to reflect that we’re approaching a change in season for the benefit of players considering entering the game at this point - and we will, when interest comes up in returning to the farmhouse, request check-ins to confirm that moving on to the next season will not be leaving anyone behind!
Events occurring currently:
• Blood Key gang activity is down. Their numbers have been reduced and violent incidents are less frequent, but they’re still active in the area surrounding the Dead District. They are twice as strong and fast as an ordinary human, and their senses are supernaturally keen. In addition, they’re heavily armed and well supplied.
• Speaking of the Dead District, Thunder Corp’s construction project is progressing remarkably quickly. A building has taken shape: indeed, it looks nearly complete. It resembles the plans proposed by ThunderCorp...mostly. Security around it is tight. In fact, if you get too close, you risk an encounter with the Blood Keys.
• There are still mobile and dangerous snake statues in the less-used subway tunnels. They emit similar buzzing to what was felt around Tuning Towers, and confronting them will leave reincarnates with a hard-to-shake feeling that no matter what, fighting the snakes will result in a loss. They can, however, be destroyed - but bearing in mind that some of the disused subway areas are below active parts of the city and what happened in the first three moving statues’ haunting grounds, any interest in eradicating them should be gone into carefully.
• Finally, Detective Sherman and his circle of police will be on the lookout for unusual activity and continue to make illegal arrests. If you feel your character might have drawn police attention, want them arrested, and have not been contacted by us yet, let us know in the comments. An arrest will have one of three results: your character can either cooperate, offer Sherman names/information about other reincarnates and be released but kept under police surveillance; be broken out by reincarnates or discuss another escape method with the mods; or disappear under mysterious circumstances. In the second circumstance, your character will need to go into hiding unless they can successfully conceal their identity from Detective Sherman. Hiding is not necessarily permanent, but it may be long-term, depending on later actions from PCs.
Events occurring in the immediate future:
• Thunder Corp will complete its construction project in the Dead District. Well, officially it’s incomplete, but there’s no sign of continued construction. No unauthorized personnel will be allowed inside, despite ThunderCorp’s earlier promises that the compound would be a combination business center/apartment complex/shopping center. It’s just not open yet. Really.
• David Proud is still being a lunatic (with increasing amounts of laughing) at Elian Price’s (
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Events potentially occurring in the immediate future:
• An organized assault on the farmhouse will take place eventually; when depends on the players.
• ThunderCorp will complete its giant machine in the basement of Tuning Towers and begin drilling down toward the snake.
Potential Echo Opportunities
• Encountering a cybernetically-altered member of the Blood Keys or a snake statue below ground for the first time grant one Echo each. Also, anyone who sees something unusual at the farmhouse will trigger one plot Echo. As always, canon reoccurrences grant related Echoes!
• ADDENDUM: Proximity to Wise Snake will grant one Tier 2 Echo independent of the monthly limit for Tier 2 Echoes.
Please direct questions regarding these plot points to the thread below and not the post in general.