theearth: (Oh. Okay.)
Save the Earth Mods ([personal profile] theearth) wrote in [community profile] saveyourselves2013-04-07 08:29 pm
Entry tags:

A FEW ANNOUNCEMENTS, 2 QUESTIONS & MOD APPLICATIONS

Hey, Earthlings! You have no idea how happy I am with our first week. That's what I call an explosive start.

A few announcements, mostly about clean up and clarifications across the game;

• Our FAQ has updated a little to explain a few things. If you think there are questions replied to in the comments that should be on the page proper, tell me and I'll do so. If you have other questions you think should be in there, ask them.

• I have added an expiration to reserves. I personally think it's pretty generous and might shorten it later if it proves to be too much so.

• We now have an info post guide. Take a look, there are some aspects I have made mandatory (but I think everyone in game put them in there anyway).




A couple questions for yah.

• I want to test the waters on a matter that has been brought to my attention. Specifically, challenge apps. I've never been in a game that allows them (or if they did, I never noticed/have forgotten) and I wanted to ask player opinion of them. At present I'm inclined to allow them once I have other mods to discuss challenges with and only in unreserved applications. Opinions on the issue are most appreciated. I'm not opening a poll on it as such, but I want to see some potential angles I may have missed for or against I might have missed. Thanks!

• As many of you know we have a test drive community, [community profile] saveyourbrain. It hasn't seen much use yet, but I wanted to see what people thought about having a regular date for a meme to go up to encourage its use and enable people, knowing you lot. I'd probably do it in pairs, an IC meme setting up a scenario of some sort and an OOC meme for asking advice or getting feedback on ideas. Good idea? How often would you like to see it?




• Speaking of other mods, goddamn my respect for mods has increased at least two million percent just from setting this game up and one week. I am pooped! In a couple of minutes I'm going to open up applications for assistant mods in a separate post so that they can be screened. It'll probably involve an informal interview and everything, because I've gone mad with power. I've been really impressed with player involvement so far, so I doubt I'll be disappointed. At present I am looking for two more mods to ease the workload or a number of deputy mods and there's a good chance that later seasons will require (more) deputy mods to keep this boat afloat, because I promise it's going to go crazy.




Peace out, Earth.
professorwolf: (Default)

[personal profile] professorwolf 2013-04-07 10:14 pm (UTC)(link)
I'm not a fan of challenge apps, personally. While people might be upset at character-sniping or reserve-sniping, that's not going to poison a person to a mod or a game. You can be annoyed, but you can always pick another character, or just not play. Having your app deemed "not as good" as someone else's has much more potential for pissing people off and causing drama. Plus, it puts the onus on the mods to make that decision, and I think that's extra stressful.

I also don't think a month is too long for a reserve, I've seen games that have a month-long reserve period as standard. I think one week is too short, because some people are slow at writing apps. If there's no consensus between the two, perhaps a standard two-week period and a possible two-week extension? Best of both worlds? ^^

I'm with Lightning-mun on the idea of tags. They're easier to find things with that way, easier to follow certain important characters to your character, and it just feels odd to tag into a scene and not add my tag. I'd even happily volunteer to be tag-police to add in tags that players don't put in themselves :B I do that unofficially in my other game, already, so going through the comm every couple days and adding in tags that others miss isn't really a hardship.

ETA: Oh, right, second question. I like the idea of plotty posts regularly in the test drive comm (which I somehow didn't know existed until today, so I just joined >.> ), though I likely won't participate in many IC memes. I simply don't have the brain-power for most of them. Plotty posts, though, I've found, are a great way to get up more player plots and participation. I'd say every two weeks is an okay time frame, once a month also do-able.
Edited 2013-04-07 22:17 (UTC)
professorwolf: (Default)

[personal profile] professorwolf 2013-04-07 10:44 pm (UTC)(link)
Oh hay, okay then ^^ Once I get caught up in my various games, I'll go through and do some tagging, then... everyone in-game right now has a proper tag at this point, right? I can poke Lightning-mun about it on plurk to coordinate :)

Tag for repliers: I like your suggestion up above, using the [r], though I might also suggest using [re:] since that's good email parlance :: grins ::
shendude: ([D] hur hur hur)

[personal profile] shendude 2013-04-08 03:44 pm (UTC)(link)
Excellent. I think we'll in fact go for {character name} because I think it looks pretty and is then behind all other tags.
professorwolf: (Default)

[personal profile] professorwolf 2013-04-08 08:59 pm (UTC)(link)
Sure thing then :) Do you need to make the tags, or should we go ahead and do 'em as we go? I'm not sure on modly vs player community permissions.