Yuuya Sakazaki (
espigeonage) wrote in
saveyourselves2013-08-08 04:20 pm
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There's Something In The Water Plot Post
[obligatory]
Word of Mods:
There is a reservoir out in the country, which is the primary water source for Locke City. There are several aquifers that supplement this, but 75% of the water comes from the reservoir.
The water is contaminated before it goes into the treatment plants, which fail to detect/remove the contamination. The source of the contamination is the part of the reservoir where the water is taken: Julien will see that the water is cloudy, like something's just been dumped into the lake.
If they keep watch on the area, they might be able to catch a tanker coming up to the water and dumping its payload of glowing pink goop into the water. They are also welcome to attempt to stop the tanker.
A few days ago Julien posted about tracking down the source of the contamination, and several characters expressed interest in helping out. Some volunteered to find out whatever they could. We could handwave those discoveries and some of the planning setup, maybe even finding the dumping site and keeping watch on it, and go right to shortly before the tanker shows up.
Julien wants two groups - one small sneaky group to investigate, which will include him, one more combat-oriented group hanging back a little to try and help the stealth team if they're caught. He's not a leader and no leader's come up to take charge, though. Whether the fighters stay too close or too far, whether people in or between groups work well together is entirely up to them. Julien would prefer to just mark the tanker's plates/follow it, but he won't be able to stop someone from going and interfering.
So, plot with me! Questions? Thoughts? Do you have a character who'd come along? It's okay if they haven't responded to his post. What group would they prefer? Would they care to lie in wait around the bushes and try to stop the tanker? Combat-oriented characters could do that too, Julien can't stop them.
Word of Mods:
There is a reservoir out in the country, which is the primary water source for Locke City. There are several aquifers that supplement this, but 75% of the water comes from the reservoir.
The water is contaminated before it goes into the treatment plants, which fail to detect/remove the contamination. The source of the contamination is the part of the reservoir where the water is taken: Julien will see that the water is cloudy, like something's just been dumped into the lake.
If they keep watch on the area, they might be able to catch a tanker coming up to the water and dumping its payload of glowing pink goop into the water. They are also welcome to attempt to stop the tanker.
A few days ago Julien posted about tracking down the source of the contamination, and several characters expressed interest in helping out. Some volunteered to find out whatever they could. We could handwave those discoveries and some of the planning setup, maybe even finding the dumping site and keeping watch on it, and go right to shortly before the tanker shows up.
Julien wants two groups - one small sneaky group to investigate, which will include him, one more combat-oriented group hanging back a little to try and help the stealth team if they're caught. He's not a leader and no leader's come up to take charge, though. Whether the fighters stay too close or too far, whether people in or between groups work well together is entirely up to them. Julien would prefer to just mark the tanker's plates/follow it, but he won't be able to stop someone from going and interfering.
So, plot with me! Questions? Thoughts? Do you have a character who'd come along? It's okay if they haven't responded to his post. What group would they prefer? Would they care to lie in wait around the bushes and try to stop the tanker? Combat-oriented characters could do that too, Julien can't stop them.
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I would like to have John involved! Somehow or another. Sadly, I haven't actually given him any useful echoes yet, so he'd probably be best suited to being part of the get-away party or something. (Gosh, that SUV of his is seeing a lot of action.) Failing that, I could probably try and figure out a reason to echo back the use of a rifle (and bayonet!?), but. Yes.
8|a
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I think going to a shooting range would probably be better, if only to space out his echoes a bit. That, and I'd always imagined that getting his shooting skills back would be a, "I've never held a gun before--oh would you look at that, I'm a surprisingly decent shot!" sort of moment.
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So as long as the Echo is approved and shooting range happens between 8/4 and whenever water investigation happens, John could indeed have his shooting skill back for the water investigation. :D)-\
Can't help him out with his own rifle, though. ....... Unless he wants one illegally from Vanessa, maybe. gonna start asking for commission, nessa
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This sounds most excellent. A part of me is horribly amused that of all the possibly useful combat/survival abilities John could have returned, the first skill that he gets back that could help him is from when he was still human.
Anyway, I will go ahead and put in that echo request, and we'll go from there, I guess? 8D The owning a rifle problem is... Well. We can sort that out later.]
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Or he can be part of the... armed... get-away party? Anyway, whatever you're in need of, let me know! :D
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John could decide whether to be with them or the combat party. Or to be with them and then move closer to see the tanker, idk... lol, I don't know how mods do this! /laughs
Aeron-mun says he'd volunteered to donate weapons if they're needed, too.
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Also, he'll definitely be needing to borrow/grab a rifle from Aeron, seeing as he wouldn't have time to get a gun before then. Glad something is already in place!