Save the Earth Mods (
theearth) wrote in
saveyourselves2014-08-14 09:06 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
[August Plot Post and Announcement] Let's groove, baby.
ANNOUNCEMENT
The mod team, currently consisting of Louise (head), Kira (head), Aave, Bookie and Len will be joined by two new helper mods. We'd like to extend a warm welcome to to Fae (of Killian Ryan) and Mark (of Liam Benedict). Mark will help with lists, AC and apps, and Fae will help with npcing.
Having Fae on the team, we now can offer npcing of minor NPCs on request. This currently includes monster encounters, mafia encounters and cultist encounters, but may expand in the future.
PLOTTING POST
This format of plot post is designed for players to ask questions and find ways to influence the plot. Be bold and ask what you can or can't do; the worst that can happen is that we will say no. As plots in Save the Earth are not self resolving nor on a time limit they can evolve in many ways. Although some potential outcomes are given, they are little more than suggestion and can be changed by character action. What role you take is up to you.
The post is also open for players to plot and coordinate between one another.
Events that occurred recently or are occurring currently:
• Since the night of the 10th/11th of August, the reincarnate-run Espresso Yourself in Locke now houses a teleportation device. The machine is comprised of a metal booth roughly the size of a shower stall and a touchpad interface which displays a monochrome map of the world. All echo boundaries that are currently active are shown in colour. If a reincarnate touches Locke on the map, nothing will happen. If they touch one of the other areas - currently only Las Vegas, the area will light up and a glowing sigil will appear on the floor of the metal booth. Las Vegas shows the Sigil of a lobster-crab-like being.
If a reincarnate steps onto the symbol, they will disappear in a flash of pink light and find themselves touching a glowing sigil of the same shape in the other location. The sigils can only be seen by reincarnates; touching them will transport the person to Locke. After using the teleporter, the individual will have to wait four hours before they can use it again. In Vegas, the sigil is located at the bottom of a pool, though if a bright mind checks the ceiling of the room below the pool, they'll find it there as well.
• Media: While both negative and positive voices regarding the numbered can still be heard, there has been a massive surge in negative opinions after the theft of Project Jump, and they now outnumber the positive/neutral voices. The talk about them having a startling amount of power that they are hiding and about reincarnate influence behind the scenes, and the questioning if they have hidden plans and motifs that are sinister in nature, have now partly turned into claims that they have sinister plans, are common criminals with superpowers, are a threat to public safety, and so on. There are also voices who talk about how Thunder Corp is acting oddly when it comes to the machine itself, but those are more on alternative channels.
Locke City
• Vincent Albero's mafia have been doing the rounds, making it clear that the Numbered's heroics aren't welcome in the city. Several of the attacking thugs seem to have had animal modifications, much like the corrupt police had under Detective Sherman. The strikes against the Numbered have been wide-reaching: Fred, Julien, Torin, Robin and Danny, Hjalti, Richard, Dirk, Alan, Ariel, Liam, Floweregg, Isabela and Åsa, Rakka, Raye, Isaac and Miria are all known victims, with L, Tony and Cesar's brother Moises being currently in the hands of the mob. The attacks are starting to taper off in frequency, but they are certainly no less violent - rumours within the mafia indicate that Albero might be working up to something big...
• Reincarnates stopped Thunder Corp from removing Project Jump from the city, claiming it for themselves during the process and securing it within Espresso Yourself. People who used the machine initially got trapped within a void - with the death of Jovan Burzek in Las Vegas, this situation was rectified and a portal opened up at the site of his death. Which, unfortunately, was at the bottom of a pool.
As of yet, there have been no repercussions for this - no arrests have been made, and reincarnates involved in law enforcement may note that there has been no police report submitted in regards to the theft.
• A small church a few blocks down from the city centre of Locke, that had been heavily damaged in the earthquakes and subsequent snake attack, and from lack of funds been abandoned by its congregation, has over night been replaced by a new building. It went through the press quite a bit.
scramasax, from whose canon it is, will start an expedition to find the catacombs that he remembers being located under it; if you are interested in joining, even if your character does not know Anthony, please check out the mun's plotting comment here.
Las Vegas
• On the 25th of June, Petunia Bonbright, the woman who offers the numbered housing in Las Vegas, got abducted to be sacrificed by cultists who blamed her for "corrupting the numbered": Making them not be true to themselves and forgetting what their real purpose is. Five numbered went to save her on the 26th, one of whom managed to leave such an exceptionally bad impression with the cultists that they concluded that he had been "corrupted" by her not only beyond salvation but also was the source of the corruption of every other "corrupted" numbered. The result of this could be soon on the 6th and on the 10th when
grannyfucker was found dead, murdered by cultists. At the same time, an earthquake shook Las Vegas and a sigil, showing a lobster, appeared there, opening the Vegas gate of the teleporting device that had gotten activated in Locke a few days earlier. Currently, the only known access to the gate is at the bottom of a pool, but cunning minds might want to check the ceiling of the room below...
• Cultist activity in Las Vegas is at a low right now; streets seem almost wiped of them, or they at least do not openly wear anything that identifies them as cultists now. This might be partly due to the police and FBI having taken more interest in them now that there is evidence for at least some of them having committed a crime or more.
Events occurring in the immediate future:
• There are sermons clearly originating from the Vegas cultists on the internet now, announcing that the time is coming and the Pure Children of the Shell must be found and gathered. Attached are lists of names and descriptions: All numbered that have made public appearances, and whatever is known about them. The lists also include attempts to assess them - what they have made known of themselves in public and whom they associate with, and going on from there, if they are "corrupted" or not. Numbered that are categorized as "pure" or "savable" will be invited to a conference in Vegas on the 22nd of August. Numbered that are not considered "pure" or that the cultists have too little information of to contact them will still be let into the conference if they're interested and present themselves as wanting to "better themselves" - or they might sneak in under a disguise. If you want to know what your character's status is, comment with them and one sentence on what is known about them in this thread.
Locke City
• Reincarnates shouldn't get too comfortable about their victory over Thunder Corp. In a surely completely unrelated turn of events, beginning on the fifteenth and lasting through the end of the month Vermedi will once more be spotted around Locke City. They will avoid non-numbered people, but be easily provoked into approaching and/or attacking the reincarnates. As always, encountering a Vermedi if your character has never encountered one before grants one plot echo! If you'd like to have a mod-NPCed Vermedi, you can request it here.
• With the reincarnates sufficiently shaken up by the recent spate of attacks, rumour has it that Vincent Albero himself is preparing to personally get involved in the anti-Numbered activities. Reincarnates may want to keep their eyes open around the end of the month...
Las Vegas
• Starting on the evening of the 22nd and all the way through the 23rd, minor tremors will shake Las Vegas. The ground is in randoms intervals hot to the touch where it should not be a cold where it should be, and then in the early morning hours of the 24th, parts of the echo boundaries are starting to rise. Literally. Starting with the area of the Boulevard Mall, the ground is rising, steadily, the bottoms of the buildings being mysteriously transformed so they will fit the new ground that they stand on - or for the most part, are fixed half against, half into. Equally mysteriously, the sewers and electricity will stay fairly intact.
Sure, your basement might get redone and some windows will become useless, but that and the tremors aside, there is a surprising lack of damage potential - no earthquake, no houses falling off the side of the rock rising under them. Just make sure to not step out of your door without checking that there's still a road to step on, or anything at all... While many people will leave the area in a rush, evacuation won't be enforced and a good number of people will still stay.
On the 28th, when the movement stops, the whole echo boundary area is elevated, clearly displaying the shape of a mountain, just with a city on top of it. For now, there seem to be no entrances into the mountain, at least none that would be open: What looks like a great gate, located on the area of the now useless airport, doesn't move and there are no other openings in the mountain that make it look like there is anything inside.
Events potentially occurring in the immediate future:
Las Vegas
• Big things will happen in Las Vegas right before the third location opens, bearing a completely perchancely resemblance to what happened before the pink light appeared for the second time. Stay tuned!
Events occurring in the not-so-distant future:
Neuschwanstein
• In the not too distant future, a pink light will go up over a countryside area at the German-Austrian border. The pink light will this time leave behind three presents: Not only the establishment of echo boundaries and thus a place for numbered to hail from and travel to unscathed as well as a plot echo, but also a giant building right slab down on the border. Applications for characters from this location will open once a certain plot point in Las Vegas is reached; we estimate this to be around the the end of August or middle of September, depending on player actions.
Potential Echo Opportunities
• Encountering a ghost-like presence for the first time grants one plot echo.
• Using the teleporter for the first time will grant one plot echo.
Locke City
• Encounters with an altered Mafia subordinate for the first time grant one plot echo if the character never received an echo from encountering an altered Blood Key.
• Encounters with a Vermedi for the first time will grant one plot echo.
Las Vegas
• There are Vermini to be found in the waterways near cultist activities. Seeing them for the first time grants one plot echo.
• A first encounter with this symbol as worn by head waterfront "cultists" will also grant one plot echo.
Please direct questions regarding these plot points to the thread below and not the post in general.
The mod team, currently consisting of Louise (head), Kira (head), Aave, Bookie and Len will be joined by two new helper mods. We'd like to extend a warm welcome to to Fae (of Killian Ryan) and Mark (of Liam Benedict). Mark will help with lists, AC and apps, and Fae will help with npcing.
Having Fae on the team, we now can offer npcing of minor NPCs on request. This currently includes monster encounters, mafia encounters and cultist encounters, but may expand in the future.
PLOTTING POST
This format of plot post is designed for players to ask questions and find ways to influence the plot. Be bold and ask what you can or can't do; the worst that can happen is that we will say no. As plots in Save the Earth are not self resolving nor on a time limit they can evolve in many ways. Although some potential outcomes are given, they are little more than suggestion and can be changed by character action. What role you take is up to you.
The post is also open for players to plot and coordinate between one another.
Events that occurred recently or are occurring currently:
• Since the night of the 10th/11th of August, the reincarnate-run Espresso Yourself in Locke now houses a teleportation device. The machine is comprised of a metal booth roughly the size of a shower stall and a touchpad interface which displays a monochrome map of the world. All echo boundaries that are currently active are shown in colour. If a reincarnate touches Locke on the map, nothing will happen. If they touch one of the other areas - currently only Las Vegas, the area will light up and a glowing sigil will appear on the floor of the metal booth. Las Vegas shows the Sigil of a lobster-crab-like being.
If a reincarnate steps onto the symbol, they will disappear in a flash of pink light and find themselves touching a glowing sigil of the same shape in the other location. The sigils can only be seen by reincarnates; touching them will transport the person to Locke. After using the teleporter, the individual will have to wait four hours before they can use it again. In Vegas, the sigil is located at the bottom of a pool, though if a bright mind checks the ceiling of the room below the pool, they'll find it there as well.
• Media: While both negative and positive voices regarding the numbered can still be heard, there has been a massive surge in negative opinions after the theft of Project Jump, and they now outnumber the positive/neutral voices. The talk about them having a startling amount of power that they are hiding and about reincarnate influence behind the scenes, and the questioning if they have hidden plans and motifs that are sinister in nature, have now partly turned into claims that they have sinister plans, are common criminals with superpowers, are a threat to public safety, and so on. There are also voices who talk about how Thunder Corp is acting oddly when it comes to the machine itself, but those are more on alternative channels.
Locke City
• Vincent Albero's mafia have been doing the rounds, making it clear that the Numbered's heroics aren't welcome in the city. Several of the attacking thugs seem to have had animal modifications, much like the corrupt police had under Detective Sherman. The strikes against the Numbered have been wide-reaching: Fred, Julien, Torin, Robin and Danny, Hjalti, Richard, Dirk, Alan, Ariel, Liam, Floweregg, Isabela and Åsa, Rakka, Raye, Isaac and Miria are all known victims, with L, Tony and Cesar's brother Moises being currently in the hands of the mob. The attacks are starting to taper off in frequency, but they are certainly no less violent - rumours within the mafia indicate that Albero might be working up to something big...
• Reincarnates stopped Thunder Corp from removing Project Jump from the city, claiming it for themselves during the process and securing it within Espresso Yourself. People who used the machine initially got trapped within a void - with the death of Jovan Burzek in Las Vegas, this situation was rectified and a portal opened up at the site of his death. Which, unfortunately, was at the bottom of a pool.
As of yet, there have been no repercussions for this - no arrests have been made, and reincarnates involved in law enforcement may note that there has been no police report submitted in regards to the theft.
• A small church a few blocks down from the city centre of Locke, that had been heavily damaged in the earthquakes and subsequent snake attack, and from lack of funds been abandoned by its congregation, has over night been replaced by a new building. It went through the press quite a bit.
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Las Vegas
• On the 25th of June, Petunia Bonbright, the woman who offers the numbered housing in Las Vegas, got abducted to be sacrificed by cultists who blamed her for "corrupting the numbered": Making them not be true to themselves and forgetting what their real purpose is. Five numbered went to save her on the 26th, one of whom managed to leave such an exceptionally bad impression with the cultists that they concluded that he had been "corrupted" by her not only beyond salvation but also was the source of the corruption of every other "corrupted" numbered. The result of this could be soon on the 6th and on the 10th when
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
• Cultist activity in Las Vegas is at a low right now; streets seem almost wiped of them, or they at least do not openly wear anything that identifies them as cultists now. This might be partly due to the police and FBI having taken more interest in them now that there is evidence for at least some of them having committed a crime or more.
Events occurring in the immediate future:
• There are sermons clearly originating from the Vegas cultists on the internet now, announcing that the time is coming and the Pure Children of the Shell must be found and gathered. Attached are lists of names and descriptions: All numbered that have made public appearances, and whatever is known about them. The lists also include attempts to assess them - what they have made known of themselves in public and whom they associate with, and going on from there, if they are "corrupted" or not. Numbered that are categorized as "pure" or "savable" will be invited to a conference in Vegas on the 22nd of August. Numbered that are not considered "pure" or that the cultists have too little information of to contact them will still be let into the conference if they're interested and present themselves as wanting to "better themselves" - or they might sneak in under a disguise. If you want to know what your character's status is, comment with them and one sentence on what is known about them in this thread.
Locke City
• Reincarnates shouldn't get too comfortable about their victory over Thunder Corp. In a surely completely unrelated turn of events, beginning on the fifteenth and lasting through the end of the month Vermedi will once more be spotted around Locke City. They will avoid non-numbered people, but be easily provoked into approaching and/or attacking the reincarnates. As always, encountering a Vermedi if your character has never encountered one before grants one plot echo! If you'd like to have a mod-NPCed Vermedi, you can request it here.
• With the reincarnates sufficiently shaken up by the recent spate of attacks, rumour has it that Vincent Albero himself is preparing to personally get involved in the anti-Numbered activities. Reincarnates may want to keep their eyes open around the end of the month...
Las Vegas
• Starting on the evening of the 22nd and all the way through the 23rd, minor tremors will shake Las Vegas. The ground is in randoms intervals hot to the touch where it should not be a cold where it should be, and then in the early morning hours of the 24th, parts of the echo boundaries are starting to rise. Literally. Starting with the area of the Boulevard Mall, the ground is rising, steadily, the bottoms of the buildings being mysteriously transformed so they will fit the new ground that they stand on - or for the most part, are fixed half against, half into. Equally mysteriously, the sewers and electricity will stay fairly intact.
Sure, your basement might get redone and some windows will become useless, but that and the tremors aside, there is a surprising lack of damage potential - no earthquake, no houses falling off the side of the rock rising under them. Just make sure to not step out of your door without checking that there's still a road to step on, or anything at all... While many people will leave the area in a rush, evacuation won't be enforced and a good number of people will still stay.
On the 28th, when the movement stops, the whole echo boundary area is elevated, clearly displaying the shape of a mountain, just with a city on top of it. For now, there seem to be no entrances into the mountain, at least none that would be open: What looks like a great gate, located on the area of the now useless airport, doesn't move and there are no other openings in the mountain that make it look like there is anything inside.
Events potentially occurring in the immediate future:
Las Vegas
• Big things will happen in Las Vegas right before the third location opens, bearing a completely perchancely resemblance to what happened before the pink light appeared for the second time. Stay tuned!
Events occurring in the not-so-distant future:
Neuschwanstein
• In the not too distant future, a pink light will go up over a countryside area at the German-Austrian border. The pink light will this time leave behind three presents: Not only the establishment of echo boundaries and thus a place for numbered to hail from and travel to unscathed as well as a plot echo, but also a giant building right slab down on the border. Applications for characters from this location will open once a certain plot point in Las Vegas is reached; we estimate this to be around the the end of August or middle of September, depending on player actions.
Potential Echo Opportunities
• Encountering a ghost-like presence for the first time grants one plot echo.
• Using the teleporter for the first time will grant one plot echo.
Locke City
• Encounters with an altered Mafia subordinate for the first time grant one plot echo if the character never received an echo from encountering an altered Blood Key.
• Encounters with a Vermedi for the first time will grant one plot echo.
Las Vegas
• There are Vermini to be found in the waterways near cultist activities. Seeing them for the first time grants one plot echo.
• A first encounter with this symbol as worn by head waterfront "cultists" will also grant one plot echo.
Please direct questions regarding these plot points to the thread below and not the post in general.
What do the cultists think about my character?
no subject
What is known about them? A high school student from Locke with seemingly demonic powers; lost control on them in June and caused property damage in the Aria after Russel brainwashed a bunch of people, some of them cultists, into trying to violently murder him.
(This was the mods’ answer when I asked about the cultists’ reaction back in June)
(no subject)
no subject
What is known about them? One of Locke's more prominent superpower-types (although very little is known about the person behind the mask), Cure Phantom has largely been occupied with busting up supernatural monsters or other crime causing trouble in Locke City.
(no subject)
no subject
What is known about them? Possibly the most public of the numbered, the Locke City Harpy models and puts a lot of effort into looking 'normal' and harmless.
(no subject)
no subject
What is known about them? Teenager with nice hair; helped kill a giant man-eating spider monster and got attacked by tentacles.
(no subject)
no subject
What is known about them? One of the heroes prominent in the battle with Wise Snake; Lily's girlfriend (Winter Adamas) was revealed on TV by reporters to be Cure Diamond, and her sister (Jasmine) sticks out like a sore thumb with her one giant
demonbat wing; was in Vegas investigating and probably pretty noticeable then for a little while, but returned relatively empty handed after injury against a Vermini - recently helped jack Project Jump, but I don't know if the cultists would be aware she was involved.Apologies. She's a busy girl.(no subject)
no subject
What is known about them? One of the giant robot pilots, was caught on television after Wise Snake, so he's been hanging around LCU with the giant robots for months, buuuuuut maaaaaaaaaaay have sort of ticked those cultists off in helping rescue Petunia.
(no subject)
(no subject)
(no subject)
no subject
What is known about them? Other than the fact that he has purple hair and red eyes, Eugen was seen spending a lot of time at LCU's (which he was previously a TA/doctorate student at) mecha hangar. He also went to rescue Petunia and might potentially pissed them off while aiding her escape. Since Neil used his name at that time, a quick search of it would probably turned up info about his academic achievements (is known for his research on robotic mechanic for heavy machinery) and if they dig further, that he's an FBI Agent (he carried a gun to the sewer).
(no subject)
(no subject)
no subject
What is known about them? He's the big loud guy who carries a trident, dresses like a superhero, and claims he can talk to fish...and he was also all up in the cultists' business rescuing Petunia.
(no subject)
no subject
What is known about them? Fairly visible even before she became a magical girl that dedicates herself to justice; has had a few very public incidents, and was on TV after Wise Snake. Roamed Vegas for a little while after the Echo barrier went up, and recently participated in the Project Jump operation.
(no subject)
Re: What do the cultists think about my character?
What is known about them? Jasmine was never interviewed by the media, but she would be easy enough to identify as one of the people who fought Wise Snake. She's rather conspicuous, what with having a permanent demonic-looking wing, and one could likely connect her to being Lily Tsukuyomi's sister rather easily.
(no subject)
no subject
What is known about them? he's been open with his powers requiring him to shoot himself in the head, got caught up in the mob in vegas and hospitalized (accidentally brought the cause of the mob oops?), and also has a terrible sense of humor. fairly low key but totally open about the numbered thing and has been publicly vicious when threatened.
(no subject)
no subject
What is known about them? Rich partyboy that has been seen in the company of several of the more visible members of the reincarnates including the Lord of the Bugmen and a few others. He might have also been riding a talking horse during the Wise Snake attacks delivering meals though the pictures are blurry, and he was involved in the chase around Locke involving a possessed car.
(no subject)
no subject
What is known about them? The Locke City Dinosaur's two major appearances consist of walking down a street with a parrot on his head, and running after a demon car and throwing a car-smashing tantrum before yelling at a parrot.
if a dinosaur can even get an invite to this thing I mean in all his appearances he talks in roars and growls which are sometimes interpreted by a giant parrot
(no subject)
(no subject)
no subject
What is known about them? Mysterious birdman who hangs around Espresso Yourself, favors wearing white robes, has been seen beating up mafia goons.
(no subject)
no subject
What is known about them? The media knows him as the mysterious Lord of the Bugmen, possible ruler of a subterranean race of insect people and lover of plenty of mustard on cheeseburgers.
(no subject)
no subject
What is known about them? Local high school teenager at Locke City who happened to be involved with Wise Snake attack and the clean up afterwards.
(no subject)
(no subject)
(no subject)
no subject
What is known about them? Relatively little, all told - but he wound up on video once in December, can't have been completely unobtrusive on times he's gone to visit Espresso Yourself, and wrote a possibly excessively personal letter which has been published and in which he admits to being a perfectly goodie-goodie high school kid who's been missing since last year.
(no subject)
no subject
What is known about them? High school student from Locke; framed as a terrorist by corrupt police for a while; recently lost his mother and home in a mafia attack.
(no subject)
no subject
What is known about them? Noticed fighting Wise Snake by some people, and dating Jasmine fairly visibly, which is the most visible thing she's done, since her dragon has managed to not be totally linked to her.
(no subject)
no subject
What is known about them? Proprietor of Espresso Yourself, known Numbered hub
(no subject)
no subject
What is known about them? There is a youtube of him rescuing a few people during the seashell revolution, but Alexander Mercure told everyone it was a fraud. A couple of low-rank cultists started following him around, but he erased their memories. Then he ruined his semi- anonymity by helping to rescue Petunia. There were just too many memories to erase this time. 8( Oh, he also pings as holy to people who can sense this sort of thing.
(no subject)
no subject
What is known about them? He's been very quiet aside from once being arrested by the police, but as of Sunday-ish (tomorrow), he'll most likely be public in a televised sort of way, and also out as a werewolf.
(no subject)
no subject
What is known about them? Known only for showing up to rescue Petunia from her cultist kidnapping, now dead. RIP in peace :'(
(no subject)
no subject
What is known about them? Just announced herself on television along with a few others; known as a business owner with transformable armor by her own words.
(no subject)
(no subject)
(no subject)
(no subject)
15 min late with starbucks
hdu D:<#