Save the Earth Mods (
theearth) wrote in
saveyourselves2013-12-03 11:29 pm
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Plot Post for December 3rd!
This format of plot post is designed for players to ask questions and find ways to influence the plot. Be bold and ask what you can or can't do; the worst that can happen is that we will say no. As plots in Save the Earth are not self resolving nor on a time limit, they can evolve in many ways. Although some potential outcomes are given, they are little more than suggestion and can be changed by character action. What role you take is up to you.
The post is also open for players to plot and coordinate between one another.
State of current events:
• EARTHQUAKE. That’s right, one of the worst quakes ever to hit Locke City, a 5.5, struck this Tuesday afternoon, thanks to Brooke and Danny’s investigation. It affected half the east coast, with its epicenter at Tuning Towers and Locke City’s business district. Damage is most severe there: though none of the larger buildings have collapsed completely, many have warped structures, cracked foundations, and shattered windows. Cracks have also opened in the earth around Tuning Towers, though none of them stretch deep enough to reach the vein of pink rock. Since this was a very busy area, the death toll is reported at over a hundred, with more injured. The buzzing, mercifully, has stopped.
• Thunder Corp has put the word out: they are hiring! Hiring construction workers, that is. They have put on public presentations explaining that they intend to turn the Dead District into -- well, they haven’t specified exactly what it is. It’s a big project, though, and they’re throwing around all kinds of words like economic boost and cutting-edge; the PR is excellent. At any rate, it’s common knowledge that anyone who applies to work on Thunder Corp’s Dead DIstrict renovation will have the opportunity to work with state-of-the-art engineering equipment. It seems to be a big hit: citizens are signing up in droves, but for some reason, during the presentations, they look very blank-eyed...
• Organized crime is on the rise in Locke City, and the gang name on everybody’s lips is the Blood Keys! They operate around the perimeter of the Dead District. With their ample weapon supply, deadly reflexes, trendy sunglasses, and uncanny instinct for avoiding the police, all they have to do is open their shirts to reveal the key-shaped tattoo on their breastbone and most anyone will hand over his or her valuables. Everyone who has so far stood up to the Blood Keys has been killed. The police have filed the reports and promise they are taking action in the area, but those living near the Dead District hold out little hope of official assistance and have seen no more patrol cars than usual. Your best option? Hide your valuables and hope the Blood Keys don’t look too hard. They do all wear sunglasses, though there are no other obvious signs.
• There are moving snake statues on the loose again, numbers club: this time, in an old, disused subway tunnel. As detailed here, a team of reincarnates found a crazy ol’ sculptor skulking around. He’s made quite a few of those snake statues, and while many are animate, you’re not sure how many animate ones are roaming around the subway lines. In addition, that defunct subway line runs directly below a very populous neighborhood. Take care.
Events occurring in the immediate future:
• Detective Jason Sherman has gotten his hands on a couple of the reincarnates. He’s intending to turn as many traitor as he can, to make allies among the numbers club. Anyone who is arrested will either have to break out or convince him of your loyalty and give him the identities of other reincarnates. Arrests will be made, although you as a player may opt out if approached by a mod.
• Thunder Corp wasn’t lying about their state-of-the-art technology: construction in the Dead District will proceed remarkably quickly, with a very large, single building taking shape. It’s still too early to tell what the structure is for, but it doesn’t look like neighborhoods, shops, or offices.
Potential Echo opportunities:
Visiting Tuning Towers will no longer grant an Echo. However, encountering animate snakes in the subway tunnels will grant one Echo (only one, not one per snake). Encountering a member of the Blood Keys will also grant one Echo (likewise, only your first encounter with a gang member will grant an Echo).
Please direct questions regarding these plot points to the General Questions thread below and not the post in general.
In addition, plot posts will now also be accompanied by a What You Know thread, under which players are free and encouraged to OOCly recap, corroborate, and discuss information already ICly known/available on plot points at large. To get the ball rolling, an example sub-thread will be posted to this post's main thread.
The post is also open for players to plot and coordinate between one another.
State of current events:
• EARTHQUAKE. That’s right, one of the worst quakes ever to hit Locke City, a 5.5, struck this Tuesday afternoon, thanks to Brooke and Danny’s investigation. It affected half the east coast, with its epicenter at Tuning Towers and Locke City’s business district. Damage is most severe there: though none of the larger buildings have collapsed completely, many have warped structures, cracked foundations, and shattered windows. Cracks have also opened in the earth around Tuning Towers, though none of them stretch deep enough to reach the vein of pink rock. Since this was a very busy area, the death toll is reported at over a hundred, with more injured. The buzzing, mercifully, has stopped.
• Thunder Corp has put the word out: they are hiring! Hiring construction workers, that is. They have put on public presentations explaining that they intend to turn the Dead District into -- well, they haven’t specified exactly what it is. It’s a big project, though, and they’re throwing around all kinds of words like economic boost and cutting-edge; the PR is excellent. At any rate, it’s common knowledge that anyone who applies to work on Thunder Corp’s Dead DIstrict renovation will have the opportunity to work with state-of-the-art engineering equipment. It seems to be a big hit: citizens are signing up in droves, but for some reason, during the presentations, they look very blank-eyed...
• Organized crime is on the rise in Locke City, and the gang name on everybody’s lips is the Blood Keys! They operate around the perimeter of the Dead District. With their ample weapon supply, deadly reflexes, trendy sunglasses, and uncanny instinct for avoiding the police, all they have to do is open their shirts to reveal the key-shaped tattoo on their breastbone and most anyone will hand over his or her valuables. Everyone who has so far stood up to the Blood Keys has been killed. The police have filed the reports and promise they are taking action in the area, but those living near the Dead District hold out little hope of official assistance and have seen no more patrol cars than usual. Your best option? Hide your valuables and hope the Blood Keys don’t look too hard. They do all wear sunglasses, though there are no other obvious signs.
• There are moving snake statues on the loose again, numbers club: this time, in an old, disused subway tunnel. As detailed here, a team of reincarnates found a crazy ol’ sculptor skulking around. He’s made quite a few of those snake statues, and while many are animate, you’re not sure how many animate ones are roaming around the subway lines. In addition, that defunct subway line runs directly below a very populous neighborhood. Take care.
Events occurring in the immediate future:
• Detective Jason Sherman has gotten his hands on a couple of the reincarnates. He’s intending to turn as many traitor as he can, to make allies among the numbers club. Anyone who is arrested will either have to break out or convince him of your loyalty and give him the identities of other reincarnates. Arrests will be made, although you as a player may opt out if approached by a mod.
• Thunder Corp wasn’t lying about their state-of-the-art technology: construction in the Dead District will proceed remarkably quickly, with a very large, single building taking shape. It’s still too early to tell what the structure is for, but it doesn’t look like neighborhoods, shops, or offices.
Potential Echo opportunities:
Visiting Tuning Towers will no longer grant an Echo. However, encountering animate snakes in the subway tunnels will grant one Echo (only one, not one per snake). Encountering a member of the Blood Keys will also grant one Echo (likewise, only your first encounter with a gang member will grant an Echo).
Please direct questions regarding these plot points to the General Questions thread below and not the post in general.
In addition, plot posts will now also be accompanied by a What You Know thread, under which players are free and encouraged to OOCly recap, corroborate, and discuss information already ICly known/available on plot points at large. To get the ball rolling, an example sub-thread will be posted to this post's main thread.
no subject
It should be possible to find confidential information on Lyall and Akito both - all they've got on the latter is that he has been identified as a superhuman; on the former they've noted additionally that Lyall;s a potentially meddlesome one with a number of notes on him beginning with an instance of his dropping by the station after the murder of Paul Ben. No final action is recorded as planned on either of them - at least, not beyond capture and to be dealt with by Sherman.
Altered officers themselves meanwhile are in fact densest at higher ranks, beginning below Edwards - with lower-level modified officers in all cases answering to also-modified superiors.
Lastly, what will be found in the farmhouse is mostly defense - it is set up with traps and security, none of them particularly congruous with a farmhouse - in fact traces of such things as rather devices and sensors ought to be markedly suspicious once they catch notice. All internal defensive mechanisms are passive on their own - trip a sensor and off will go the generation of a wall or bubble of concentrated energy in the air - a force-field would be a good way to describe it, disarmable by breaking of the sensor - and they do not break easily!
Rooms on the main floor are white-tiled and for all intents and purposes empty, and rather dingy - shabby "sterile" rooms like the one Paul Ben was killed in. One us unenterable - it's closed with a mechanical door, white as opposed to any obvious metal, with a keypad installed into the original wooden baseboard.
There is also a cellar door on the outside and back of the house, locked and well-reinforced - the cellar's best-accessed from the inside of the house through a set of stairs at the corner of one of the sterile rooms. At the base of the staircase is a door, and behind the door is a hallway with doors leading to two chambers, both of them joined together from the inside on a third door.
Enter one of the rooms and those investigating will find mounted vats and pods - the vats containing clouds of chittering familiar tiny black creatures, and the pods varying in size from approximately three feet to twelve feet in height - full of pinkish liquid with something dark at the very center.
In the other room will be walls lined with cages, also varying in size, all of them containing animals - most of them common, wild urban birds, mice and rats, stray cats, domestic animals, and such - others mixes thereof. Working at the center will be a pair of robots - one human-sized and skeletally shaped, the other stocky and more formless. On the room being broken into, one of them will open one of the cages and release... what'll look very much like a feathery cheetah, spotted, catlike, with a couple of wings on its back and a beak to match. It can be killed, but it moves like a bullet and rips about as well!
Any reincarnate who sees or encounters anything unusual at the farmhouse will receive one plot Echo!