Invasion Central
Apr. 29th, 2015 06:27 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
General Invasion Guide
For the returnee registration, please go here.
For a timeline of the invasion, please go here.
The first General Endgame Information post is here.
For the final CR/plot meme, please go here
How it works
• Each IC day of the invasion last multiple OOC days. The exact schedule is:
• Each IC day of the invasion starts when the log for the day goes up. Characters that are not returnees are however very welcome to make their own posts on the comm. All posts that take place during the invasion and are thus open to returnees must be tagged !invasion.
Notes (for returnees, but also a refresher for current players)
• How to travel, a short guide to teleporter and ghost zone usage.
• Echoes are at 10% outside of echo boundaries. All echo boundaries will be connected through space as soon as the moon pink lights go up.
• All characters, returnees and current ones, are eligible for a Tier 2 plot echo from the moon pink lights. If your character has 15 echoes or less, they can receive echoes that are neither plot echoes nor recurrence echoes. Please check the echo request page for more information.
FAQ
• How strong are the enemy soldiers? Strong. Think something like a boss fight on medium to hard mode, for every single one of them (think Darth Vader to your Luke or a Balrog to your Gandalf). The Enemy's intelligence will adjust the strength of their soldiers to their opponent's to a degree and send stronger soldiers the way of stronger characters. Their strength lies in: Speed, durability, strength and one special power - that can be superspeed or telekinesis or any other superpower.
• Can the enemy soldiers combat my special power X? Yes and no. They come in groups of hundred, and every group has a different ability. If your character is lucky, they will not immediately run into a group whose abilities negates your character's special ability X, but they are coordinated well and will send a group who can to their place as soon as they figure it out. Example: Your character can summon ghosts that are invincible because they are intangible. After that registers with the Enemy's troops, they'll send an unit your character's way that can make intangible things tangible, so after the ghosts took out a number of soldiers they'll suddenly encounter opponents who can kill them.
• My character can go to space!/Can I my character fight the spaceships? EXCELLENT. Once Jörmungandr has shown up, they will able to fly up in a straight line until they hit the outer parts of the atmosphere and then fly all the way around the planet at that altitude. They should however be careful to not leave the echo boundaries. And yes, they can fight the spaceships. The ships are armed! Their guns are strong enough to hurt the serpent in the sky (which has a similarly hard to pierce hide as Wise Snake and the Crablobster). On the flip side, the spaceships are as stable as an average Star Trek/Star Wars/etc ship with its shields down. Good metal, but nothing supernatural.
• How will the Animals (and their smaller parts, like doppelgänger, santas and wolpertingers) react to my character? Not at all. They battle the Enemy's troops without paying attention to what they might wreck or kill in the way, but won't attack anyonething from Earth, either.
• What will doppelgängers do once the invasion starts? Once the invasion happens, the Silent Swan part will take over the doppelgänger's brains/actions insofar as they will see only one goal: Defend Earth, and specifically the Neuschwanstein echo boundary, at all cost. What the rest of their personality does with that goal is up to the players. This means that they should be found in the Neuschwanstein area as that is what their purpose is, but there is a bit wiggle room if there are other factors (mind control by a third source, being imprisoned, etc).
• Can my character talk to the invaders? Yes! Some may even express regret about their wrecking havoc, but do it anyway, because staying true to their orders conquers all other considerations.
• RETURNEES - Will my character receive any echoes upon having their echoes return? No! BUT they will witness Jörmungandr's pink light, so they can have a tier 2 right upon entering the game. They can also receive recurrence echoes throughout the invasion. Please request your character's echoes on the echo page just like you did while they were in the game!
Please direct questions regarding any of the above to the thread below and not the post in general. Please do not use this post for plotting among yourselves and go to the final CR/plot meme instead.
For the returnee registration, please go here.
For a timeline of the invasion, please go here.
The first General Endgame Information post is here.
For the final CR/plot meme, please go here
How it works
• Each IC day of the invasion last multiple OOC days. The exact schedule is:
Day 1: A snake! OOC date: 29th of April
Day 2: An invasion! OOC date: May 5th
Day 3.1: The invasion spills and a counterinvasion! IC date: May 10th
Day 3.2 - For those people that are GOING TO SPACE IC date: May 16th
Day 4: Now the day is over, night is drawing nigh IC date: May 22th-24th
• Each IC day of the invasion starts when the log for the day goes up. Characters that are not returnees are however very welcome to make their own posts on the comm. All posts that take place during the invasion and are thus open to returnees must be tagged !invasion.
Notes (for returnees, but also a refresher for current players)
• How to travel, a short guide to teleporter and ghost zone usage.
• Echoes are at 10% outside of echo boundaries. All echo boundaries will be connected through space as soon as the moon pink lights go up.
• All characters, returnees and current ones, are eligible for a Tier 2 plot echo from the moon pink lights. If your character has 15 echoes or less, they can receive echoes that are neither plot echoes nor recurrence echoes. Please check the echo request page for more information.
FAQ
• How strong are the enemy soldiers? Strong. Think something like a boss fight on medium to hard mode, for every single one of them (think Darth Vader to your Luke or a Balrog to your Gandalf). The Enemy's intelligence will adjust the strength of their soldiers to their opponent's to a degree and send stronger soldiers the way of stronger characters. Their strength lies in: Speed, durability, strength and one special power - that can be superspeed or telekinesis or any other superpower.
• Can the enemy soldiers combat my special power X? Yes and no. They come in groups of hundred, and every group has a different ability. If your character is lucky, they will not immediately run into a group whose abilities negates your character's special ability X, but they are coordinated well and will send a group who can to their place as soon as they figure it out. Example: Your character can summon ghosts that are invincible because they are intangible. After that registers with the Enemy's troops, they'll send an unit your character's way that can make intangible things tangible, so after the ghosts took out a number of soldiers they'll suddenly encounter opponents who can kill them.
• My character can go to space!/Can I my character fight the spaceships? EXCELLENT. Once Jörmungandr has shown up, they will able to fly up in a straight line until they hit the outer parts of the atmosphere and then fly all the way around the planet at that altitude. They should however be careful to not leave the echo boundaries. And yes, they can fight the spaceships. The ships are armed! Their guns are strong enough to hurt the serpent in the sky (which has a similarly hard to pierce hide as Wise Snake and the Crablobster). On the flip side, the spaceships are as stable as an average Star Trek/Star Wars/etc ship with its shields down. Good metal, but nothing supernatural.
• How will the Animals (and their smaller parts, like doppelgänger, santas and wolpertingers) react to my character? Not at all. They battle the Enemy's troops without paying attention to what they might wreck or kill in the way, but won't attack anyonething from Earth, either.
• What will doppelgängers do once the invasion starts? Once the invasion happens, the Silent Swan part will take over the doppelgänger's brains/actions insofar as they will see only one goal: Defend Earth, and specifically the Neuschwanstein echo boundary, at all cost. What the rest of their personality does with that goal is up to the players. This means that they should be found in the Neuschwanstein area as that is what their purpose is, but there is a bit wiggle room if there are other factors (mind control by a third source, being imprisoned, etc).
• Can my character talk to the invaders? Yes! Some may even express regret about their wrecking havoc, but do it anyway, because staying true to their orders conquers all other considerations.
• RETURNEES - Will my character receive any echoes upon having their echoes return? No! BUT they will witness Jörmungandr's pink light, so they can have a tier 2 right upon entering the game. They can also receive recurrence echoes throughout the invasion. Please request your character's echoes on the echo page just like you did while they were in the game!
Please direct questions regarding any of the above to the thread below and not the post in general. Please do not use this post for plotting among yourselves and go to the final CR/plot meme instead.