yoko aznable (
sucrosity) wrote in
saveyourselves2014-06-19 11:44 pm
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Entry tags:
polling and information for the spaceship meeting & thundercorp's dead district compound
Please excuse the account, I needed a way to insert polls and that can't be done with a free account. This is a moderator post!!
Good evening, Save the Earth!
This post is a polling and discussion post for the meeting on the spaceship that occurred on June 11th IC, and for information about the ThunderCorp compound in the Dead District.
SPACESHIP MEETING INFORMATION & TWO IMPORTANT POLLS
Geoff's information is as follows:
• Geoff suspects the car monster is the work of technology supplied by Tiny, though he can't be entirely certain. What he does know for certain is that the car originated from a former automotive garage in the Dead District that has been converted into a warehouse.
• The warehouse features both Blood Keys and modified humans, who keep watch around the clock, with slight dips and variations in strength of patrols.
Geoff's offer is as follows:
• His offered plan is for him to engage from the skies and offer information and assist in coordination.
• There are many visible doors in the garage; he suggests that after reconnaissance is done, they attempt to overrun the existing patrols and enter from as many angles at once.
• As before, his offer is an offer, only; if he's rejected or if they want to revise his role in their group plan, he's willing to accept that.
If asked about combat skills, Geoff will admit he is capable in hand-to-hand combat, but doesn't have advanced weaponry like Tiny did.
(This post will have to be posted from one of my personal accounts in order to insert polls.
The polls are as follows:
Please only vote once per character present at the spaceship meeting. We would prefer if you voted with the character journal in question. There will be a discussion thread for these polls below!
These polls will be open 48 hours, and will close at midnight June 21st EST.
THUNDERCORP COMPOUND INFORMATION
The ThunderCorp compound in the Dead District is not an especially tall building at only three above ground floors, and it is wide but not extremely expansive. It is surrounded initially by physical fencing, and then by the barrier that is down during inspection periods during the day from the 16th to the 20th.
Anyone involved in law enforcement has basically a free pass to get into the compound: that means police, FBI, and of-age mecha pilots working with the FBI. These outside-ThunderCorp investigators will be more limited than characters working with ThunderCorp. ThunderCorp employees will not be invited to the compound, but if they have legitimate ThunderCorp ID, they'll get in without issue. Characters attempting to be more creative will want to do their best to blend in, as if they're asked for ID and not on the list they'll be ejected from the premises and find any future infiltration more difficult. There is an access door on the roof and it is possible to sneak in past security guards. The security system is still on the fritz, true to ThunderCorp's word on it.
Within the compound, inspectors are being ushered toward the first and second floors in particular, most prominently machinery they call a clean energy revolution and explain is the cause of the initial blackout from their generators being unable to handle the machinery's energy requirements. The machinery is currently inoperational as they attempt to redistribute the electrical load.
ThunderCorp will make the floor plans for the building available to inspectors! There is a security system in the compound, though they confess it went down when the experiment occurred and has been questionably operable since. There is a security office on the first floor. According to the plans there is no basement, though people snooping (or tipped off by someone in the know) may discover a downward staircase in one of the locked storerooms. The first floor of ThunderCorp's compound is dedicated to the lab where their machinery is being kept and related storerooms and an opening lobby. The second floor has several smaller labs, and the third floor is for records and offices. ThunderCorp will be stressing that the accident occurred entirely on the first floor, but will submit to searches of the second and third floors; the second floor's labs appear entirely mundane, their experiments mainly centered on water purification and hydropower advances. The third floor is mainly computers and physical records - reports on the experiments, requests for additional parts and funding, etc.
Entrance to the basement level will require a legitimate ThunderCorp ID or someone with enough hacking skills to bypass an ID scanner. The basement features advanced technology an engineer would identify as definitely not related to clean energy in any way whatsoever. There are Vermini in the front labs, patrolling the area. Characters in the basement will hear snatches of the buzzing sound produced by the Tuning Towers, intensifying as they near one of the (locked) labs and decreasing as they move away from it. One lab contains Vermedi which will attack if disturbed. If characters are caught within the lab, they will be ejected and security will tighten.
The central laboratory is dedicated to a machine featuring some sort of pod and an input touchscreen featuring a map of the earth. Only the Las Vegas Strip is selectable. The central lab features scientists - some of whom have been visibly modified - two or three Blood Keys, and three-to-five Vermedi during the day, but at night the scientists clear out.
After characters are present in the lab, the blackout lengths will begin to shorten, with the time between blackout incidents extending. That is, blackouts will come less often, for shorter periods of time.
There is a thread below for specific questions about the compound, so feel free to direct your queries there!
EDIT: As a note, the decision has been made to add two days to the inspection period: the Monday and Tuesday of next week, the 23rd and 24th, will also be part of the inspection period.
Good evening, Save the Earth!
This post is a polling and discussion post for the meeting on the spaceship that occurred on June 11th IC, and for information about the ThunderCorp compound in the Dead District.
SPACESHIP MEETING INFORMATION & TWO IMPORTANT POLLS
Geoff's information is as follows:
• Geoff suspects the car monster is the work of technology supplied by Tiny, though he can't be entirely certain. What he does know for certain is that the car originated from a former automotive garage in the Dead District that has been converted into a warehouse.
• The warehouse features both Blood Keys and modified humans, who keep watch around the clock, with slight dips and variations in strength of patrols.
Geoff's offer is as follows:
• His offered plan is for him to engage from the skies and offer information and assist in coordination.
• There are many visible doors in the garage; he suggests that after reconnaissance is done, they attempt to overrun the existing patrols and enter from as many angles at once.
• As before, his offer is an offer, only; if he's rejected or if they want to revise his role in their group plan, he's willing to accept that.
If asked about combat skills, Geoff will admit he is capable in hand-to-hand combat, but doesn't have advanced weaponry like Tiny did.
(This post will have to be posted from one of my personal accounts in order to insert polls.
The polls are as follows:
Poll #15548 geoff
Open to: Registered Users, detailed results viewable to: All, participants: 17
Does your character vote to accept, reject or revise Geoff's plan?
Poll #15549 geoff
Open to: Registered Users, detailed results viewable to: All, participants: 15
Does your character vote to accept, reject, or modify Geoff's assistance in this plan?
Please only vote once per character present at the spaceship meeting. We would prefer if you voted with the character journal in question. There will be a discussion thread for these polls below!
These polls will be open 48 hours, and will close at midnight June 21st EST.
THUNDERCORP COMPOUND INFORMATION
The ThunderCorp compound in the Dead District is not an especially tall building at only three above ground floors, and it is wide but not extremely expansive. It is surrounded initially by physical fencing, and then by the barrier that is down during inspection periods during the day from the 16th to the 20th.
Anyone involved in law enforcement has basically a free pass to get into the compound: that means police, FBI, and of-age mecha pilots working with the FBI. These outside-ThunderCorp investigators will be more limited than characters working with ThunderCorp. ThunderCorp employees will not be invited to the compound, but if they have legitimate ThunderCorp ID, they'll get in without issue. Characters attempting to be more creative will want to do their best to blend in, as if they're asked for ID and not on the list they'll be ejected from the premises and find any future infiltration more difficult. There is an access door on the roof and it is possible to sneak in past security guards. The security system is still on the fritz, true to ThunderCorp's word on it.
Within the compound, inspectors are being ushered toward the first and second floors in particular, most prominently machinery they call a clean energy revolution and explain is the cause of the initial blackout from their generators being unable to handle the machinery's energy requirements. The machinery is currently inoperational as they attempt to redistribute the electrical load.
ThunderCorp will make the floor plans for the building available to inspectors! There is a security system in the compound, though they confess it went down when the experiment occurred and has been questionably operable since. There is a security office on the first floor. According to the plans there is no basement, though people snooping (or tipped off by someone in the know) may discover a downward staircase in one of the locked storerooms. The first floor of ThunderCorp's compound is dedicated to the lab where their machinery is being kept and related storerooms and an opening lobby. The second floor has several smaller labs, and the third floor is for records and offices. ThunderCorp will be stressing that the accident occurred entirely on the first floor, but will submit to searches of the second and third floors; the second floor's labs appear entirely mundane, their experiments mainly centered on water purification and hydropower advances. The third floor is mainly computers and physical records - reports on the experiments, requests for additional parts and funding, etc.
Entrance to the basement level will require a legitimate ThunderCorp ID or someone with enough hacking skills to bypass an ID scanner. The basement features advanced technology an engineer would identify as definitely not related to clean energy in any way whatsoever. There are Vermini in the front labs, patrolling the area. Characters in the basement will hear snatches of the buzzing sound produced by the Tuning Towers, intensifying as they near one of the (locked) labs and decreasing as they move away from it. One lab contains Vermedi which will attack if disturbed. If characters are caught within the lab, they will be ejected and security will tighten.
The central laboratory is dedicated to a machine featuring some sort of pod and an input touchscreen featuring a map of the earth. Only the Las Vegas Strip is selectable. The central lab features scientists - some of whom have been visibly modified - two or three Blood Keys, and three-to-five Vermedi during the day, but at night the scientists clear out.
After characters are present in the lab, the blackout lengths will begin to shorten, with the time between blackout incidents extending. That is, blackouts will come less often, for shorter periods of time.
There is a thread below for specific questions about the compound, so feel free to direct your queries there!
EDIT: As a note, the decision has been made to add two days to the inspection period: the Monday and Tuesday of next week, the 23rd and 24th, will also be part of the inspection period.
POLLING DISCUSSION: GEOFF'S PLAN
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Thus, the question will likely be posed to Geoff - does he know what this "Animator" is?
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He claims not to know exactly what it is, though he suspects that it may be related to other creatures they've come across, as it's presumably a holdover from Tiny, and he's familiar with Tiny's usual work habits.
That said, anyone who was on the Network in October and November may recognize the description of "big black thing" offered in that link.
POLLING DISCUSSION: GEOFF'S ASSISTANCE
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Fuyuka thinks Geoff is better off not risking his good standing in the community, as it makes him a powerful ally. She does see the merit in someone assisting from the air, though.
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ICly speaking, Winter's opinion is just that we can let Geoff decide if he wants to participate for himself. He's helping at all on his own initiative, and because he basically wanted to help set things right after Tiny nearly got us all killed. Besides, it would be tremendously hypocritical of her to not let him fight because his only skills are hand-to-hand, and then have almost that same powerset herself, plus the occasional ice-spitting ability. No, she's okay with letting him come along, so long as he can watch himself. That said, Winter isn't likely to get involved with any conversatioj on this issue unless someone else pushes her to, or unless she feels like the discussion is becoming largely unfair in one way or another.
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Why display the aliens as potentially hostile, when they've got enough firepower to cover things themselves? Neil would argue they've got the ability to cover things in the air if need be, so while any information he might be able to provide is good... If they can get organized, they've got this.
THUNDERCORP COMPOUND QUESTIONS
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Re: THUNDERCORP COMPOUND QUESTIONS
Since we've dealt with things being understandably delayed, maybe it'd be best to extend or move up some of the days in which the compound is approachable? That way a lot less is backdated and we can act less with the limitation of things happening at a certain time while real world time is advancing. That way people would have more elbow room and not bump up against the issue of not knowing how certain things turned out.
I apologize if that doesn't make sense, I was fighting on how to word it in my head...
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Re: THUNDERCORP COMPOUND QUESTIONS
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She can probably hack the touchscreen enough to discover that there's a way to program new locations into it. If she does so, attempting to activate the pod will result in the goo filling the pod, the machine booting up, and then failing entirely. The goo will drain back out and refill the tanks; the goo will get progressively more purple and a 'replace transport gel' notice will come up if she does it more than twice. More pods are available in one of the locked labs, but there's a guard there.
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As a note, the other pods don't have the touchscreen addition, it's just the "active" one in the lab.
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Re: THUNDERCORP COMPOUND QUESTIONS
I guess what I want to ask about is, would a reasonably smart cat be able to slip past security if she was making sure to keep away from people as much as possible?
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-re: entry to the basement level--can the ID scanner stuff all be bypassed with intangibility?
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Going through the machine will reveal that the machine is a filtration device of some kind. It has an internal supply of some purple goo that feeds through tubes that are currently capped off. The capped pipes are covered with a grate of some kind on the exterior; from the color mismatch it may seem like this is a recent change.
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