Save the Earth Mods (
theearth) wrote in
saveyourselves2014-06-08 11:13 am
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Plot Post for June 8th!
This format of plot post is designed for players to ask questions and find ways to influence the plot. Be bold and ask what you can or can't do; the worst that can happen is that we will say no. As plots in Save the Earth are not self resolving nor on a time limit they can evolve in many ways. Although some potential outcomes are given, they are little more than suggestion and can be changed by character action. What role you take is up to you.
The post is also open for players to plot and coordinate between one another.
Events occurring currently:
• As of today - June 8th - Geoff Benwick is reaching out to those who spoke to him. He'll claim that he has confirmed where the car came from, and will offer to tell them more at a "meeting", if they'll come to one, aboard his spaceship on the evening of the eleventh. He'll let them know the location of and basic information regarding a warehouse/garage, and suggest that he - or they, if they'll be involved - infiltrate and investigate it. He'll let them take the lead on further discussion and decision as to whether or not they'd like to take over, or use a plan of their own up to them. He'll leave them on their own after passing on the starting information and base plan, and will only appear to a couple afterwards to check in and ask if he can offer them assistance. He will not mind if they say no, and he also won't object to anyone inviting comrades of theirs who he didn't speak to personally or "recording"/"livestreaming" anything that happens on the ship for the network.
• With the discovery of another body on the Las Vegas Strip, the rumblings of religion surrounding Las Vegas waterfront locations have been a-rumbling on, and on "Seedling" sites and forums, word has gone viral that they've snowballed into full-on sermons and "services". The rhetoric of participating groups centers around the concept of confronting and facing your true self in hopes of bringing yourself peace, prosperity, and fortune. Reincarnates feature as "Children of Shell", servants of the much-rumored lobster monster dwelling in the water, and there will be much discussion of Angeline Strauss as a "fake bird of prey", pointing toward Vegas performance as not "serving your true self".
They're increasingly running ads and press through some niche and some humoring sensationalist channels detailing their ideas. They're gaining an internet presence on social media and microblogging sites as well as radio spots, especially in the Las Vegas area.
Events occurring in the immediate future:
LOCKE CITY, NJ
• On the night of June 11th - after dark, at approximately 9:30 P.M. - an explosive, crackling bang! will erupt from the former Dead District. Anyone who might happen to be near may be able to trace its origin as the Thunder Corp. compound in the area; anyone on Geoff's ship at the time is all but bound to be close enough to be capable. Whatever's taking place there, it'll be to blame for an instantaneously-beginning series of blackouts, moving and sporadically surging on and off throughout the city. The area of the city nearest the Dead District will remain out of power until after midnight.
Whether or not reincarnates make connection to the compound at the time, meanwhile, it will be apparent that something is especially fishy. Any time a reincarnate enters or is caught in a blackout zone, he or she will be hit with that telltale hollow heartbeat feeling - the first time it occurs, it will be accompanied by a true Echo, and on subsequent occasions, it will feel like a dampened Echo sensation with nothing gained.
In addition, characters will experience other... "sensations" within blackout zones. These may include chills, paranoia, and a sudden wooziness - which may induce brief fainting in those with weaker constitutions - as well as sounds and smells with no logical nearby source (for example, a character may hear what sounds like one end of a distant conversation, or a voice sighing; scents could include perfume, sweat, smoke such as from cigarettes, etc.).
If a character waits about, or decides to go poking around for a source, the chills and wooziness will intensify and take on an additional emotional read (e.x. sorrow, peacefulness, or fear) as they go - until they find one, manifesting as a levitating "ball" of faint, pale light. There may be as many as two to three in each blackout zone, each of them shifting as if to achieve focus as they're observed, the clarity of their attached sensations sharpening or fading in the process. Watch one long enough and you may see a human torso or face taking shape - and find that you'll get a coherent, if fragmented, answer to any speech directed toward it in an also-human voice.
The presences appear to idly wander around reincarnates, shy out of sight in the vicinity of non-reincarnates, and will seem to gravitate towards and/or linger around those who seem to react to their presence most strongly. If your character's especially paranoid or easily-spooked, in other words, well, fear them not - they might find a kind volunteer guest or two watching the house through the blackouts with them.
Presences and associated sensations will fade whenever the lights come back on, but will continue to be fully-perceivable:
- By characters who can perceive ghosts and ghost-like entities.
- On camera.
- In mirrors.
- Over network connection. If you plan on live-streaming yourself playing Bloody Mary to the network and asking your fellows if they see what you see, be warned that, curiously, the entities will seem as if they're able to hear what's being said on the other end of the line...
• The morning after the blackouts begin (morning of June 12th, Thunder Corp. will have publically admitted fault for them, and the news will report that fact along with an official announcement that the compound in the Dead District will be submitted to inspection. Inspection will run the next workweek - June 16th through June 20th - and take place from 2:00 P.M.-5:00 P.M. each day. During those three hours, the force field around the compound will be down. Authorized personnel only allowed to cross it, of course, but there are creative approaches to everything...
Temporary small-scale blackouts and associated presences will persist during the inspection period, and although inspection will end cleanly, they will continue indefinitely.
LAS VEGAS, NV
• Simultaneously with the initial blackout in Locke City (June 11th, starting at 6:30 P.M.), another pink, aurora-like light will flare through the sky over the Strip, with a bias and slight extension to the Strip's northwest, and under it, water in the Echo boundary will come alive - metaphorically, as far as anyone can tell! Water pressure will increase in faucets and fountains; non-flowing water connected to any source line will begin rippling and splashing, and so forth.
Meanwhile, reincarnates within viewing distance of the light may find themselves experiencing Echoes - even if they are not on the Strip proper. The next morning, anyone making trips in and out of the Strip ought to find that the Echo border has significantly expanded, with the boundaries now lying along S Decatur Blvd, Sunset Rd, and Route 95 - Las Vegas Expwy: for a visual representation see here.
The effects on the water will quiet at approximately 9:00 P.M., and the light will fade at that time - like the power problem in Locke City, however, it will not vanish entirely, and will brighten and fade in and out of obviousness for the immediate future.
• This incident will give the eccentrics around the waterfront areas another spark of "inspiration" toward increasing coherency and organization. Practitioners of the "Children of the Shell" rhetoric are likely to be seen carry mirrors and talk excitedly about the pink aurora being a "sign", and by the 14th, several high-ranking practitioners will begin wearing badges featuring this symbol; lower-ranking members of the group will be wearing this.
• The Vermini still patrolling around the Las Vegas Strip will be at least as "excited" by the light in the sky. They'll be swarming in greater numbers around watery and grassy locations, show greater aggression toward reincarnates (approaching the wrong fountain might just be a bit like shaking the wrong tree in an Animal Crossing session ((hopefully without the temporary disfiguration))).
This will lend to another big encounter on the 12th off of Lake Bellagio on the Las Vegas Strip, in which - what else? - a host of shellfish escaped from restaurant tanks will be infected and on the attack. This encounter is a wide-open free-for-all, but for all-visible-in-one-place ease of plotting among anyone interested in their character being there, please refer to this provided header for coordinating! After this incident, cultists will begin appearing around the parkade of the Aria Resort & Casino - as if in search of something.
Events potentially occurring in the immediate future:
• This week, a post about the garage/warehouse will go up for proper plotting and discussion, including an OOC vote re: accepting or rejecting Geoff's assistance and accepting, rejecting or revising his offered plan. During the week, there will be more public police presence in the Dead District, increasing over the weekend.
• Some cultists may buckle down and seem as if they're guarding waterfront areas and the Aria parkades during apparent meeting times for their fellows. This appears to be on a rotating basis. If you want to take a closer look, however, as long as you're a known "Child of the Shell", you may find yourself receiving an invitation to attend one of their services as a "special guest".
Potential Echo Opportunities
• Boarding Geoff Benwick's spaceship for the first time will grant one plot Echo.
• A Locke City character will experience one plot Echo the first time they enter or are caught in a blackout zone.
• Anyone who might brave crossing the Thunder Corp. compound barrier - or the imaginary line where it should be, from the 16th to the 20th - will also receive one Echo!
• Characters in Las Vegas will be eligible for one plot Echo from a direct look at the aurora after it first lights up on the 11th - even if they are not on the Strip and are rather elsewhere within the new Echo boundary.
• Regular Vermini encounters, as usual, grant one plot Echo on a first time to each character. In addition, characters attacked by or who come close to the infested shellfish near Lake Bellagio on the 12th will be eligible for one additional plot Echo, regardless of any Vermini-related Echoes they may have already received!
• A first encounter with this symbol as worn by head waterfront "cultists" will also grant one Echo per character.
Please direct questions regarding these plot points to the thread below and not the post in general.
The post is also open for players to plot and coordinate between one another.
Events occurring currently:
• As of today - June 8th - Geoff Benwick is reaching out to those who spoke to him. He'll claim that he has confirmed where the car came from, and will offer to tell them more at a "meeting", if they'll come to one, aboard his spaceship on the evening of the eleventh. He'll let them know the location of and basic information regarding a warehouse/garage, and suggest that he - or they, if they'll be involved - infiltrate and investigate it. He'll let them take the lead on further discussion and decision as to whether or not they'd like to take over, or use a plan of their own up to them. He'll leave them on their own after passing on the starting information and base plan, and will only appear to a couple afterwards to check in and ask if he can offer them assistance. He will not mind if they say no, and he also won't object to anyone inviting comrades of theirs who he didn't speak to personally or "recording"/"livestreaming" anything that happens on the ship for the network.
• With the discovery of another body on the Las Vegas Strip, the rumblings of religion surrounding Las Vegas waterfront locations have been a-rumbling on, and on "Seedling" sites and forums, word has gone viral that they've snowballed into full-on sermons and "services". The rhetoric of participating groups centers around the concept of confronting and facing your true self in hopes of bringing yourself peace, prosperity, and fortune. Reincarnates feature as "Children of Shell", servants of the much-rumored lobster monster dwelling in the water, and there will be much discussion of Angeline Strauss as a "fake bird of prey", pointing toward Vegas performance as not "serving your true self".
They're increasingly running ads and press through some niche and some humoring sensationalist channels detailing their ideas. They're gaining an internet presence on social media and microblogging sites as well as radio spots, especially in the Las Vegas area.
Events occurring in the immediate future:
LOCKE CITY, NJ
• On the night of June 11th - after dark, at approximately 9:30 P.M. - an explosive, crackling bang! will erupt from the former Dead District. Anyone who might happen to be near may be able to trace its origin as the Thunder Corp. compound in the area; anyone on Geoff's ship at the time is all but bound to be close enough to be capable. Whatever's taking place there, it'll be to blame for an instantaneously-beginning series of blackouts, moving and sporadically surging on and off throughout the city. The area of the city nearest the Dead District will remain out of power until after midnight.
Whether or not reincarnates make connection to the compound at the time, meanwhile, it will be apparent that something is especially fishy. Any time a reincarnate enters or is caught in a blackout zone, he or she will be hit with that telltale hollow heartbeat feeling - the first time it occurs, it will be accompanied by a true Echo, and on subsequent occasions, it will feel like a dampened Echo sensation with nothing gained.
In addition, characters will experience other... "sensations" within blackout zones. These may include chills, paranoia, and a sudden wooziness - which may induce brief fainting in those with weaker constitutions - as well as sounds and smells with no logical nearby source (for example, a character may hear what sounds like one end of a distant conversation, or a voice sighing; scents could include perfume, sweat, smoke such as from cigarettes, etc.).
If a character waits about, or decides to go poking around for a source, the chills and wooziness will intensify and take on an additional emotional read (e.x. sorrow, peacefulness, or fear) as they go - until they find one, manifesting as a levitating "ball" of faint, pale light. There may be as many as two to three in each blackout zone, each of them shifting as if to achieve focus as they're observed, the clarity of their attached sensations sharpening or fading in the process. Watch one long enough and you may see a human torso or face taking shape - and find that you'll get a coherent, if fragmented, answer to any speech directed toward it in an also-human voice.
The presences appear to idly wander around reincarnates, shy out of sight in the vicinity of non-reincarnates, and will seem to gravitate towards and/or linger around those who seem to react to their presence most strongly. If your character's especially paranoid or easily-spooked, in other words, well, fear them not - they might find a kind volunteer guest or two watching the house through the blackouts with them.
Presences and associated sensations will fade whenever the lights come back on, but will continue to be fully-perceivable:
- By characters who can perceive ghosts and ghost-like entities.
- On camera.
- In mirrors.
- Over network connection. If you plan on live-streaming yourself playing Bloody Mary to the network and asking your fellows if they see what you see, be warned that, curiously, the entities will seem as if they're able to hear what's being said on the other end of the line...
• The morning after the blackouts begin (morning of June 12th, Thunder Corp. will have publically admitted fault for them, and the news will report that fact along with an official announcement that the compound in the Dead District will be submitted to inspection. Inspection will run the next workweek - June 16th through June 20th - and take place from 2:00 P.M.-5:00 P.M. each day. During those three hours, the force field around the compound will be down. Authorized personnel only allowed to cross it, of course, but there are creative approaches to everything...
Temporary small-scale blackouts and associated presences will persist during the inspection period, and although inspection will end cleanly, they will continue indefinitely.
LAS VEGAS, NV
• Simultaneously with the initial blackout in Locke City (June 11th, starting at 6:30 P.M.), another pink, aurora-like light will flare through the sky over the Strip, with a bias and slight extension to the Strip's northwest, and under it, water in the Echo boundary will come alive - metaphorically, as far as anyone can tell! Water pressure will increase in faucets and fountains; non-flowing water connected to any source line will begin rippling and splashing, and so forth.
Meanwhile, reincarnates within viewing distance of the light may find themselves experiencing Echoes - even if they are not on the Strip proper. The next morning, anyone making trips in and out of the Strip ought to find that the Echo border has significantly expanded, with the boundaries now lying along S Decatur Blvd, Sunset Rd, and Route 95 - Las Vegas Expwy: for a visual representation see here.
The effects on the water will quiet at approximately 9:00 P.M., and the light will fade at that time - like the power problem in Locke City, however, it will not vanish entirely, and will brighten and fade in and out of obviousness for the immediate future.
• This incident will give the eccentrics around the waterfront areas another spark of "inspiration" toward increasing coherency and organization. Practitioners of the "Children of the Shell" rhetoric are likely to be seen carry mirrors and talk excitedly about the pink aurora being a "sign", and by the 14th, several high-ranking practitioners will begin wearing badges featuring this symbol; lower-ranking members of the group will be wearing this.
• The Vermini still patrolling around the Las Vegas Strip will be at least as "excited" by the light in the sky. They'll be swarming in greater numbers around watery and grassy locations, show greater aggression toward reincarnates (approaching the wrong fountain might just be a bit like shaking the wrong tree in an Animal Crossing session ((hopefully without the temporary disfiguration))).
This will lend to another big encounter on the 12th off of Lake Bellagio on the Las Vegas Strip, in which - what else? - a host of shellfish escaped from restaurant tanks will be infected and on the attack. This encounter is a wide-open free-for-all, but for all-visible-in-one-place ease of plotting among anyone interested in their character being there, please refer to this provided header for coordinating! After this incident, cultists will begin appearing around the parkade of the Aria Resort & Casino - as if in search of something.
Events potentially occurring in the immediate future:
• This week, a post about the garage/warehouse will go up for proper plotting and discussion, including an OOC vote re: accepting or rejecting Geoff's assistance and accepting, rejecting or revising his offered plan. During the week, there will be more public police presence in the Dead District, increasing over the weekend.
• Some cultists may buckle down and seem as if they're guarding waterfront areas and the Aria parkades during apparent meeting times for their fellows. This appears to be on a rotating basis. If you want to take a closer look, however, as long as you're a known "Child of the Shell", you may find yourself receiving an invitation to attend one of their services as a "special guest".
Potential Echo Opportunities
• Boarding Geoff Benwick's spaceship for the first time will grant one plot Echo.
• A Locke City character will experience one plot Echo the first time they enter or are caught in a blackout zone.
• Anyone who might brave crossing the Thunder Corp. compound barrier - or the imaginary line where it should be, from the 16th to the 20th - will also receive one Echo!
• Characters in Las Vegas will be eligible for one plot Echo from a direct look at the aurora after it first lights up on the 11th - even if they are not on the Strip and are rather elsewhere within the new Echo boundary.
• Regular Vermini encounters, as usual, grant one plot Echo on a first time to each character. In addition, characters attacked by or who come close to the infested shellfish near Lake Bellagio on the 12th will be eligible for one additional plot Echo, regardless of any Vermini-related Echoes they may have already received!
• A first encounter with this symbol as worn by head waterfront "cultists" will also grant one Echo per character.
Please direct questions regarding these plot points to the thread below and not the post in general.
no subject
i'm just gonna monopolize all cr options for yoko here - she'll be popping into the fbi offices to ask about locations for training, if you want they can meet up while she's there and they can make illicit infiltration plans? steven's unpowered and untrained so he'll be a lot more cautious but she's actually... good at this...
no subject
HOWEVER - that'd totally work, I think. He's a little wary about throwing the younger ones to the wolves (YOU'RE AS YOUNG AS HIS SISTER) but time with Banagher did a lot to help him realize they're just as capable. Plus her being able to turn into a Power Ranger will likely help in that respect, so he could totally help figuring out ways to go about that!
no subject
it will probably help if she shows him her powers before they make any other plans :'D she hasn't echoed back her spying abilities, but it'll come fairly quickly if she's got instruction, i think.
no subject
KNOWING ABOUT THE POWERS MIGHT BE... good. Definitely. Either way, I'm sure everyone's still gotta still be side-eyeing Thunder to a degree, and that'll only be renewed with the blackouts - perfect opportunity to snooping around~
no subject
no subject
Which means yes. Yes, they can.no subject
thankfully, yoko's echoed back her soldiers' priorities so it shouldn't be an issue during actually serious situations.