Save the Earth Mods (
theearth) wrote in
saveyourselves2014-08-14 09:06 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
[August Plot Post and Announcement] Let's groove, baby.
ANNOUNCEMENT
The mod team, currently consisting of Louise (head), Kira (head), Aave, Bookie and Len will be joined by two new helper mods. We'd like to extend a warm welcome to to Fae (of Killian Ryan) and Mark (of Liam Benedict). Mark will help with lists, AC and apps, and Fae will help with npcing.
Having Fae on the team, we now can offer npcing of minor NPCs on request. This currently includes monster encounters, mafia encounters and cultist encounters, but may expand in the future.
PLOTTING POST
This format of plot post is designed for players to ask questions and find ways to influence the plot. Be bold and ask what you can or can't do; the worst that can happen is that we will say no. As plots in Save the Earth are not self resolving nor on a time limit they can evolve in many ways. Although some potential outcomes are given, they are little more than suggestion and can be changed by character action. What role you take is up to you.
The post is also open for players to plot and coordinate between one another.
Events that occurred recently or are occurring currently:
• Since the night of the 10th/11th of August, the reincarnate-run Espresso Yourself in Locke now houses a teleportation device. The machine is comprised of a metal booth roughly the size of a shower stall and a touchpad interface which displays a monochrome map of the world. All echo boundaries that are currently active are shown in colour. If a reincarnate touches Locke on the map, nothing will happen. If they touch one of the other areas - currently only Las Vegas, the area will light up and a glowing sigil will appear on the floor of the metal booth. Las Vegas shows the Sigil of a lobster-crab-like being.
If a reincarnate steps onto the symbol, they will disappear in a flash of pink light and find themselves touching a glowing sigil of the same shape in the other location. The sigils can only be seen by reincarnates; touching them will transport the person to Locke. After using the teleporter, the individual will have to wait four hours before they can use it again. In Vegas, the sigil is located at the bottom of a pool, though if a bright mind checks the ceiling of the room below the pool, they'll find it there as well.
• Media: While both negative and positive voices regarding the numbered can still be heard, there has been a massive surge in negative opinions after the theft of Project Jump, and they now outnumber the positive/neutral voices. The talk about them having a startling amount of power that they are hiding and about reincarnate influence behind the scenes, and the questioning if they have hidden plans and motifs that are sinister in nature, have now partly turned into claims that they have sinister plans, are common criminals with superpowers, are a threat to public safety, and so on. There are also voices who talk about how Thunder Corp is acting oddly when it comes to the machine itself, but those are more on alternative channels.
Locke City
• Vincent Albero's mafia have been doing the rounds, making it clear that the Numbered's heroics aren't welcome in the city. Several of the attacking thugs seem to have had animal modifications, much like the corrupt police had under Detective Sherman. The strikes against the Numbered have been wide-reaching: Fred, Julien, Torin, Robin and Danny, Hjalti, Richard, Dirk, Alan, Ariel, Liam, Floweregg, Isabela and Åsa, Rakka, Raye, Isaac and Miria are all known victims, with L, Tony and Cesar's brother Moises being currently in the hands of the mob. The attacks are starting to taper off in frequency, but they are certainly no less violent - rumours within the mafia indicate that Albero might be working up to something big...
• Reincarnates stopped Thunder Corp from removing Project Jump from the city, claiming it for themselves during the process and securing it within Espresso Yourself. People who used the machine initially got trapped within a void - with the death of Jovan Burzek in Las Vegas, this situation was rectified and a portal opened up at the site of his death. Which, unfortunately, was at the bottom of a pool.
As of yet, there have been no repercussions for this - no arrests have been made, and reincarnates involved in law enforcement may note that there has been no police report submitted in regards to the theft.
• A small church a few blocks down from the city centre of Locke, that had been heavily damaged in the earthquakes and subsequent snake attack, and from lack of funds been abandoned by its congregation, has over night been replaced by a new building. It went through the press quite a bit.
scramasax, from whose canon it is, will start an expedition to find the catacombs that he remembers being located under it; if you are interested in joining, even if your character does not know Anthony, please check out the mun's plotting comment here.
Las Vegas
• On the 25th of June, Petunia Bonbright, the woman who offers the numbered housing in Las Vegas, got abducted to be sacrificed by cultists who blamed her for "corrupting the numbered": Making them not be true to themselves and forgetting what their real purpose is. Five numbered went to save her on the 26th, one of whom managed to leave such an exceptionally bad impression with the cultists that they concluded that he had been "corrupted" by her not only beyond salvation but also was the source of the corruption of every other "corrupted" numbered. The result of this could be soon on the 6th and on the 10th when
grannyfucker was found dead, murdered by cultists. At the same time, an earthquake shook Las Vegas and a sigil, showing a lobster, appeared there, opening the Vegas gate of the teleporting device that had gotten activated in Locke a few days earlier. Currently, the only known access to the gate is at the bottom of a pool, but cunning minds might want to check the ceiling of the room below...
• Cultist activity in Las Vegas is at a low right now; streets seem almost wiped of them, or they at least do not openly wear anything that identifies them as cultists now. This might be partly due to the police and FBI having taken more interest in them now that there is evidence for at least some of them having committed a crime or more.
Events occurring in the immediate future:
• There are sermons clearly originating from the Vegas cultists on the internet now, announcing that the time is coming and the Pure Children of the Shell must be found and gathered. Attached are lists of names and descriptions: All numbered that have made public appearances, and whatever is known about them. The lists also include attempts to assess them - what they have made known of themselves in public and whom they associate with, and going on from there, if they are "corrupted" or not. Numbered that are categorized as "pure" or "savable" will be invited to a conference in Vegas on the 22nd of August. Numbered that are not considered "pure" or that the cultists have too little information of to contact them will still be let into the conference if they're interested and present themselves as wanting to "better themselves" - or they might sneak in under a disguise. If you want to know what your character's status is, comment with them and one sentence on what is known about them in this thread.
Locke City
• Reincarnates shouldn't get too comfortable about their victory over Thunder Corp. In a surely completely unrelated turn of events, beginning on the fifteenth and lasting through the end of the month Vermedi will once more be spotted around Locke City. They will avoid non-numbered people, but be easily provoked into approaching and/or attacking the reincarnates. As always, encountering a Vermedi if your character has never encountered one before grants one plot echo! If you'd like to have a mod-NPCed Vermedi, you can request it here.
• With the reincarnates sufficiently shaken up by the recent spate of attacks, rumour has it that Vincent Albero himself is preparing to personally get involved in the anti-Numbered activities. Reincarnates may want to keep their eyes open around the end of the month...
Las Vegas
• Starting on the evening of the 22nd and all the way through the 23rd, minor tremors will shake Las Vegas. The ground is in randoms intervals hot to the touch where it should not be a cold where it should be, and then in the early morning hours of the 24th, parts of the echo boundaries are starting to rise. Literally. Starting with the area of the Boulevard Mall, the ground is rising, steadily, the bottoms of the buildings being mysteriously transformed so they will fit the new ground that they stand on - or for the most part, are fixed half against, half into. Equally mysteriously, the sewers and electricity will stay fairly intact.
Sure, your basement might get redone and some windows will become useless, but that and the tremors aside, there is a surprising lack of damage potential - no earthquake, no houses falling off the side of the rock rising under them. Just make sure to not step out of your door without checking that there's still a road to step on, or anything at all... While many people will leave the area in a rush, evacuation won't be enforced and a good number of people will still stay.
On the 28th, when the movement stops, the whole echo boundary area is elevated, clearly displaying the shape of a mountain, just with a city on top of it. For now, there seem to be no entrances into the mountain, at least none that would be open: What looks like a great gate, located on the area of the now useless airport, doesn't move and there are no other openings in the mountain that make it look like there is anything inside.
Events potentially occurring in the immediate future:
Las Vegas
• Big things will happen in Las Vegas right before the third location opens, bearing a completely perchancely resemblance to what happened before the pink light appeared for the second time. Stay tuned!
Events occurring in the not-so-distant future:
Neuschwanstein
• In the not too distant future, a pink light will go up over a countryside area at the German-Austrian border. The pink light will this time leave behind three presents: Not only the establishment of echo boundaries and thus a place for numbered to hail from and travel to unscathed as well as a plot echo, but also a giant building right slab down on the border. Applications for characters from this location will open once a certain plot point in Las Vegas is reached; we estimate this to be around the the end of August or middle of September, depending on player actions.
Potential Echo Opportunities
• Encountering a ghost-like presence for the first time grants one plot echo.
• Using the teleporter for the first time will grant one plot echo.
Locke City
• Encounters with an altered Mafia subordinate for the first time grant one plot echo if the character never received an echo from encountering an altered Blood Key.
• Encounters with a Vermedi for the first time will grant one plot echo.
Las Vegas
• There are Vermini to be found in the waterways near cultist activities. Seeing them for the first time grants one plot echo.
• A first encounter with this symbol as worn by head waterfront "cultists" will also grant one plot echo.
Please direct questions regarding these plot points to the thread below and not the post in general.
The mod team, currently consisting of Louise (head), Kira (head), Aave, Bookie and Len will be joined by two new helper mods. We'd like to extend a warm welcome to to Fae (of Killian Ryan) and Mark (of Liam Benedict). Mark will help with lists, AC and apps, and Fae will help with npcing.
Having Fae on the team, we now can offer npcing of minor NPCs on request. This currently includes monster encounters, mafia encounters and cultist encounters, but may expand in the future.
PLOTTING POST
This format of plot post is designed for players to ask questions and find ways to influence the plot. Be bold and ask what you can or can't do; the worst that can happen is that we will say no. As plots in Save the Earth are not self resolving nor on a time limit they can evolve in many ways. Although some potential outcomes are given, they are little more than suggestion and can be changed by character action. What role you take is up to you.
The post is also open for players to plot and coordinate between one another.
Events that occurred recently or are occurring currently:
• Since the night of the 10th/11th of August, the reincarnate-run Espresso Yourself in Locke now houses a teleportation device. The machine is comprised of a metal booth roughly the size of a shower stall and a touchpad interface which displays a monochrome map of the world. All echo boundaries that are currently active are shown in colour. If a reincarnate touches Locke on the map, nothing will happen. If they touch one of the other areas - currently only Las Vegas, the area will light up and a glowing sigil will appear on the floor of the metal booth. Las Vegas shows the Sigil of a lobster-crab-like being.
If a reincarnate steps onto the symbol, they will disappear in a flash of pink light and find themselves touching a glowing sigil of the same shape in the other location. The sigils can only be seen by reincarnates; touching them will transport the person to Locke. After using the teleporter, the individual will have to wait four hours before they can use it again. In Vegas, the sigil is located at the bottom of a pool, though if a bright mind checks the ceiling of the room below the pool, they'll find it there as well.
• Media: While both negative and positive voices regarding the numbered can still be heard, there has been a massive surge in negative opinions after the theft of Project Jump, and they now outnumber the positive/neutral voices. The talk about them having a startling amount of power that they are hiding and about reincarnate influence behind the scenes, and the questioning if they have hidden plans and motifs that are sinister in nature, have now partly turned into claims that they have sinister plans, are common criminals with superpowers, are a threat to public safety, and so on. There are also voices who talk about how Thunder Corp is acting oddly when it comes to the machine itself, but those are more on alternative channels.
Locke City
• Vincent Albero's mafia have been doing the rounds, making it clear that the Numbered's heroics aren't welcome in the city. Several of the attacking thugs seem to have had animal modifications, much like the corrupt police had under Detective Sherman. The strikes against the Numbered have been wide-reaching: Fred, Julien, Torin, Robin and Danny, Hjalti, Richard, Dirk, Alan, Ariel, Liam, Floweregg, Isabela and Åsa, Rakka, Raye, Isaac and Miria are all known victims, with L, Tony and Cesar's brother Moises being currently in the hands of the mob. The attacks are starting to taper off in frequency, but they are certainly no less violent - rumours within the mafia indicate that Albero might be working up to something big...
• Reincarnates stopped Thunder Corp from removing Project Jump from the city, claiming it for themselves during the process and securing it within Espresso Yourself. People who used the machine initially got trapped within a void - with the death of Jovan Burzek in Las Vegas, this situation was rectified and a portal opened up at the site of his death. Which, unfortunately, was at the bottom of a pool.
As of yet, there have been no repercussions for this - no arrests have been made, and reincarnates involved in law enforcement may note that there has been no police report submitted in regards to the theft.
• A small church a few blocks down from the city centre of Locke, that had been heavily damaged in the earthquakes and subsequent snake attack, and from lack of funds been abandoned by its congregation, has over night been replaced by a new building. It went through the press quite a bit.
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Las Vegas
• On the 25th of June, Petunia Bonbright, the woman who offers the numbered housing in Las Vegas, got abducted to be sacrificed by cultists who blamed her for "corrupting the numbered": Making them not be true to themselves and forgetting what their real purpose is. Five numbered went to save her on the 26th, one of whom managed to leave such an exceptionally bad impression with the cultists that they concluded that he had been "corrupted" by her not only beyond salvation but also was the source of the corruption of every other "corrupted" numbered. The result of this could be soon on the 6th and on the 10th when
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
• Cultist activity in Las Vegas is at a low right now; streets seem almost wiped of them, or they at least do not openly wear anything that identifies them as cultists now. This might be partly due to the police and FBI having taken more interest in them now that there is evidence for at least some of them having committed a crime or more.
Events occurring in the immediate future:
• There are sermons clearly originating from the Vegas cultists on the internet now, announcing that the time is coming and the Pure Children of the Shell must be found and gathered. Attached are lists of names and descriptions: All numbered that have made public appearances, and whatever is known about them. The lists also include attempts to assess them - what they have made known of themselves in public and whom they associate with, and going on from there, if they are "corrupted" or not. Numbered that are categorized as "pure" or "savable" will be invited to a conference in Vegas on the 22nd of August. Numbered that are not considered "pure" or that the cultists have too little information of to contact them will still be let into the conference if they're interested and present themselves as wanting to "better themselves" - or they might sneak in under a disguise. If you want to know what your character's status is, comment with them and one sentence on what is known about them in this thread.
Locke City
• Reincarnates shouldn't get too comfortable about their victory over Thunder Corp. In a surely completely unrelated turn of events, beginning on the fifteenth and lasting through the end of the month Vermedi will once more be spotted around Locke City. They will avoid non-numbered people, but be easily provoked into approaching and/or attacking the reincarnates. As always, encountering a Vermedi if your character has never encountered one before grants one plot echo! If you'd like to have a mod-NPCed Vermedi, you can request it here.
• With the reincarnates sufficiently shaken up by the recent spate of attacks, rumour has it that Vincent Albero himself is preparing to personally get involved in the anti-Numbered activities. Reincarnates may want to keep their eyes open around the end of the month...
Las Vegas
• Starting on the evening of the 22nd and all the way through the 23rd, minor tremors will shake Las Vegas. The ground is in randoms intervals hot to the touch where it should not be a cold where it should be, and then in the early morning hours of the 24th, parts of the echo boundaries are starting to rise. Literally. Starting with the area of the Boulevard Mall, the ground is rising, steadily, the bottoms of the buildings being mysteriously transformed so they will fit the new ground that they stand on - or for the most part, are fixed half against, half into. Equally mysteriously, the sewers and electricity will stay fairly intact.
Sure, your basement might get redone and some windows will become useless, but that and the tremors aside, there is a surprising lack of damage potential - no earthquake, no houses falling off the side of the rock rising under them. Just make sure to not step out of your door without checking that there's still a road to step on, or anything at all... While many people will leave the area in a rush, evacuation won't be enforced and a good number of people will still stay.
On the 28th, when the movement stops, the whole echo boundary area is elevated, clearly displaying the shape of a mountain, just with a city on top of it. For now, there seem to be no entrances into the mountain, at least none that would be open: What looks like a great gate, located on the area of the now useless airport, doesn't move and there are no other openings in the mountain that make it look like there is anything inside.
Events potentially occurring in the immediate future:
Las Vegas
• Big things will happen in Las Vegas right before the third location opens, bearing a completely perchancely resemblance to what happened before the pink light appeared for the second time. Stay tuned!
Events occurring in the not-so-distant future:
Neuschwanstein
• In the not too distant future, a pink light will go up over a countryside area at the German-Austrian border. The pink light will this time leave behind three presents: Not only the establishment of echo boundaries and thus a place for numbered to hail from and travel to unscathed as well as a plot echo, but also a giant building right slab down on the border. Applications for characters from this location will open once a certain plot point in Las Vegas is reached; we estimate this to be around the the end of August or middle of September, depending on player actions.
Potential Echo Opportunities
• Encountering a ghost-like presence for the first time grants one plot echo.
• Using the teleporter for the first time will grant one plot echo.
Locke City
• Encounters with an altered Mafia subordinate for the first time grant one plot echo if the character never received an echo from encountering an altered Blood Key.
• Encounters with a Vermedi for the first time will grant one plot echo.
Las Vegas
• There are Vermini to be found in the waterways near cultist activities. Seeing them for the first time grants one plot echo.
• A first encounter with this symbol as worn by head waterfront "cultists" will also grant one plot echo.
Please direct questions regarding these plot points to the thread below and not the post in general.
no subject
no subject
no subject