scramasax: (Default)
Anthony ([personal profile] scramasax) wrote in [community profile] saveyourselves2014-09-01 12:35 pm
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OOC Plotting: Oublié Cathedral Catacomb Crawl

Hello, everyone!

In any case anyone might be interested in a trip into a video-game-style dungeon or night of monster-slaying, here's a post in hopes of plotting a return to the catacombs underneath the Oublié Cathedral Old Tower chapel. (Formerly St. John's Episcopal Church.)

Original location Echo write-up is here.

The chapel appeared in early August and a secret bookcase passage opening to a ladder leading below the ground floor was found and used in mid-August. Those investigating didn't foray especially far on rather unexpectedly finding it housing shambling hostile undead.

Monster-infested passageways are certainly nothing to leave below a civilian-held church, and so consider a call out to investigate and/or take care of it before it becomes a problem!

If your character would consider coming along to explore the (confirmed as monster-inhabited) catacombs below the church this month (possibly Saturday evening; touch base or make suggestions if you'd prefer a different time!), feel free to read on!


WHAT CHARACTERS CAN EXPECT IN THE CATACOMBS

THE CATACOMBS
1. Again, the catacombs are to be entered down a long ladder behind a panel of wood laid into an alcove in the wall, moved with a switch in another portion of the wall.
2. At the end of the ladder is a long, straight stone hallway lit by candles.
3. The hallway leads to a large square torch-lit room with a level that rises in a few short platforms like steps against a corner topped with a pedestal.
- In the walls of the corner opposite the platform are shelves lined with blue, green, and red jars.
4. Through the door in the corner opposite the door into the first room, there is a long staircase that turns under angled walls around under the balcony that it leads down from, to another door.
5. At the bottom of those stairs is another large square room, also elevating in steps - this time a square at the entry stays level while the rest of the room increases level a short way.
- Directly across from the door is a fountain with a circular well-shaped basin fed into by a spout at the bottom of a rectangular inlaid stone carving ending in the mouth of a gargoyle. The liquid pouring out of the gargoyle's mouth and into the basin is mostly clear - but is sticky, thick, and smells incredibly rank.
- There is a large tapestry over the wall to the right from the entrance that covers the next door.
6. Behind that door is a hallway, first going straight and then turning left at a ninety-degree angle.
7. The door at the end of that hallway opens to a small arcane library or study, shaped like an oval or lozenge with three tall and well-stocked bookshelves in each of its round ends. In front of a table at the center of the room is a pressure plate carved with a triangle tipped with three circles. Set in those three circles are three urns filled with liquid from the fountain, one green, one red, and one blue, and their weight holds a large mahogany shelf in the opposite wall aside, opening another hallway. If they are moved or upset, the shelf will slide to cover the hallway. Weight will need to be placed back on the pressure plate to move it.
- On top of the table in the center of the room are stacks of books and papers rounded by tall candles in a sort of "shrine".
- The books and papers in the room won't hurt you if you touch them - but their text is in classic Ia Ia Cthulhu Ftaghn black speech. You may be able to find images, if you really want to - and possibly tablets or notes with translations. (In Latin.)
8. The hallway behind the shelf leads, like the last one, straight ahead and then at an angle to the left.
9. The room at the hallway's end will be the last one accessible in the route through the catacombs. As there seen, in its back is an ornate, symmetrical metallic star-shaped shrine lined with rows and rows and candles. The room is tall, and above head-level are shelves of dark, colorful urns half the sizes of humans. (There will be neither a spooky robed fellow nor a flayed corpse on the ground for anyone who enters in-game.)


MONSTERS

Why the catacombs may provide a future problem and, even if not harm anyone, vertainly not help the Numbered's case

TYPES:
- In all areas of the catacombs will be skeletons and mummies - anyone would be free to decide the number per area as they play! All are slow and shambling, and attack by scratching and biting. The skeletons are weak; the mummies, however, are tougher, and create a still-functional "ghost image" of any parts of themselves that are cut off. For example, if you cut off an arm so you won't be scratched, a shifting green illusionary arm will appear that can still scratch you as if it was tangible.
- Between Areas 5 and 6 are about a half-dozen Trappers, little dog-scorpion things with no eyes but excellent hearing, squishy li'l footsteps, and a triling, chirping cry. They're easily-agitated - make a load of noise near one and the chirping'll come off as such and if you step too close to one it'll attempt to sting you. However, for reasons, their stings will do absolutely nothing at this time - they won't even hurt a bit.
- In the catacombs will also lurk a single Horror - assume to intercept anyone making their way back outside through Area 3 (don't ask where the thing was hiding)! It's slow, takes room-shaking steps and has a deep roar you'll probably hear before you see it, and attacks with wide slashes and bolts of energy with fire in straight lines through the floor, either fanning at multiple targets or focusing on one. It's sturdy, but can be killed instantly by gouging out all three of its eyes, preferably with a good strong blade or other harsh, direct weapon rather than a gun.

OTHER NOTES:

All the monsters are for all intents and purposes non-sentient and decidedly hostile. (Except the Trappers, which are content to mill about unless in danger of being stepped on in squishy, chirping circles.)

Prolonged exposure to creatures not of this world frays the sanity - the first time you lay eyes on one, it'll render you susceptible to vivid hallucinations and paranoia that get worse with stress or taking paranormal damage (getting hit by a mummy's ghost limbs or a Horror's magic depletes sanity) - get scared or otherwise mentally exhausted enough and you'll go from seeing blood running down the walls, taking weapon-swings at shadows, and hearing people speak when they didn't to imagining yourself losing or growing limbs, seeing inanimate objects fly across the room, having visions of your own body cut to pieces and stuffed inside the urns in the altar room, etc.

If this is something you want to play with, by all means, get creative - heck, get tongue-in-cheek or self-parodying meta, if you want - Eternal Darkness itself certainly does! It's also an option for touch with reality to lose calibration under stress or surprise to persist long after characters are done with the monsters.

Getting a grip back is as simple as de-stressing, either by solidly reassuring yourself you're fine (canonically, sanity can be regained by finishing off downed enemies) or by more everyday means (other canon ways specific characters can regain sanity include drinking and meditating).



GOALS AND CURRENT PLANS

For now, the goal in visiting the cathedral will be assumed to be clearing the catacombs of monsters (Trappers optional, as they're harmless). If anything comes up for doing while characters are exploring - or after it's cleared - by all means, let it be so, and I'll link it here as well just in case!

Current Potential Involved Parties:
- Anthony Janvier
- Hajime Aikawa
- Anthony Sparado
- Richard Stroud (?)
- Shou Chinen
- Xander Jarle
- Soren Castor
- Nick Burkhardt
- John Smith
- Davin Carter


For now, that's what comes to mind - if you have any questions at all, please ask away!
chalicejoker: (Joker)

[personal profile] chalicejoker 2014-09-01 09:32 pm (UTC)(link)
Hajime wants in on this so he can get another crack at those monsters because this is how idiot giant bug monster instincts roll. Surely it will be easy for a bugman with an already tenuous grip on his instincts to maintain his sanity during such a confrontation. 8D
chalicejoker: (Chalice - Poker)

[personal profile] chalicejoker 2014-09-06 03:38 am (UTC)(link)
That shouldn't be a problem! Hajime's schedule is pretty open.
chalicejoker: (Joker)

[personal profile] chalicejoker 2014-09-07 06:26 pm (UTC)(link)
It looks excellent! I'll be throwing Hajime at it as soon as I decide which options would best be served by a giant bug. :3c
oncedevil: (Devil hunter)

[personal profile] oncedevil 2014-09-01 09:40 pm (UTC)(link)
Tony would like to take a crack at this too, possibly with Richard in tow? He's already spoken with Anthony about it a bit. Possession pinged him pretty hardcore, he's ready to see what that's all about.
ursoreckless: (GTFO)

[personal profile] ursoreckless 2014-09-01 11:28 pm (UTC)(link)
Tony you die down there I s2g that Shou will go to kick him for being an idiot.
oncedevil: (Ow)

[personal profile] oncedevil 2014-09-01 11:38 pm (UTC)(link)
SHOU WILL YOU COME AND MAKE SURE HE DOESN'T DIE?

He would deserve the kick we all know it.
ursoreckless: (like fine wine)

[personal profile] ursoreckless 2014-09-01 11:40 pm (UTC)(link)
GDMT HE WILL

Well yes.
oncedevil: (What's it to you?)

[personal profile] oncedevil 2014-09-01 11:42 pm (UTC)(link)
KNEW HE COULD COUNT ON YOU SHOU

Tends to earn these things it's his lot in life.
ursoreckless: (getting bored)

[personal profile] ursoreckless 2014-09-01 11:49 pm (UTC)(link)
BUT IF SHOU GETS KILLED HE'S GONNA BITE YOU TONY

I can imagine :3
oncedevil: (Rebellion pls)

[personal profile] oncedevil 2014-09-01 11:50 pm (UTC)(link)
WELL HE ALREADY KIND OF GAVE HIM PERMISSION FOR THAT SO IT'S COOL

I mean he is pulling from Dante and his existence was a wreck.
ursoreckless: (sunglasses ftw)

[personal profile] ursoreckless 2014-09-01 11:52 pm (UTC)(link)
YEAH BUT HE DOESN'T WANT TOO

So is Shou's tbh
oncedevil: (Poker)

[personal profile] oncedevil 2014-09-01 11:53 pm (UTC)(link)
WELL IF IT BECOMES A NEED TONY IS WILLING TO MAKE THE SACRIFICE

They are in good company then?
ursoreckless: (smile sunshine)

[personal profile] ursoreckless 2014-09-01 11:55 pm (UTC)(link)
Talk about crazy times for these two.
oncedevil: (Serene)

[personal profile] oncedevil 2014-09-01 11:57 pm (UTC)(link)
It's going to be fun I can't wait :3c
oncedevil: (Let's rock)

[personal profile] oncedevil 2014-09-02 12:07 am (UTC)(link)
Maybe Tony can get something that'll make him more useful that'd be a nice change of pace for him.
ursoreckless: (Default)

[personal profile] ursoreckless 2014-09-02 12:08 am (UTC)(link)
Tony why did you just fall on your sword oh look he can now heal?
oncedevil: (U wanna go)

[personal profile] oncedevil 2014-09-02 12:09 am (UTC)(link)
skjgljl Right? Thanks DMC rules, thanks you realize of course that's going to have to happen eventually
ursoreckless: (maybe if i do this)

[personal profile] ursoreckless 2014-09-02 12:23 am (UTC)(link)
yeah DMC rules yes but must be something just silly too
oncedevil: (Well look at you)

[personal profile] oncedevil 2014-09-02 12:26 am (UTC)(link)
Who designed the sword to the gut unlocks mysterious powers stipulation anyway? it'll have to be completely ridiculous and stupid yes
ursoreckless: (double dog dare)

[personal profile] ursoreckless 2014-09-02 12:35 am (UTC)(link)
Maybe it looked cool on paper? no tripping on a banana peel now
oncedevil: (Excuse you)

[personal profile] oncedevil 2014-09-02 12:36 am (UTC)(link)
It looked kind of cool on screen too. No that would be too silly
ursoreckless: (double dog dare)

[personal profile] ursoreckless 2014-09-06 03:39 am (UTC)(link)
okay sounds good
oncedevil: (Default)

[personal profile] oncedevil 2014-09-06 03:43 am (UTC)(link)
nope that is still fine with me! Is that to say there will be no monsters or just no possess monsters? Since that's fine Tony still wouldn't even know wtf to do about any of that.
oncedevil: (Let's rock)

[personal profile] oncedevil 2014-09-07 02:21 am (UTC)(link)
Works good for me! Gon' fight some monsters.
dominateartimus: (Starts with a spark)

[personal profile] dominateartimus 2014-09-01 11:25 pm (UTC)(link)
Xander wouldn't mind tagging along again if he's allowed, considering what happened last time they were down in the catacombs. If Anthony would like some assistance to get down the ladder via shadow transportation, he would be willing to lend a hand.
dominateartimus: (Gossiping over drinks)

[personal profile] dominateartimus 2014-09-06 03:33 am (UTC)(link)
He tries his best to help out. Tomorrow would be fine for me.
mood2wiingiing: (Default)

[personal profile] mood2wiingiing 2014-09-02 12:15 am (UTC)(link)
Soren definitely wants in on this. Video games in real life are the best thing about being numbered in his opinion.
mood2wiingiing: (Default)

[personal profile] mood2wiingiing 2014-09-06 04:10 am (UTC)(link)
yeah he is still in! the 6th works great for me.

also he will probably bring davin along if that's cool.
Edited 2014-09-06 04:11 (UTC)
detectivetroll: (Default)

[personal profile] detectivetroll 2014-09-02 10:24 pm (UTC)(link)
Nick is definitely going to want to go back down, and he'll be willing to share his various weapons - bought or echoed! I'm not sure if anyone all want the castration blade, though.
gobybessie: (Default)

[personal profile] gobybessie 2014-09-04 07:20 pm (UTC)(link)
John's curious and would like to have a look. As long as there are people who can actually oppose the dangerous things. And if people are going to fight them, maybe they'll want a doctor. At least that's how he'll make it seem like it's a totally good idea to bring him.

A big reason is he's a little curious. Just a little.

But really though he wants to make sure people get out of there relatively okay and in a not-life-threatening state.
hadbadays: (Default)

Too lazy to switch journal shhhh

[personal profile] hadbadays 2014-09-06 06:13 am (UTC)(link)
6th works! I have no known plans for him that day.
gobybessie: (Default)

[personal profile] gobybessie 2014-09-07 06:01 pm (UTC)(link)
Will do!