theearth: (Default)
Save the Earth Mods ([personal profile] theearth) wrote in [community profile] saveyourselves2014-07-23 12:11 am
Entry tags:

If you can't go home, let home come to you!

Suggestions are closed.

In the context of an upcoming plot event, there will be a wonderful, unique chance for wonderful, unique echoes! Echoes so wonderful and unique indeed that we can only have a small amount of them, which brings us to the following: Between today and the 31st (7:00pm GMT), you will be able to submit what you would like your character(s) to pulse back; and then until the 5th, everyone will get to vote on which four of those proposed pulses shall become reality. The mods will pick between one and four additional ones of those proposals to round the whole thing off a bit, and then they will take effect over the course of a few weeks.

Now what kind of echoes are we talking about?
- HUGE ONES. More specifically: Buildings, forests, (parts of) mountains, and whatever else is immobile and large. Rules about the size of echoes are obviously suspended in this case, but we'll reserve the option to downsize things in one way or the other to make them workable.
- The echoes in question should carry some significance for the character who echoes them, but in this instance the degree of importance to the character is irrelevant: Living near/in the place or it having a moderately important position in one's life is enough. For example: Any Attack on Titan character could echo Wall Sina, any The Hobbit dwarf could echo the Lonely Mountain, any Pokemon character could echo a Pokecenter and any student of Hogwarts could echo any part of the school grounds.
- The echoes will be plot echoes and thus won't need a trigger; they will be available to characters in both Vegas and Locke.
- Please keep it to a maximum of two echo suggestions per character. In the end, a maximum of one echo per player will be granted (in case more than one echo of a player end up in the top four, the highest ranking one will be implemented).

Please peruse the form below:



Suggestions so far:
Batman: The Brave and the Bold | Hall of Justice
Bleach | Senkaimon
Danny Phantom | The Ghost Zone
Death Note | Wammy's House
Dokidoki Precure | Yotsuba Compound
Dragon Age | The Blooming Rose
Eternal Darkness | The Oublié Cathedral Old Tower & the catacombs
Generator Rex | Abysus
Golden Sun | Venus Lighthouse
Hatoful Boyfriend | St. Pigeonation's Academy
Heartcatch Precure | The Precure Palace
Hetalia | Suomenlinna
Kamen Rider W | The Narumi Detective agency slash billiard hall
Middle Earth | The Halls of the Woodland Realm
Middle Earth | Caras Galadhon, the Elven city in Lothlórien.
Middle Earth | The Lonely Mountain/Erebor
MS Gundam 00 | Orbital Elevator
Pandora Hearts | The Abyss
Tales of Symphonia | Torent Forest
Touhou Project | Scarlet Devil Mansion
arrowpoint: (➹ carfa)

[personal profile] arrowpoint 2014-07-23 12:57 pm (UTC)(link)
Ty! Good to know! ♥
icy_heavens: (Academy)

Re: Questions

[personal profile] icy_heavens 2014-07-23 05:25 pm (UTC)(link)
So. I was thinking about suggesting a Senkaimon -- the means by which Bleach shinigami travel between their world and the world of the living. Now, obviously that wouldn't really be a thing here, so would it be possible to have that tweaked to where the "worlds" it could travel between were the Echo barriers? Or would that be changing it too much for it to be Echo-able?

Also, should that be workable, there are technically two "paths" through the Senkaimon. One takes people through a dangerous path called the Dangai (an intermediary pathway), and one that is quick and easy (basically just a room to pass through). The quick and easy way would necessitate a later Creature Echo on Toushirou's part before any character -- including himself -- could use it, but I suppose the question here is whether having both paths would be within the limits of the Echo, or whether they'd count as two separate places and therefore only one would be eligible.
icy_heavens: (Default)

[personal profile] icy_heavens 2014-07-23 06:55 pm (UTC)(link)
Sweet.

The physical gate only has to exist on one side, so that's all that the request would entail; in canon, the pathway can open up anywhere in the world of the living, so for this, it'd work anywhere within the Echo barrier on the other side (or whatever limitations might be imposed there). Which means it could be used to get from Locke to another location, but not the other way around -- though there would be an ability Toushirou could Echo back eventually that would allow him to open a return path from anywhere. Still popping back out through the physical gate.
icy_heavens: (Rooftop)

[personal profile] icy_heavens 2014-07-23 07:06 pm (UTC)(link)
Return paths aren't a permanent thing in canon (because there it would be a dimensional rift that . . . that isn't a healthy thing for the universe there) but since this wouldn't really be a dimensional rift in the same sense, I could see the idea that it could be a more stable thing. Like perhaps opening a way back once could create a physical gate in that location that everyone could still use.
icy_heavens: (Moment of softness)

[personal profile] icy_heavens 2014-07-23 08:55 pm (UTC)(link)
Sounds good to me. Just checking feasibility before officially suggesting it. :) /heads down to suggestion section
icy_heavens: (Captain of the Tenth)

[personal profile] icy_heavens 2014-07-23 09:09 pm (UTC)(link)
Player: Misty
Character: Toushirou Hitsugaya | Bleach
Echo: A Senkaimon.

Why it would be great: In Toushirou's old life, the Senkaimon was a way to travel between Soul Society and the Living World, but it would be tweaked here to be a way to travel between Echo barriers. A subsequent Echo would allow him to make permanent two-way gates under certain circumstances (I'd probably use his recurrence one for this). Later on, there would be a quick and easy way to get through here, but that's a different Echo, so at first this would require traveling through the Dangai which ain't the safest thing. A wrong step could get you stuck, and watch out for the "street sweeper" that shows up in there once a week!
buildyourworld: (At the shopping district)

[personal profile] buildyourworld 2014-07-24 07:26 am (UTC)(link)
Player: Angel
Character: Tieria Erde | MS Gundam 00
Echo: Orbital Elevator

As the name suggest, it's a vertical elevator into space, primarily used to transport material to and from space. It's a megastructure build to function in combined capacity of an orbital elevator and a solar power satellite capable of generating and transporting solar energy as power source to the entire planet in Gundam 00's world. The existence of these orbital elevator are paramount to the livelihood of millions of people due to their reliance on solar power (every other power sources has been outlawed). It's also a destination for space tourism where you can view the earth from space.

The structure of the orbital elevator is compromised of 2 geostationary rings:-
Low Orbit Station - consisting of commercial & residential areas as well as the tourism center. This is also where the civilian linear trains stop. Gravity block is enforced in this area.

High Orbit Station - this is where the military base is located, along with a personnel station, mission control room and Mobile Suits hangar.

An orbiting satellite station build into the elevator functions as the military operations HQ for defensive purposes and general maintenance.

Last but not least, there are linear trains that run up to both Low (civilian) and High Orbit Station (military) with cargo capacity.

Here's the base of the orbital elevator for size comparison.

Why it would be awesome:
1. Infinite solar power to tap for robot maintenance and everything that needs power usage.
2. Mobile Suits hangar + facility for the Gundams and everything robotic.
3. Space tourism! Linear trains into space!
arrowpoint: (➹ calad)

[personal profile] arrowpoint 2014-07-24 08:14 pm (UTC)(link)
Player: Mark
Character: Liam / Legolas | Middle Earth

Echo Option 1: The Halls of the Woodland Realm

This is where Legolas grew up as a prince and lived most of his (super long) life. These halls were carved into the mountain into lofty caves with natural light and air. The color scheme is brown, dark greens, and amber.

Why it's awesome:
Now you too can sit on the Elvenking's throne looking sassy. THERE IS ALSO WINE. Much strong Dorwinion wine for the drinking.

- - - - -

Echo Option 2: Caras Galadhon, the Elven city in Lothlórien.

The city is built among the Mallorn-trees, which originally come from Tol Eressëa so they are very special and beautiful. Legolas was captivated by them, as one of his favorite things are trees. When Legolas was here, it was the last time the full Fellowship of the Ring could find peace together and just hang out without worrying about being chased down by Orcs or other dangers. It is also very important to him because it is where his friendship with Gimli first started to form.

Why it's awesome:
It is so pretty don't you want to live in a tree like this?
Edited 2014-07-25 12:29 (UTC)
youngestone: (I'm Listening)

Re: Echo proposals

[personal profile] youngestone 2014-07-24 11:34 pm (UTC)(link)
Player: Fae
Character: Killian Ryan/Kíli | The Hobbit
Echo: The Lonely Mountain/Erebor! Last of the Great Dwarf Kingdoms of Middle-earth and the whole point to the quest.

So other than the fact that it is a giant mountain which is totally amazing for protection on its own, it has a Dwarven Kingdom inside it. Huge forges, amazing statues, plenty of space to hide and stay if someone needs it. It could also come with the literal ocean's worth of gold, gems, and other precious metals that in Middle-earth was Smaug's bed but that's optional since I am pretty sure that would utterly destroy the economy. But seriously, we need protection from mobs, cults, and aliens? This thing has withstood a dragon.

The mods could decide if it's post-Smaug, which means the front gate is sealed and kinda destroyed and there'd be a lot of repairs to do and no way in except the side door which would require a map, a key, and knowing what the heck Durin's Day is, or it could be just pre-Smaug, which has everything more or less shiny and clean and intact. Or some mix of the two, either way!
Edited 2014-07-25 05:03 (UTC)
evowhisperer: made by Zalein! (I wish I had an evil beard)

[personal profile] evowhisperer 2014-07-25 04:16 am (UTC)(link)
Player: Zalein
Character: Cesar Sanches-Ortiz (Caesar Salazar) | Generator Rex
Echo: Abysus! This is the place in Cesar's canon where all that world-ending science happens. If we take it from preseries, then it looks like this, and it's basically a castle with offices and labs and reactors inside. If we take it during-series, then this is after one of the big bads has moved in and half the upper floors are all in ruin. The basements are protected by nanite zombies, and any labs that are intact look like everyone inside jumped up from whatever they were working on and raced out without looking back.
vaimo: (Default)

Re: Echo proposals

[personal profile] vaimo 2014-07-25 01:00 pm (UTC)(link)
Player: Gilbert
Character: Åsa/Finland | Hetalia
Echo: Suomenlinna - an island fortress by Helsinki.

Made up of eight islands connected by bridges, it was founded in 1748 when Finland still belonged to Sweden. However, in 1808 it was ceded to Russia, pathing the way for 100 years of Russian occupation, before Finland declared independence in 1917. It's seen battle a few times, and during the Finnish civil war held a prisoner of war camp. These days it's one of the biggest tourist attractions in Finland and a UNESCO World Heritage site, as well as offering some residential properties.

While it's not big and flashy, and doesn't feature any other-worldy attributes, it is beautiful, and it would give those characters who've never left America the chance to see a bit of something from almost the other side of the world (and a world heritage site at that!) And assuming that things happen soonish, it's also the perfect place for a summer picnic!
Edited 2014-07-25 13:06 (UTC)
italktofish: cap from wf.toonzone.net (Flex)

[personal profile] italktofish 2014-07-26 03:43 pm (UTC)(link)
Player: Airdra
Character: Aquaman | Batman: The Brave and the Bold
Echo: The Hall of Justice. Basically, it's your quintessential superhero base, albeit one that's done up in a nice, accessible official-looking manner.

Parts of the Hall of Justice were open to the public for tours, and part of it is a museum devoted to superheroes. Other parts of it are ideally suited to fighting crime; there's a sophisticated (and impressively oversized) crime-fighting super-computer with an extensive database, a simulation room for training (if anyone wants wacky hologram training funtimes), underground chambers for the storage of various super-vehicles, and trophy rooms that are closed off to the public but contain interesting artifacts from the League's many adventures. It's basically a clubhouse for a big group of superheroes that knows it needs to maintain strong ties with the public. It can also serve as a place for people with no other place to stay to hang out; the Hall is equipped with living quarters. Parts of the building are heavily fortified in the case that anything bad happens; it's just part of the planning when you're dealing with all sorts of supervillains who know where you live.
scarlet_devil: (Default)

In the right place now.

[personal profile] scarlet_devil 2014-07-27 02:43 am (UTC)(link)
Player: Pyjak
Character: Remilia Scarlet (Emilia Stacojiu) | Touhou Project
Echo: Scarlet Devil Mansion. It's a big old mansion with a clock tower that Emilia's past self owned. It's a sort of reddish-brown with red windows, though there are only a few given the owner is a vampire, many rooms don't even have windows. The clock tower only goes off at night, so that will need to be sorted out by Emilia.

In canon, it's larger on the inside than the ouside due to Sakuya's powers, but for the game I think it'd be better if it was the same size inside and out.
gogoghostpowers: (Default)

[personal profile] gogoghostpowers 2014-07-29 03:40 am (UTC)(link)
Player: Lisa
Character: Danny Fenton // Danny Phantom
Echo: The Ghost Zone--basically a parallel dimension that's just green as far as the eye can see, filled with floating doors that can lead to ghosts' "lairs" and sometimes rocks that may or may not have stuff on them. Canonically, it's where all ghosts live, but since the echo won't include any playable character ghosts, this will be kind of a "barren" Ghost Zone--doors will only lead to random locations around the world. Instead, it will only be filled with generic ghosts of any design your heart desires.

Another interesting thing about the Ghost Zone, though, is that distance there works differently. If you enter the Ghost Zone in Locke, go five feet, and exit back into the human world, you may well end up Shanghai. If you figure out how to navigate it, it could be handy. Or you could just end up stuck in the desert.

Lastly, echoing back the Ghost Zone means naturally occurring portals into it will start popping up, and they can pop up anywhere--in the middle of the street, in your bathroom, 200 feet above your house...the sky's the limit. And they can remain open for anywhere from a split second to weeks at a time, providing an opportunity for you to go in and explore...or for other things to leave it and explore the human world.

Why it would be awesome: Quick transportation to anywhere you want (if you can figure out the right place to exit)! Getting dumped in the middle of nowhere for your characters to freak out about (if you can't)! An infinite supply of freaky supernatural monsters to fight! A whole new realm to explore!

tl;dr, antics.
flamberge: (liberality -- mad skills right here)

[personal profile] flamberge 2014-07-30 05:01 am (UTC)(link)
Player: Olga
Character: Karl Aurion/Kratos Aurion | Tales of Symphonia
Echo: Torent Forest

As the name implies, it's a big forest next to a hidden village of the elves (village not included). It's filled with various greenery and even a big waterfall! Various monsters roam the place like slug monsters and bell pepper plant monsters and stuff that can all be seen in the link here. Non-monster creatures called bush babies (also possibly in the video) also run around the forest and like to hide in tree holes. There is also a single random golden dragon in one area. IT IS BIG AND DROPS LOTS OF GOLD.

Actually, all these monsters, for some reason, drop money. Gold. Sometimes random items, too! The bell pepper plant drops onions apparently? Idek but it does. At the very center of the forest sits a large gravestone like object. It's actual the location of a powerful summon spirit that will likely not come with the location (it's capable of bending time and space and world splitting and other stuff).

why this is awesome?: Come one, come all to the amazing Torrent Forest, bane of many a gamer! For no fee at all, you can get lost in here forever!! By which I mean, the forest has a fun trick to it. There are DOZENS of paths but only one correct one. If you go down the wrong one? You loop back to the start of that path. Characters could get lost in here for a good fun time of rage! It could also serve as a good hiding place for numbered once they've learned the correct path. Anyone without knowledge of it could get lost forever/beaten up by monsters. Having trouble with the cops, mafia, or evil step mother? Dump all in here!

The way to get out? The bush babies. They know where to go. The way to get them to lead you? Shoot fire/throw items at them. Plus, the cute little buggers sneaking out and getting into people's things could be fun. Imagine waking up one morning only to find some weird glowy eyes staring at you and then BAM bush baby flees out the window, how it even got in being a magical mystery!

Not to mention that the monsters can serve as good training for numbers. They respawn and have decent numbers so it'd make for a good fight. I can easily gather up more details/stats later on if the forest is selected so that characters could pick what to fight and all that. Nothing beats picking a fight with a bell pepper and possibly getting your butt kicked!
Edited 2014-07-30 05:02 (UTC)
alilyinthemoonslight: (Default)

[personal profile] alilyinthemoonslight 2014-07-31 06:13 am (UTC)(link)
Player: Ken
Character: Lily Tsukuyomi (Yuri Tsukikage) | Heartcatch Precure
Echo: The Precure Palace. Take your most atypical fantasy castle and... well, that's what it is. Surrounded by a moat with a long bridge leading up to it, the Precure Palace is unoccupied but filled inside with beautiful architecture, dozens of stain glassed windows, and so forth. There is a courtyard within which houses an ancient, mystical artifact called the Heartcatch Mirage (which is likely due for a separate echo, and is only any good to Precures, so one can disregard that for the purposes of this) and dozens of statues displaying every Precure that was ever deemed worthy to wield its power.

But as for why it would be cool? Simple: It's a freaking castle. One could easily hunker down and fortify themselves, so it can be a defensible stronghold for just about anything one could dream up.
guitar_case_vagabond: (Default)

Re: Echo proposals

[personal profile] guitar_case_vagabond 2014-07-31 08:28 am (UTC)(link)
Player: Nick
Character: Raye Satterfield | Kill la Kill
Echo: Honnouji Academy

Honnouji Academy is the school built by Satsuki Kiryuin to act as the fortress slash training ground to prepare her forces for the war against Life Fibers. I'd say it looks like a normal high school on the surface but while it does come with classrooms and athletic fields "fortress" is a much better description.

The Academy itself sits atop a mountain and consists of a massive courtyard surrounded by a huge intimidating wall with a single gate. Opposite that is the school building itself which includes the towering spire that houses the student council quarters. By whatever mechanism, the courtyard can change shape. Morphing into a huge athletics field/ampitheater and grow spires out of the ground like trees.

Why it would be awesome: BECAUSE WHO DOESN'T WANT A CRAZY DOOM FORTRESS?! Everybody wants a doom fortress! Fortress potential aside, depending on what comes with the location, Honnouji Academy has the potential to come equipped with fully-stocked Sewing Club facilities which could mean some ready made Goku Uniforms and raw Life Fibers that probably wouldn't end up being horribly abused by anyone.
seed_of_memory: (Default)

[personal profile] seed_of_memory 2014-07-31 08:46 am (UTC)(link)
Player: Razorsaw
Character: Fate Testarossa/Fuyuka Terasawa | Lyrical Nanoha

Echo: Long Arch is the base of Riot Force 6 in Magical Girl Lyrical Nanoha. In addition to advanced facilities that can be used to scan for various threats and develop/maintain magical or non-magical based technologies, it has a medical center, housing for its various members and staff, a cafeteria, and - most impressively, a training facility that can be summoned or removed at its leisure that can be used for combat training. Said facility also has reprogrammed dummy gadget drones that can be used as opponents. The building itself is fairly large, but not enormous, and it and its outside training facility are located by the waterside.

Why would it be cool? For one, it'd give people a potential place to stay, more than enough resources to work with, and a place for the numbered to test themselves and sharpen their skills.
siesinddasessen: (extreme winking)

Re: Echo proposals

[personal profile] siesinddasessen 2014-07-31 09:18 am (UTC)(link)
Player: Kira
Character: Ymir/Blaine Frost | Canon
Echo: Wall Sina - the smallest of the three walls that were built to protect the remainder of humanity from the titans. The walls are 60 metres high, neigh indestructible (though the outer cover is somewhat softer, roughly like average stone) and the only gates are four gates that lead into bailies, and then through another gate out of the bailey to the actual outside. On top of the walls, there are rails to move cannons. We're not sure how large it is, but it would probably have to be scaled down massively.

On the inside, the walls are made up of titans =D. That is why they are so durable, titans can harden themselves to become harder than even the sharpest blade. They'll wake up when exposed to sunlight. So if someone decided to destroy the walls and would cause substantial damage to the outer layers of the walls, well. We might then be confronted with a lot of running-around titans... Though we don't know what those titans would do as of yet. They might try to eat everyone, but they might also turn into normal people, or something else entirely. Maybe (most likely) some of the SNK characters in the game could control them, to a degree or completely. We just don't know.

Why this would be awesome: Because whatever place gets fortified like this would suddenly be a super safe place =D unless you come from the air and even then it'd be kind of iffy ...Also suddenly most major roads would be useless and there'd be a lot of shade, but hey, no upsides without downsides. Plus the baileys could come with lots of free housing, since they are densely settled to the point where they basically only exist of resident housing.


Character: Thorin/Thorir | Rivendell
Echo: "The Last Homely House East of the Sea" - A beautiful elven dwelling located in a beautiful valley with lots of water - the river at the bottom of the valley, but also fountains, springs, waterfalls... the architecture is lofty and airy, finely made (after all it was built by the most crafty elven race), there are living areas and offices and a library (with parchment scrolls, this is fantasy after all), banquet places, paintings and statues and forges, barns with tall, well-trained horses and probably some additional livestock and storage houses, an armoury and all over the place one can equip themselves to look ridiculous in finely fashioned dress and armour that will most likely be too large for them. The living spaces look like they're meant for fairly communal living, and also did I mention how much water there is in the valley?

Why this'd be awesome: It's surprisingly safe for a valley! It should be well hidden, which it probably won't be with modern satellite maps, but there are still only so many entrances and most of them are easily defended. Also it would give all the characters give ample opportunity to train their combat abilities, learn/train riding, learn swimming, live like hippies... And it's pretty and a great summer residence (though with the local climate of Rivendell, it has to also be fit for winter).
Edited 2014-07-31 09:18 (UTC)
mistakesmakeuswhoweare: (Laughing)

Option 2!

[personal profile] mistakesmakeuswhoweare 2014-07-31 02:10 pm (UTC)(link)
Sundermount!

This picturesque shoreline mountain just outside of Kirkwall is the largest in the Vinmark range. And it houses a number of fascinating features! Below it runs a cavern system, great for hiding out, stashing stuff, whatever. The topography makes it great for hiding all kinds of things, really, including encampments and ambushes, apostates on the lam, you name it!

It is mineral-rich as well, and the Bone Pit (a large mine that also happens to house a large dragon nest) is dug along one of its slopes.

It's also the site of an ancient battle, and especially near the summit, the Veil is thin, making it easy to summon demons or resurrect a Witch of the Wilds. The Dalish Elves hold a spiritual significance to it, and there's even a secret cavern guarded by one of their most fearsome protectors. And did we mention it's haunted? Because it totally is.

Picturesque scenery, valuable mineral and plant resources, secret caves, ghosts and ancient horrors! What's not to love?
Edited 2014-07-31 14:11 (UTC)
neopianangst: (pic#6850326)

try to sum up something in evangelion they said. it'll be fun they said.

[personal profile] neopianangst 2014-07-31 02:13 pm (UTC)(link)
Player: Gingey
Character: Shinji Ikari | Neon Genesis Evangelion
Echo: the Black Moon's Geofront/NERV Headquarters.

Bear with me, because we're dealing with Evangelion and therefor things are gonna get weird.

NERV HQ originally existed underneath Tokyo-3(and thus would reside underneath Locke City, presumably, if echoed back), a city built specifically to be ready to defend itself against the threat of angel attacks. The building was built within a huge dome underground referred to as a "Geofront," which is essentially the inside of an alien god's spaceship(the Black Moon) that crashed on Earth. For a better idea of how that works and its size, have this reference image. Inside of it there's an entire lake and forest full of trees and shit. Reference images of the inside of the Geofront: 1, 2.

The building for HQ sits towards the center of the Geofront, and the part of it that is "above ground" is shaped like a pyramid. Because the bottom of the Geofront is not perfectly flat and in fact has a deep trench within it, part of NERV's base appears to be "underground" while still being within the Black Moon. Image reference here. NERV HQ has two main areas: Central Dogma and Terminal Dogma. Everyone at NERV has access to Central Dogma, whereas access to Terminal Dogma is very restricted.

Central Dogma is where the Evangelion units are kept, usually under heavy restraints to keep them from moving on their own when not in use since they are alive. The main area they're kept in is usually flooded with a pink substance called bakelite, which is drained when they're being launched and pumped back in when they return. People are often shown riding small boats across the bakelite. Some references: Unit 01's arm in restraints and the area the pilot boards the Eva from. There are also multiple rooms for conducting tests with the Evas, which can be flooded with bakelite if needed to get the Eva under control.

The Evas are launched from a large elevator which can take many paths to the surface of Tokyo-3. Technical support comes from a multi-level command room, which features a large hologram display. At the bottom of the command room is the Magi supercomputer, which will reveal that there are literally brains in it if anyone pokes around in it. There are also various offices, changing rooms for the pilots, a much-used med bay, and even public baths in Central Dogma. Someone was also nice enough to put vending machines in the hallways like this place is legit and not home to a shady organization secretly trying to orchestrate the apocalypse and merge all of humanity's souls together.

Terminal Dogma is where most of NERV's secrets are hidden, hence the small number of people granted access to it. It consists of the lowest levels of NERV, and on the way down to it the wall of the Black Moon itself is visible. Within Terminal Dogma, you can find this unsettling "bedroom", where Rei Ayanami was raised. Elsewhere in Terminal Dogma is the Dummy Plug Plant, where the technology for a system that provides an artificial pilot for the Evas is found, as well as a tank full of soulless extra Rei Ayanami bodies(NSFW reference image). The Reis are used both for the artificial pilot system and as spare bodies for Rei's soul to be transferred into if anything happens to her. They are not really people on their own without a soul, and thus do little more than smile, stare at anyone who walks into the room, and occasionally giggle creepily.

But that's not all! The Evangelions the kids pilot are all cyborg clones of aliens created by NERV, but they were hardly the first ones. There is, in fact, a giant freaky dumping ground for the remains of failed Evangelions(1, 2). There's also this room that I don't think anyone fully understands, which looks cool and leads to another room where NERV has a giant crucified alien god. Lilith is the alien god who originally crashed the Black Moon into the Earth, but because their soul has been removed and forced into a cloned human body(Rei Ayanami), they cannot do anything but hang there and perpetually bleed. Somehow managing to have a never-ending supply of orange blood known as LCL, there's a giant pool of the stuff beneath them, which is extremely useful as it is what lets pilots mentally synch with their Evas(that's right, they literally force children to be submerged in alien deity blood on a regular basis). As such, this room is misleadingly referred to as the "LCL Production Plant."

Why it'd be great:

The Geofront the Headquarters resides in is its own self-contained ecosystem that players could use for plenty of stuff. There's even a lake who doesn't want an underground lake. Within HQ itself is a ton of really neat things, all kinds of scientific equipment and weird horrifying things that are likely to really freak out anyone who happens to stumble upon them--a giant aquarium full of soulless giggling naked girls, a supercomputer made of brains, a graveyard full of giant monster skeletons, and, as another player put it on plurk, "Stay Puft Marshmallow Christ." A lot of fun could be had with all of the "what the fuck" factor alone.

It'd also serve as a really great base of operations for at least the mecha characters, though I'm sure others could find it very useful for stashing large echoes and their upkeep as well due to its size(even if it does have to be downsized) and all of the technology that comes with it. People could probably live down there if they really felt the need. And from a selfish perspective as the mun of an Eva pilot, it'd make the operation of the Evangelion units in game a lot less of a problem since they're ridiculously high maintenance.

NERV HQ is so packed with stuff that I think there's a lot of potential to have it be useful and interesting to a wide variety to characters in-game rather than just the ones its most obviously suited towards(being built to be a base of operations for "giant robot" pilots and all...but seriously even in the context of that it's cool. How cool would it be to have giant robots shoot up from underground and fight monsters). Or. Well. If you want the opposite of useful...there are some potentially disturbing/confusing things about this place for your needs.

Also this would never be IC knowledge but I mean. It's connected to alien gods tasked with reincarnating dead members of their species as new lifeforms. How appropriate, right.
Edited 2014-07-31 14:26 (UTC)

Page 2 of 2