Save the Earth Mods (
theearth) wrote in
saveyourselves2014-07-23 12:11 am
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If you can't go home, let home come to you!
Suggestions are closed.
In the context of an upcoming plot event, there will be a wonderful, unique chance for wonderful, unique echoes! Echoes so wonderful and unique indeed that we can only have a small amount of them, which brings us to the following: Between today and the 31st (7:00pm GMT), you will be able to submit what you would like your character(s) to pulse back; and then until the 5th, everyone will get to vote on which four of those proposed pulses shall become reality. The mods will pick between one and four additional ones of those proposals to round the whole thing off a bit, and then they will take effect over the course of a few weeks.
Now what kind of echoes are we talking about?
- HUGE ONES. More specifically: Buildings, forests, (parts of) mountains, and whatever else is immobile and large. Rules about the size of echoes are obviously suspended in this case, but we'll reserve the option to downsize things in one way or the other to make them workable.
- The echoes in question should carry some significance for the character who echoes them, but in this instance the degree of importance to the character is irrelevant: Living near/in the place or it having a moderately important position in one's life is enough. For example: Any Attack on Titan character could echo Wall Sina, any The Hobbit dwarf could echo the Lonely Mountain, any Pokemon character could echo a Pokecenter and any student of Hogwarts could echo any part of the school grounds.
- The echoes will be plot echoes and thus won't need a trigger; they will be available to characters in both Vegas and Locke.
- Please keep it to a maximum of two echo suggestions per character. In the end, a maximum of one echo per player will be granted (in case more than one echo of a player end up in the top four, the highest ranking one will be implemented).
Please peruse the form below:
Suggestions so far:
Batman: The Brave and the Bold | Hall of Justice
Bleach | Senkaimon
Danny Phantom | The Ghost Zone
Death Note | Wammy's House
Dokidoki Precure | Yotsuba Compound
Dragon Age | The Blooming Rose
Eternal Darkness | The Oublié Cathedral Old Tower & the catacombs
Generator Rex | Abysus
Golden Sun | Venus Lighthouse
Hatoful Boyfriend | St. Pigeonation's Academy
Heartcatch Precure | The Precure Palace
Hetalia | Suomenlinna
Kamen Rider W | The Narumi Detective agency slash billiard hall
Middle Earth | The Halls of the Woodland Realm
Middle Earth | Caras Galadhon, the Elven city in Lothlórien.
Middle Earth | The Lonely Mountain/Erebor
MS Gundam 00 | Orbital Elevator
Pandora Hearts | The Abyss
Tales of Symphonia | Torent Forest
Touhou Project | Scarlet Devil Mansion
In the context of an upcoming plot event, there will be a wonderful, unique chance for wonderful, unique echoes! Echoes so wonderful and unique indeed that we can only have a small amount of them, which brings us to the following: Between today and the 31st (7:00pm GMT), you will be able to submit what you would like your character(s) to pulse back; and then until the 5th, everyone will get to vote on which four of those proposed pulses shall become reality. The mods will pick between one and four additional ones of those proposals to round the whole thing off a bit, and then they will take effect over the course of a few weeks.
Now what kind of echoes are we talking about?
- HUGE ONES. More specifically: Buildings, forests, (parts of) mountains, and whatever else is immobile and large. Rules about the size of echoes are obviously suspended in this case, but we'll reserve the option to downsize things in one way or the other to make them workable.
- The echoes in question should carry some significance for the character who echoes them, but in this instance the degree of importance to the character is irrelevant: Living near/in the place or it having a moderately important position in one's life is enough. For example: Any Attack on Titan character could echo Wall Sina, any The Hobbit dwarf could echo the Lonely Mountain, any Pokemon character could echo a Pokecenter and any student of Hogwarts could echo any part of the school grounds.
- The echoes will be plot echoes and thus won't need a trigger; they will be available to characters in both Vegas and Locke.
- Please keep it to a maximum of two echo suggestions per character. In the end, a maximum of one echo per player will be granted (in case more than one echo of a player end up in the top four, the highest ranking one will be implemented).
Please peruse the form below:
Suggestions so far:
Batman: The Brave and the Bold | Hall of Justice
Bleach | Senkaimon
Danny Phantom | The Ghost Zone
Death Note | Wammy's House
Dokidoki Precure | Yotsuba Compound
Dragon Age | The Blooming Rose
Eternal Darkness | The Oublié Cathedral Old Tower & the catacombs
Generator Rex | Abysus
Golden Sun | Venus Lighthouse
Hatoful Boyfriend | St. Pigeonation's Academy
Heartcatch Precure | The Precure Palace
Hetalia | Suomenlinna
Kamen Rider W | The Narumi Detective agency slash billiard hall
Middle Earth | The Halls of the Woodland Realm
Middle Earth | Caras Galadhon, the Elven city in Lothlórien.
Middle Earth | The Lonely Mountain/Erebor
MS Gundam 00 | Orbital Elevator
Pandora Hearts | The Abyss
Tales of Symphonia | Torent Forest
Touhou Project | Scarlet Devil Mansion
Questions
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Re: Questions
I'm thinking specifically of Nations here, but I'm sure it applies to other characters. Would Åsa be able to echo, as an example, something like Helsinki cathedral which already exists in the game world, although not in either city.
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Re: Questions
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Re: Questions
Suppose I'm playing Harry Potter, and my suggestion of Gringott's Bank gets selected. When the bank shows up, would Harry be ineligible to get recurrence Echoes triggered solely by its presence? Alternately, should I indicate in my proposal what sort of Echoes I'd expect it to be likely to prompt in him?
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"- Please keep it to a maximum of two echo suggestions per character. In the end, a maximum of one echo per player will be granted"
Does that mean for an example, can I put two options for Liam/Legolas here, such as Mirkwood AND Dale?
I only see people putting in one, so I want to make sure.
Question 2:
In addition; in the event that you have a castmate with shared places of importance, are you allowed to repeat the request or must you pick something different?
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Re: Questions
Also, should that be workable, there are technically two "paths" through the Senkaimon. One takes people through a dangerous path called the Dangai (an intermediary pathway), and one that is quick and easy (basically just a room to pass through). The quick and easy way would necessitate a later Creature Echo on Toushirou's part before any character -- including himself -- could use it, but I suppose the question here is whether having both paths would be within the limits of the Echo, or whether they'd count as two separate places and therefore only one would be eligible.
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Echo proposals
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Character: Xerxes Break | Pandora Hearts
Echo: THE ABYSS
The Abyss is an Alice in Wonderland-themed nightmare dimension that is full of gigantic horrible creatures called Chains which like to eat humans. They take the form of deformed people, animals, or things. They can be kinda cute or really ....uhhhhhh. The Abyss itself exists as a parallel dimension which connects to all points of space and time. You can access it via one of four gates or via cracks in reality.
Why it would be awesome: Characters can wander through a gate out of curiosity, or fall in through a chink in reality. Then - RUN FROM MONSTERS! Getting out is a trick, because you either have to find the gate again (not easy) or persuade a monster (Chain) to help you out. Chains are generally only willing to do that if you FORM A CONTRACT WITH THEM which means they give you access to their magic powers TM in exchange for being fed lots of humans
and your soul. If you stay too long in the Abyss you become a Chain yourself.Chains like to try to sneak out of the Abyss via cracks in reality, although they can't exist outside of the Abyss for very long. So CHAINS IN VEGAS could be a thing, at least temporarily. Or anywhere in the world, really, because....
THE ABYSS CONNECTS TO ALL POINTS IN SPACE AND TIME. Which means time travel shenanigans can happen, if you want to get really fancy. It could also exist as an instant travel conduit between Vegas and NJ, for instance, for characters clever/talented enough to negotiate the Abyss.
Obviously the mods will likely want to limit this in a whole variety of ways, but those are the possibilities, at least.
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Character: Anthony | Eternal Darkness
Echo: The Oublié Cathedral Old Tower - a chapel with two levels anyone was meant to see. To the left of the entrance of the main floor is a small meeting room which would be effectively a hundred percent empty when the chapel was Echoed, if it will be Echoed. In the front would be an empty coffin, optionally containing a corpse in a robe with its ribcage blasted open from the inside.
Also on the left directly from the entrance is a set of stairs leading to a study occupied by three desks and three bookshelves, full, lined with books, extremely dusty, in medieval Latin, and religious in content.
Moving one of the books on the middle shelf would cause the right one on the slide to open the way to a ladder leading below the main level to a couple levels of catacombs, stalked by skeletons and mummies. Also lumbering about someplace is a Horror - as well as dog-sized Trappers, the latter of which can canonically teleport living creatures to an escapable side-dimension with a "sting". Since that dimension hasn't been Echoed into existence, they wouldn't do anything but make agitated chirping sounds, flash green, and attempt to sting anyone making too much noise and/or stepping on one.
The catacombs would lead back through several torch-lined rooms decorated here 'n there with a spooky occult sensibility (there's a gargoylish baptismal font that appears to generate what may or may not just be badly tainted water), down another flight of stairs, and eventually, through a study full of mostly literally unreadable eldritch texts with a pressure plate panel in the back leading to a dead end at a small room with a candle-lined shrine of dubious nature. Also sitting here and there one'd be able to pick up one of three stone tablets
Prolonged exposure to and/or eye contact with the skeletons, mummies, or Horror will stress anyone going down into the catacombs to the point of vividly hallucinating (audiovisually and otherwise). How much they can take and how bad it'll get all depends on individual nerve and/or stability - but de-stressing (there's a character in canon who can boost his sanity at will by taking a swig from a flask) and/or finishing monsters off when they're downed relieves it some! The skeletons are weak; the mummies are somewhat stronger; the Horror's tough but can be brought down by sufficiently damaging all three of its eyes - if you can get close enough to do so, as it has wide reach with those claws and can channel corrosive sorta-energy bolts across the floor at targets, which also damage sanity. Cutting the head off a skeleton will both keep it from coming after you; a cutting any limbs off a mummy will leave a "ghost-limb" in its place, meaning one could cut off an arm and still be scratched or cut off a head and still be seen.
Mind you, it's logical to assume the effect of coming face to face with what are technically eldritch creatures from beyond the veil sticks with an entity from this plane we all know 'n love, and so it isn't a stretch to assume that even after the monsters are all wiped out, anyone who crossed paths with one will be prone to episodes of losing touch with reality under downright dire stress. If anyone wishes to assume so and/or play with it, that'd be optional but certainly up to them. 8|b
Why it would be great: Come, now, not everything an Echo can bring on has got to be completely convenient!
The catacombs would make a decent out-of-the-way base in their own right, and a secure one (maybe you've heard of that mythical place called the Couuurt of Miracles), given that they've got a good number of chambers and amount of space and only one small not-explicitly-obvious entrance, but they would be far from a packaged-and-ready-to-use one! If a small bit of exploration/messing with characters/let's-pretend-to-be-Lovecraft-protagonists wouldn't be the opposite of anyone's idea of an enjoyable time, it'd be just a bit extra to play with. And it'd still have some "flavor" when and if it's cleared out by virtue of its content and decor. In fact, it needn't even be cleared out entirely - without the Trapper Dimension, the Trappers are completely harmless.
The chapel itself, meanwhile, is a plain old reasonably nice chapel, not taking the catacombs into account.
The legitimate books might just be worth money if nothing else, as well, if anything could prove or vouch for authenticity, and as for the assorted eldritch texts and what-have-yous, again, they'd add a bit of flavor, and possibly be something to further fool around with and wring something out of with a bit of brainstorming.
I'd be delighted to elaborate on or attempt to explain anything - or to brainstorm things as was stated, if it's chosen!
Re: Echo proposals
Character: Lazarus "L" Lawliet | Death Note
Echo:
Wammy's House is an orphanage/boarding school located in the Death Note universe's Winchester, England. Founded by Quillish Wammy, its purpose is to raise young geniuses, as well as cultivate gifted superdetectives. It's basically an Xavier's School for Gifted Batmen.
Why it would be Awesome: The gated historic mansion blends the old with the new; decorated with an appreciation for Victorian aesthetics but outfitted with the best technology 2004 had to offer in terms of computers, lab equipment, classrooms, and a beautiful library, the House is both an opulent place to live and an incredible place to learn. With those high gates and that high security, it's built with shielding vulnerable young tenants in mind, and would be ideal as both a home base for a resistance group and a fortress in case current Numbered hangouts aren't able to withstand the prejudice of the masses... for awhile, anyway.
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Character: Julien/Yuuya | Hatoful Boyfriend
Echo: St. Pigeonation's Academy
By the pigeon, of the pigeon, and for the pigeon. It's a gated, well-appointed Japanese high school with multiple buildings on a campus. The campus includes trees, a track surrounded by bleachers, an incinerator, and an open area suitable for festivals or sacrificial bonfires. Here is a map of the main academic building; attached to it is a building for the gym and pool. A nearby building has the cafeteria, and there is an abandoned hall that's been sealed off.
Inside the main building there is a library, light airy classrooms and hallways, a well-stocked infirmary, chemistry room, council room, a second floor patio, music room, and others including a radio broadcast room. The roof is accessible.
It has its secrets. Underground there is a medical center/laboratory that has been used to work towards the extermination of humankind. A great iron dome can be activated to seal the whole thing off from the outside world.
Why it would be great:
At a glance this location seems pretty innocuous. It's just a Japanese school! Going through it you quickly realize it's not built quite according to human standards. There's a great emphasis on windows and good lighting and the main hallways are wide and high-ceilinged, but non-main doors are wide and low. On the stairs the steps are plentiful and shallow. Plenty of rooms not made for a lot of traffic are made for beings half the height of humans. The chairs look normal enough but are made so even heavy birds can perch on the backs. Supplies are not made for humans.
Then there's the fact that this is a school established in 2180. Technology is far beyond the present day, as indicated by the computers, medicines, and some of the contents of the library. This is a school from a world where humans are a fading race and uplifted birds have taken over. There are also signs that someone has been murdering students.
Explore long enough and you might find the underground facility. It includes a burned room where people can be trapped and gassed. Here humans were taken and killed during virus research, and drugs were created to enhance avian strength. The basically impermeable iron dome can also be activated and shut and won't open again for twelve hours, all part of a really nasty plan.
Re: Echo proposals
Character: Felix | Golden Sun
Echo: Venus Lighthouse. Think of a lightouse, but more... venus. Nah, I kid. It's a cylindrical tower, probably no more than ten stories high, flared at the base. At the top it splits into three parallel structures: the central aerie (which contains the beacon) and its two flanking elevators, which are primarily used for descent. (Have a couple of pictures, because I'm not confident in my ability to describe.)
Within, the lighthouse is a video game dungeon, which means monsters (that may or may not be there, depending on how this gets implemented; if they're there, most of them are somewhat, though not hugely, more powerful than the Wise Snake's scales) and puzzles, most of them involving moving flows of sand and/or pushable blocks. Entry is actually somewhat complicated; the front door is mostly an exit, although the "lock" for the actual entrance is there. The proper entrance is through a long tunnel that leads to the basement, and I think I'll leave it at that for now because this description is going to be long anyway.
The thing about Venus Lighthouse is that it's a source (arguably almost the source) of earth magic. If your character's powers are based in the element of earth, those powers will be easier to use and quicker to recover while your character's in the lighthouse. Additionally, if the lighthouse is lit (see below), it will spread earth energy all over the place. In canon this mostly manifests in the form of earthquakes that tear a peninsula off of its continent and awaken a sleeping sea god, but I have extensive headcanon involving other ways it could work.
Lighting the Lighthouse is... complicated. If it shows up lit, fine, it'll stay that way; if not, I'd need at least one canonmate to change that, because I'd have to bend quite a lot of plausibility to get the requisite item for Fred. (Said item is an earth-aligned gem that, according to lore, holds incredible power; a character in a position to know claims that someone who holds just one of the four could conquer the world. Felix is not known to have ever touched it, although he did hold two of the others and traveled with someone who carried the earth one.) As well, when the lighthouse becomes lit its earth energy surges dangerously.
If you want further explanation of any aspect, please say so; I could probably talk about this for pages, but I doubt most of you want to read all of those pages.
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Character: Winter Adamas | Rikka Hishikawa | Dokidoki Precure
Echo: Yotsuba Compound
One of Rikka's two best friends, Alice Yotsuba (Cure Rosetta, their yellow, but that's for another day), is very, very rich. The Yotsuba Group controls quite a lot of property, and wields quite a bit of power. Among the Group's holdings are a kilometer-tall radio tower, a television station, apparently something resembling Apple... the list goes on. The family lives not far from the corner where Mana and Rikka live, in a huge mansion at the center of a large gated complex. There's plenty of greenery, and a clearing not far from the house where Alice frequently sets up tea parties for herself and her closest friends, a group that eventually numbers six. It's a really big mansion, with plenty of art and decorations inside, as well as quite a bit of technology and security. Cameras everywhere, steel shutters on every window, a bodyguard team that will be regretfully absent... and quite a bit of technological capability in the basement. Fanon nicknames Alice as "Cure Batman", and it's no surprise. There's a lot of stuff in here, and her butler has fashioned a wide variety of gadgets for her use. All of them come from here. What can only be called an audience room features a projector, a quality sound system, and various ways to move objects in; the actual meeting room is a proper boardroom with seating for a couple dozen at least.
One of the reasons Alice's mansion is appealing is that it has a lot of space; it could serve as a hideout or even stronghold for the reincarnates, and it's easily defensible, particularly if someone bothers to find the security room. There's also plenty of capacity for technology, and plans for a few gadgets near to hand; if the need ever came up (mostly for events), there are some useful plot-relevant items that could be crafted. There are also hidden passages everywhere, and a veritable arsenal of equipment (which could be taken away at will), including at least one limo, at least one helicopter, and a jet plane capable of atmospheric entry and exit.
It also provides a nice, relatively neutral place to hold meetings and the like - the lawn is big enough that you could run a large event with all of the reincarnates and not have to worry about space, let alone the house.
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Character: Lucas Evans/Philip | Kamen Rider W
Echo: The Narumi Detective agency slash billiard hall. The first floor is the billiard hall, and around the back is a detective agency with a kitchen, a sitting area, a small bed, and a bunch of dork books. There is also a secret hangar with lots of whiteboards, a cot, and a giant weird conveyance called the Revolgarry (existence of Revolgarry negotiable)
Why it would be awesome: The billiard hall could be a pretty classy hangout to ruin with dorknerds and tryhards. The agency itself is kind of a place for people with nowhere else to go, with cots and couches and coffee and the like. Also other things that don't start with c. The agency could be a meeting place for numbered folks as well.
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Character: Toushirou Hitsugaya | Bleach
Echo: A Senkaimon.
Why it would be great: In Toushirou's old life, the Senkaimon was a way to travel between Soul Society and the Living World, but it would be tweaked here to be a way to travel between Echo barriers. A subsequent Echo would allow him to make permanent two-way gates under certain circumstances (I'd probably use his recurrence one for this). Later on, there would be a quick and easy way to get through here, but that's a different Echo, so at first this would require traveling through the Dangai which ain't the safest thing. A wrong step could get you stuck, and watch out for the "street sweeper" that shows up in there once a week!
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Character: Tieria Erde | MS Gundam 00
Echo: Orbital Elevator
As the name suggest, it's a vertical elevator into space, primarily used to transport material to and from space. It's a megastructure build to function in combined capacity of an orbital elevator and a solar power satellite capable of generating and transporting solar energy as power source to the entire planet in Gundam 00's world. The existence of these orbital elevator are paramount to the livelihood of millions of people due to their reliance on solar power (every other power sources has been outlawed). It's also a destination for space tourism where you can view the earth from space.
The structure of the orbital elevator is compromised of 2 geostationary rings:-
Low Orbit Station - consisting of commercial & residential areas as well as the tourism center. This is also where the civilian linear trains stop. Gravity block is enforced in this area.
High Orbit Station - this is where the military base is located, along with a personnel station, mission control room and Mobile Suits hangar.
An orbiting satellite station build into the elevator functions as the military operations HQ for defensive purposes and general maintenance.
Last but not least, there are linear trains that run up to both Low (civilian) and High Orbit Station (military) with cargo capacity.
Here's the base of the orbital elevator for size comparison.
Why it would be awesome:
1. Infinite solar power to tap for robot maintenance and everything that needs power usage.
2. Mobile Suits hangar + facility for the Gundams and everything robotic.
3. Space tourism! Linear trains into space!
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Character: Liam / Legolas | Middle Earth
Echo Option 1: The Halls of the Woodland Realm
This is where Legolas grew up as a prince and lived most of his (super long) life. These halls were carved into the mountain into lofty caves with natural light and air. The color scheme is brown, dark greens, and amber.
Why it's awesome:
Now you too can sit on the Elvenking's throne looking sassy. THERE IS ALSO WINE. Much strong Dorwinion wine for the drinking.
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Echo Option 2: Caras Galadhon, the Elven city in Lothlórien.
The city is built among the Mallorn-trees, which originally come from Tol Eressëa so they are very special and beautiful. Legolas was captivated by them, as one of his favorite things are trees. When Legolas was here, it was the last time the full Fellowship of the Ring could find peace together and just hang out without worrying about being chased down by Orcs or other dangers. It is also very important to him because it is where his friendship with Gimli first started to form.
Why it's awesome:
It is so pretty don't you want to live in a tree like this?
Re: Echo proposals
Character: Killian Ryan/Kíli | The Hobbit
Echo: The Lonely Mountain/Erebor! Last of the Great Dwarf Kingdoms of Middle-earth and the whole point to the quest.
So other than the fact that it is a giant mountain which is totally amazing for protection on its own, it has a Dwarven Kingdom inside it. Huge forges, amazing statues, plenty of space to hide and stay if someone needs it. It could also come with the literal ocean's worth of gold, gems, and other precious metals that in Middle-earth was Smaug's bed but that's optional since I am pretty sure that would utterly destroy the economy. But seriously, we need protection from mobs, cults, and aliens? This thing has withstood a dragon.
The mods could decide if it's post-Smaug, which means the front gate is sealed and kinda destroyed and there'd be a lot of repairs to do and no way in except the side door which would require a map, a key, and knowing what the heck Durin's Day is, or it could be just pre-Smaug, which has everything more or less shiny and clean and intact. Or some mix of the two, either way!
Re: Echo proposals
Character: Åsa/Finland | Hetalia
Echo: Suomenlinna - an island fortress by Helsinki.
Made up of eight islands connected by bridges, it was founded in 1748 when Finland still belonged to Sweden. However, in 1808 it was ceded to Russia, pathing the way for 100 years of Russian occupation, before Finland declared independence in 1917. It's seen battle a few times, and during the Finnish civil war held a prisoner of war camp. These days it's one of the biggest tourist attractions in Finland and a UNESCO World Heritage site, as well as offering some residential properties.
While it's not big and flashy, and doesn't feature any other-worldy attributes, it is beautiful, and it would give those characters who've never left America the chance to see a bit of something from almost the other side of the world (and a world heritage site at that!) And assuming that things happen soonish, it's also the perfect place for a summer picnic!
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Character: Aquaman | Batman: The Brave and the Bold
Echo: The Hall of Justice. Basically, it's your quintessential superhero base, albeit one that's done up in a nice, accessible official-looking manner.
Parts of the Hall of Justice were open to the public for tours, and part of it is a museum devoted to superheroes. Other parts of it are ideally suited to fighting crime; there's a sophisticated (and impressively oversized) crime-fighting super-computer with an extensive database, a simulation room for training (if anyone wants wacky hologram training funtimes), underground chambers for the storage of various super-vehicles, and trophy rooms that are closed off to the public but contain interesting artifacts from the League's many adventures. It's basically a clubhouse for a big group of superheroes that knows it needs to maintain strong ties with the public. It can also serve as a place for people with no other place to stay to hang out; the Hall is equipped with living quarters. Parts of the building are heavily fortified in the case that anything bad happens; it's just part of the planning when you're dealing with all sorts of supervillains who know where you live.
In the right place now.
Character: Remilia Scarlet (Emilia Stacojiu) | Touhou Project
Echo: Scarlet Devil Mansion. It's a big old mansion with a clock tower that Emilia's past self owned. It's a sort of reddish-brown with red windows, though there are only a few given the owner is a vampire, many rooms don't even have windows. The clock tower only goes off at night, so that will need to be sorted out by Emilia.
In canon, it's larger on the inside than the ouside due to Sakuya's powers, but for the game I think it'd be better if it was the same size inside and out.
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Re: Echo proposals
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Re: Echo proposals
try to sum up something in evangelion they said. it'll be fun they said.
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Character: Isabela | Dragon Age
Echo: The Blooming Rose. This charming two-story stone edifice can be found in Kirkwall's Hightown, where the rich and powerful live and play, but there are all kinds who visit the Rose for work or pleasure. It's one of those places where people come... then go.
All right, all right. It's a brothel. And thereby would offer services no other location does! Also, it's a very nice brothel with stonework, marble decor, plush furnishings. Most of the beds have velvet canopies--much for comfortable than finding some back alley for a lady of the night to ply her trade in. Not to mention the charming companionship. The canon proprietor won't even give you the time of day unless you can prove you can afford it. And you can pay in advance, up to a full year's worth of services, if you choose.
But aside from that, the Blooming Rose makes an excellent gathering place. The spacious main room has numerous tables and a bar for socializing, plus many reception areas on the main floor (some with fireplaces), and plenty of storage. Even if not providing its usual services, it could be converted to a hotel, a meeting place, a homeless shelter or a space for parties and other entertainments. The possibilities are endless!
Option 2!
This picturesque shoreline mountain just outside of Kirkwall is the largest in the Vinmark range. And it houses a number of fascinating features! Below it runs a cavern system, great for hiding out, stashing stuff, whatever. The topography makes it great for hiding all kinds of things, really, including encampments and ambushes, apostates on the lam, you name it!
It is mineral-rich as well, and the Bone Pit (a large mine that also happens to house a large dragon nest) is dug along one of its slopes.
It's also the site of an ancient battle, and especially near the summit, the Veil is thin, making it easy to summon demons or resurrect a Witch of the Wilds. The Dalish Elves hold a spiritual significance to it, and there's even a secret cavern guarded by one of their most fearsome protectors. And did we mention it's haunted? Because it totally is.
Picturesque scenery, valuable mineral and plant resources, secret caves, ghosts and ancient horrors! What's not to love?
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Character: Cesar Sanches-Ortiz (Caesar Salazar) | Generator Rex
Echo: Abysus! This is the place in Cesar's canon where all that world-ending science happens. If we take it from preseries, then it looks like this, and it's basically a castle with offices and labs and reactors inside. If we take it during-series, then this is after one of the big bads has moved in and half the upper floors are all in ruin. The basements are protected by nanite zombies, and any labs that are intact look like everyone inside jumped up from whatever they were working on and raced out without looking back.