theearth: (Default)
Save the Earth Mods ([personal profile] theearth) wrote in [community profile] saveyourselves2014-07-23 12:11 am
Entry tags:

If you can't go home, let home come to you!

Suggestions are closed.

In the context of an upcoming plot event, there will be a wonderful, unique chance for wonderful, unique echoes! Echoes so wonderful and unique indeed that we can only have a small amount of them, which brings us to the following: Between today and the 31st (7:00pm GMT), you will be able to submit what you would like your character(s) to pulse back; and then until the 5th, everyone will get to vote on which four of those proposed pulses shall become reality. The mods will pick between one and four additional ones of those proposals to round the whole thing off a bit, and then they will take effect over the course of a few weeks.

Now what kind of echoes are we talking about?
- HUGE ONES. More specifically: Buildings, forests, (parts of) mountains, and whatever else is immobile and large. Rules about the size of echoes are obviously suspended in this case, but we'll reserve the option to downsize things in one way or the other to make them workable.
- The echoes in question should carry some significance for the character who echoes them, but in this instance the degree of importance to the character is irrelevant: Living near/in the place or it having a moderately important position in one's life is enough. For example: Any Attack on Titan character could echo Wall Sina, any The Hobbit dwarf could echo the Lonely Mountain, any Pokemon character could echo a Pokecenter and any student of Hogwarts could echo any part of the school grounds.
- The echoes will be plot echoes and thus won't need a trigger; they will be available to characters in both Vegas and Locke.
- Please keep it to a maximum of two echo suggestions per character. In the end, a maximum of one echo per player will be granted (in case more than one echo of a player end up in the top four, the highest ranking one will be implemented).

Please peruse the form below:



Suggestions so far:
Batman: The Brave and the Bold | Hall of Justice
Bleach | Senkaimon
Danny Phantom | The Ghost Zone
Death Note | Wammy's House
Dokidoki Precure | Yotsuba Compound
Dragon Age | The Blooming Rose
Eternal Darkness | The Oublié Cathedral Old Tower & the catacombs
Generator Rex | Abysus
Golden Sun | Venus Lighthouse
Hatoful Boyfriend | St. Pigeonation's Academy
Heartcatch Precure | The Precure Palace
Hetalia | Suomenlinna
Kamen Rider W | The Narumi Detective agency slash billiard hall
Middle Earth | The Halls of the Woodland Realm
Middle Earth | Caras Galadhon, the Elven city in Lothlórien.
Middle Earth | The Lonely Mountain/Erebor
MS Gundam 00 | Orbital Elevator
Pandora Hearts | The Abyss
Tales of Symphonia | Torent Forest
Touhou Project | Scarlet Devil Mansion

[personal profile] scramasax 2014-07-22 10:41 pm (UTC)(link)
Would an Echoed location need to come with only land features/furniture/etc., or would an Echoed location come with, say, animals or other non-sentient/non-appable creatures or evidence thereof? For example, a video game character Echoing a dungeon with low-level monsters confined to it and/or the charred corpses of adventurers?
purestambition: (018)

[personal profile] purestambition 2014-07-22 10:51 pm (UTC)(link)
What are the upper limits we'd be looking at here? Structure sizes? What about things within any given building/castle/mountain/etc?
thebalrogslayer: (Default)

Re: Questions

[personal profile] thebalrogslayer 2014-07-22 11:16 pm (UTC)(link)
What about characters that come from versions of the real world?

I'm thinking specifically of Nations here, but I'm sure it applies to other characters. Would Åsa be able to echo, as an example, something like Helsinki cathedral which already exists in the game world, although not in either city.
youngestone: (Default)

Re: Questions

[personal profile] youngestone 2014-07-22 11:22 pm (UTC)(link)
Do we have to have a canon appearance for it? Like we don't know what Ered Luin looks like, but it's important to the Hobbit Dwarves, etc
vaimo: (Default)

[personal profile] vaimo 2014-07-22 11:31 pm (UTC)(link)
Awesome, thank you!
squicksilver: any card! (pick a card!)

[personal profile] squicksilver 2014-07-22 11:50 pm (UTC)(link)
Player: Beren
Character: Xerxes Break | Pandora Hearts
Echo: THE ABYSS

The Abyss is an Alice in Wonderland-themed nightmare dimension that is full of gigantic horrible creatures called Chains which like to eat humans. They take the form of deformed people, animals, or things. They can be kinda cute or really ....uhhhhhh. The Abyss itself exists as a parallel dimension which connects to all points of space and time. You can access it via one of four gates or via cracks in reality.

Why it would be awesome: Characters can wander through a gate out of curiosity, or fall in through a chink in reality. Then - RUN FROM MONSTERS! Getting out is a trick, because you either have to find the gate again (not easy) or persuade a monster (Chain) to help you out. Chains are generally only willing to do that if you FORM A CONTRACT WITH THEM which means they give you access to their magic powers TM in exchange for being fed lots of humans and your soul. If you stay too long in the Abyss you become a Chain yourself.

Chains like to try to sneak out of the Abyss via cracks in reality, although they can't exist outside of the Abyss for very long. So CHAINS IN VEGAS could be a thing, at least temporarily. Or anywhere in the world, really, because....

THE ABYSS CONNECTS TO ALL POINTS IN SPACE AND TIME. Which means time travel shenanigans can happen, if you want to get really fancy. It could also exist as an instant travel conduit between Vegas and NJ, for instance, for characters clever/talented enough to negotiate the Abyss.

Obviously the mods will likely want to limit this in a whole variety of ways, but those are the possibilities, at least.
seriallylucky: (Default)

Re: Questions

[personal profile] seriallylucky 2014-07-22 11:54 pm (UTC)(link)
I'm a little confused on how this works, which is possibly expected. In particular, what about recurrence Echoes?

Suppose I'm playing Harry Potter, and my suggestion of Gringott's Bank gets selected. When the bank shows up, would Harry be ineligible to get recurrence Echoes triggered solely by its presence? Alternately, should I indicate in my proposal what sort of Echoes I'd expect it to be likely to prompt in him?

[personal profile] scramasax 2014-07-23 12:01 am (UTC)(link)
Player: Blue
Character: Anthony | Eternal Darkness
Echo: The Oublié Cathedral Old Tower - a chapel with two levels anyone was meant to see. To the left of the entrance of the main floor is a small meeting room which would be effectively a hundred percent empty when the chapel was Echoed, if it will be Echoed. In the front would be an empty coffin, optionally containing a corpse in a robe with its ribcage blasted open from the inside.

Also on the left directly from the entrance is a set of stairs leading to a study occupied by three desks and three bookshelves, full, lined with books, extremely dusty, in medieval Latin, and religious in content.

Moving one of the books on the middle shelf would cause the right one on the slide to open the way to a ladder leading below the main level to a couple levels of catacombs, stalked by skeletons and mummies. Also lumbering about someplace is a Horror - as well as dog-sized Trappers, the latter of which can canonically teleport living creatures to an escapable side-dimension with a "sting". Since that dimension hasn't been Echoed into existence, they wouldn't do anything but make agitated chirping sounds, flash green, and attempt to sting anyone making too much noise and/or stepping on one.

The catacombs would lead back through several torch-lined rooms decorated here 'n there with a spooky occult sensibility (there's a gargoylish baptismal font that appears to generate what may or may not just be badly tainted water), down another flight of stairs, and eventually, through a study full of mostly literally unreadable eldritch texts with a pressure plate panel in the back leading to a dead end at a small room with a candle-lined shrine of dubious nature. Also sitting here and there one'd be able to pick up one of three stone tablets

Prolonged exposure to and/or eye contact with the skeletons, mummies, or Horror will stress anyone going down into the catacombs to the point of vividly hallucinating (audiovisually and otherwise). How much they can take and how bad it'll get all depends on individual nerve and/or stability - but de-stressing (there's a character in canon who can boost his sanity at will by taking a swig from a flask) and/or finishing monsters off when they're downed relieves it some! The skeletons are weak; the mummies are somewhat stronger; the Horror's tough but can be brought down by sufficiently damaging all three of its eyes - if you can get close enough to do so, as it has wide reach with those claws and can channel corrosive sorta-energy bolts across the floor at targets, which also damage sanity. Cutting the head off a skeleton will both keep it from coming after you; a cutting any limbs off a mummy will leave a "ghost-limb" in its place, meaning one could cut off an arm and still be scratched or cut off a head and still be seen.

Mind you, it's logical to assume the effect of coming face to face with what are technically eldritch creatures from beyond the veil sticks with an entity from this plane we all know 'n love, and so it isn't a stretch to assume that even after the monsters are all wiped out, anyone who crossed paths with one will be prone to episodes of losing touch with reality under downright dire stress. If anyone wishes to assume so and/or play with it, that'd be optional but certainly up to them. 8|b

Why it would be great: Come, now, not everything an Echo can bring on has got to be completely convenient!

The catacombs would make a decent out-of-the-way base in their own right, and a secure one (maybe you've heard of that mythical place called the Couuurt of Miracles), given that they've got a good number of chambers and amount of space and only one small not-explicitly-obvious entrance, but they would be far from a packaged-and-ready-to-use one! If a small bit of exploration/messing with characters/let's-pretend-to-be-Lovecraft-protagonists wouldn't be the opposite of anyone's idea of an enjoyable time, it'd be just a bit extra to play with. And it'd still have some "flavor" when and if it's cleared out by virtue of its content and decor. In fact, it needn't even be cleared out entirely - without the Trapper Dimension, the Trappers are completely harmless.

The chapel itself, meanwhile, is a plain old reasonably nice chapel, not taking the catacombs into account.

The legitimate books might just be worth money if nothing else, as well, if anything could prove or vouch for authenticity, and as for the assorted eldritch texts and what-have-yous, again, they'd add a bit of flavor, and possibly be something to further fool around with and wring something out of with a bit of brainstorming.

I'd be delighted to elaborate on or attempt to explain anything - or to brainstorm things as was stated, if it's chosen!
Edited 2014-08-12 16:19 (UTC)

[personal profile] scramasax 2014-07-23 12:08 am (UTC)(link)
Slightly-late fantastic~ Thank you very much!
dead_black_eyes: "Secret Agent Man" (Singing the sound that you found for me)

Re: Echo proposals

[personal profile] dead_black_eyes 2014-07-23 12:21 am (UTC)(link)
Player: Lexil
Character: Lazarus "L" Lawliet | Death Note
Echo:

Wammy's House is an orphanage/boarding school located in the Death Note universe's Winchester, England. Founded by Quillish Wammy, its purpose is to raise young geniuses, as well as cultivate gifted superdetectives. It's basically an Xavier's School for Gifted Batmen.

Why it would be Awesome: The gated historic mansion blends the old with the new; decorated with an appreciation for Victorian aesthetics but outfitted with the best technology 2004 had to offer in terms of computers, lab equipment, classrooms, and a beautiful library, the House is both an opulent place to live and an incredible place to learn. With those high gates and that high security, it's built with shielding vulnerable young tenants in mind, and would be ideal as both a home base for a resistance group and a fortress in case current Numbered hangouts aren't able to withstand the prejudice of the masses... for awhile, anyway.
Edited 2014-07-23 00:22 (UTC)
seriallylucky: (asleep)

[personal profile] seriallylucky 2014-07-23 01:29 am (UTC)(link)
Yup, that's fine! Although... only one per place? Even if a specific part of the place had particular significance to the character in canon, like the Potter and Lestrange vaults in the aforementioned Gringott's example?
espigeonage: (Default)

[personal profile] espigeonage 2014-07-23 01:39 am (UTC)(link)
Player: Joysweeper
Character: Julien/Yuuya | Hatoful Boyfriend
Echo: St. Pigeonation's Academy

By the pigeon, of the pigeon, and for the pigeon. It's a gated, well-appointed Japanese high school with multiple buildings on a campus. The campus includes trees, a track surrounded by bleachers, an incinerator, and an open area suitable for festivals or sacrificial bonfires. Here is a map of the main academic building; attached to it is a building for the gym and pool. A nearby building has the cafeteria, and there is an abandoned hall that's been sealed off.

Inside the main building there is a library, light airy classrooms and hallways, a well-stocked infirmary, chemistry room, council room, a second floor patio, music room, and others including a radio broadcast room. The roof is accessible.

It has its secrets. Underground there is a medical center/laboratory that has been used to work towards the extermination of humankind. A great iron dome can be activated to seal the whole thing off from the outside world.

Why it would be great:

At a glance this location seems pretty innocuous. It's just a Japanese school! Going through it you quickly realize it's not built quite according to human standards. There's a great emphasis on windows and good lighting and the main hallways are wide and high-ceilinged, but non-main doors are wide and low. On the stairs the steps are plentiful and shallow. Plenty of rooms not made for a lot of traffic are made for beings half the height of humans. The chairs look normal enough but are made so even heavy birds can perch on the backs. Supplies are not made for humans.

Then there's the fact that this is a school established in 2180. Technology is far beyond the present day, as indicated by the computers, medicines, and some of the contents of the library. This is a school from a world where humans are a fading race and uplifted birds have taken over. There are also signs that someone has been murdering students.

Explore long enough and you might find the underground facility. It includes a burned room where people can be trapped and gassed. Here humans were taken and killed during virus research, and drugs were created to enhance avian strength. The basically impermeable iron dome can also be activated and shut and won't open again for twelve hours, all part of a really nasty plan.
seriallylucky: (my powers let me show you them)

Re: Echo proposals

[personal profile] seriallylucky 2014-07-23 02:25 am (UTC)(link)
Player: Kd7sov
Character: Felix | Golden Sun
Echo: Venus Lighthouse. Think of a lightouse, but more... venus. Nah, I kid. It's a cylindrical tower, probably no more than ten stories high, flared at the base. At the top it splits into three parallel structures: the central aerie (which contains the beacon) and its two flanking elevators, which are primarily used for descent. (Have a couple of pictures, because I'm not confident in my ability to describe.)

Within, the lighthouse is a video game dungeon, which means monsters (that may or may not be there, depending on how this gets implemented; if they're there, most of them are somewhat, though not hugely, more powerful than the Wise Snake's scales) and puzzles, most of them involving moving flows of sand and/or pushable blocks. Entry is actually somewhat complicated; the front door is mostly an exit, although the "lock" for the actual entrance is there. The proper entrance is through a long tunnel that leads to the basement, and I think I'll leave it at that for now because this description is going to be long anyway.

The thing about Venus Lighthouse is that it's a source (arguably almost the source) of earth magic. If your character's powers are based in the element of earth, those powers will be easier to use and quicker to recover while your character's in the lighthouse. Additionally, if the lighthouse is lit (see below), it will spread earth energy all over the place. In canon this mostly manifests in the form of earthquakes that tear a peninsula off of its continent and awaken a sleeping sea god, but I have extensive headcanon involving other ways it could work.

Lighting the Lighthouse is... complicated. If it shows up lit, fine, it'll stay that way; if not, I'd need at least one canonmate to change that, because I'd have to bend quite a lot of plausibility to get the requisite item for Fred. (Said item is an earth-aligned gem that, according to lore, holds incredible power; a character in a position to know claims that someone who holds just one of the four could conquer the world. Felix is not known to have ever touched it, although he did hold two of the others and traveled with someone who carried the earth one.) As well, when the lighthouse becomes lit its earth energy surges dangerously.

If you want further explanation of any aspect, please say so; I could probably talk about this for pages, but I doubt most of you want to read all of those pages.
mistakesmakeuswhoweare: (Over Shoulder Flirt)

[personal profile] mistakesmakeuswhoweare 2014-07-23 04:34 am (UTC)(link)
Player: Ardruna
Character: Isabela | Dragon Age
Echo: The Blooming Rose. This charming two-story stone edifice can be found in Kirkwall's Hightown, where the rich and powerful live and play, but there are all kinds who visit the Rose for work or pleasure. It's one of those places where people come... then go.

All right, all right. It's a brothel. And thereby would offer services no other location does! Also, it's a very nice brothel with stonework, marble decor, plush furnishings. Most of the beds have velvet canopies--much for comfortable than finding some back alley for a lady of the night to ply her trade in. Not to mention the charming companionship. The canon proprietor won't even give you the time of day unless you can prove you can afford it. And you can pay in advance, up to a full year's worth of services, if you choose.

But aside from that, the Blooming Rose makes an excellent gathering place. The spacious main room has numerous tables and a bar for socializing, plus many reception areas on the main floor (some with fireplaces), and plenty of storage. Even if not providing its usual services, it could be converted to a hotel, a meeting place, a homeless shelter or a space for parties and other entertainments. The possibilities are endless!
peacefulwinter: (That's perfect!)

[personal profile] peacefulwinter 2014-07-23 05:11 am (UTC)(link)
Player: MaxSalsa
Character: Winter Adamas | Rikka Hishikawa | Dokidoki Precure
Echo: Yotsuba Compound

One of Rikka's two best friends, Alice Yotsuba (Cure Rosetta, their yellow, but that's for another day), is very, very rich. The Yotsuba Group controls quite a lot of property, and wields quite a bit of power. Among the Group's holdings are a kilometer-tall radio tower, a television station, apparently something resembling Apple... the list goes on. The family lives not far from the corner where Mana and Rikka live, in a huge mansion at the center of a large gated complex. There's plenty of greenery, and a clearing not far from the house where Alice frequently sets up tea parties for herself and her closest friends, a group that eventually numbers six. It's a really big mansion, with plenty of art and decorations inside, as well as quite a bit of technology and security. Cameras everywhere, steel shutters on every window, a bodyguard team that will be regretfully absent... and quite a bit of technological capability in the basement. Fanon nicknames Alice as "Cure Batman", and it's no surprise. There's a lot of stuff in here, and her butler has fashioned a wide variety of gadgets for her use. All of them come from here. What can only be called an audience room features a projector, a quality sound system, and various ways to move objects in; the actual meeting room is a proper boardroom with seating for a couple dozen at least.

One of the reasons Alice's mansion is appealing is that it has a lot of space; it could serve as a hideout or even stronghold for the reincarnates, and it's easily defensible, particularly if someone bothers to find the security room. There's also plenty of capacity for technology, and plans for a few gadgets near to hand; if the need ever came up (mostly for events), there are some useful plot-relevant items that could be crafted. There are also hidden passages everywhere, and a veritable arsenal of equipment (which could be taken away at will), including at least one limo, at least one helicopter, and a jet plane capable of atmospheric entry and exit.

It also provides a nice, relatively neutral place to hold meetings and the like - the lawn is big enough that you could run a large event with all of the reincarnates and not have to worry about space, let alone the house.
kyoumibukai: (i believe the expression is 'bitch pleas)

[personal profile] kyoumibukai 2014-07-23 06:30 am (UTC)(link)
Player: Abby
Character: Lucas Evans/Philip | Kamen Rider W
Echo: The Narumi Detective agency slash billiard hall. The first floor is the billiard hall, and around the back is a detective agency with a kitchen, a sitting area, a small bed, and a bunch of dork books. There is also a secret hangar with lots of whiteboards, a cot, and a giant weird conveyance called the Revolgarry (existence of Revolgarry negotiable)

Why it would be awesome: The billiard hall could be a pretty classy hangout to ruin with dorknerds and tryhards. The agency itself is kind of a place for people with nowhere else to go, with cots and couches and coffee and the like. Also other things that don't start with c. The agency could be a meeting place for numbered folks as well.
arrowpoint: (Default)

[personal profile] arrowpoint 2014-07-23 11:23 am (UTC)(link)
I'm confused about this part of the instructions:

"- Please keep it to a maximum of two echo suggestions per character. In the end, a maximum of one echo per player will be granted"

Does that mean for an example, can I put two options for Liam/Legolas here, such as Mirkwood AND Dale?

I only see people putting in one, so I want to make sure.

Question 2:

In addition; in the event that you have a castmate with shared places of importance, are you allowed to repeat the request or must you pick something different?
Edited 2014-07-23 11:26 (UTC)

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