theearth: (Default)
Save the Earth Mods ([personal profile] theearth) wrote in [community profile] saveyourselves2015-04-05 07:21 pm
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Concerning endgame: The invasion and beyond

CONCERNING ENDGAME

For the final CR/plot meme, please go here
For the returnee registration, please go here.

SCHEDULE OF THE INVASION

A lot of things are happening at once. This is intentionally so - people are supposed to split up, so pick and choose! That you have to limit the involvement of your character to a reasonable amount is a rule.

Day 1: A snake! OOC date: 29th of April
Day 2: An invasion! OOC date: May 5th
Day 3.1: The invasion spills and a counterinvasion! IC date: May 10th
Day 3.2 - For those people that are GOING TO SPACE IC date: May 16th
Day 4: Now the day is over, night is drawing nigh IC date: May 22th-24th

More information and a description of the invasion can be found here.


THE INVASION'S OUTCOME

You are still welcome to submit this form for your characters, if you haven't done so yet. As per the poll's results, this will be decided OOCly. For the purpose of tallying resources to determine how well the numbered will do in defending Earth and maybe even overcoming the Enemy's mastermind, but also to coordinate what goes down, please comment to this thread using the following format:

Mods may comment to your comment with alteration requests or options for how your cahracter could get involved, but if we don't that doesn't mean that we haven't seen it/are mean, it just means that it is fine as it is. We will try to let everyone do what they want, but please understand that we might shuffle things around a bit if too many people are trying to do the same thing. Please also refer to the FAQ below and the General Questions thread if you need more information to fill in the form.


WHAT WILL HAPPEN AFTER?

The successor game will start the day after StE closes. LexiL has volunteered to look into running a post-StE game in the spirit of this discussion. Please go to her thread here to discuss the nature of such a game further, she definitely would like everyone's opinions and also help, if someone would give it.


ONE LAST POLL: CHANGE OF THE SCHEDULE?

The start of the invasion has been moved to the 29th. Here is a poll that will be open until the 9th. The thing that is up to voting is if the start of the invasion (currently scheduled for the 15th) should be pushed back to the 19th or 28th. Everything up to the 11th would stay exactly the same; the only change is that there would be a bit more time to wrap up plot relevant threads before the invasion and to explore Tokyo.

During the invasion, every IC day will last multiple OOC days.



RETURNING CHARACTERS

As per the poll's results, dropped characters will be allowed to return for the invasion. If you wish to bring back a character or know someone who wants to bring their character back, please make sure that the character gets registered here.


STATE OF THE GUARDIAN ANIMALS

The continued existence of the Animals is crucial to how well defended the echo areas, which are the only gateways to Earth that the aliens have, are. An area with an entirely unharmed Animal will be easy to defend, an area with a deceased Animal will be near impossible to defend.

Wise Snake (Locke City): Both Wise Snake and the smaller snakes are deceased.
Crablobster (Las Vegas): Deceased.
Silent Swan (Neuschwanstein Area): Please tell us if the swan itself is still alive here. Silent Swan is unharmed. Wolpertinger and Doppelgänger are still alive for the most part.
Santa Claus (Lapland): The main Santa is unharmed, but a number of the minor santas/grinches are deceased.
Mushroom (Christmas Island): Alive, but rendered unable to fight due to a glass roof covering it. The minor fungi are still mostly alive.
Deep Blue (Galapagos Islands): Alive.
Cousin Itt (Central London): Damaged, but alive.
The Swarm (Santarem, Amazonas): Please tell us if damage has occurred here. Slightly decimated but mostly intact. Core alive.
Kappa (Tokyo City): Will be added once we know.
Jörmungandr (space): Alive.


FAQ
How strong are the enemy soldiers? Strong. Think something like a boss fight on medium to hard mode, for every single one of them (think Darth Vader to your Luke or a Balrog to your Gandalf). The Enemy's intelligence will adjust the strength of their soldiers to their opponent's to a degree and send stronger soldiers the way of stronger characters. Their strength lies in: Speed, durability, strength and one special power - that can be superspeed or telekinesis or any other superpower.
Can the enemy soldiers combat my special power X? Yes and no. They come in groups of hundred, and every group has a different ability. If your character is lucky, they will not immediately run into a group whose abilities negates your character's special ability X, but they are coordinated well and will send a group who can to their place as soon as they figure it out. Example: Your character can summon ghosts that are invincible because they are intangible. After that registers with the Enemy's troops, they'll send an unit your character's way that can make intangible things tangible, so after the ghosts took out a number of soldiers they'll suddenly encounter opponents who can kill them.
My character can go to space!/Can I my character fight the spaceships? EXCELLENT. Once Jörmungandr has shown up, they will able to fly up in a straight line until they hit the outer parts of the atmosphere and then fly all the way around the planet at that altitude. They should however be careful to not leave the echo boundaries. And yes, they can fight the spaceships. The ships are armed! Their guns are strong enough to hurt the serpent in the sky (which has a similarly hard to pierce hide as Wise Snake and the Crablobster). On the flip side, the spaceships are as stable as an average Star Trek/Star Wars/etc ship with its shields down. Good metal, but nothing supernatural.
How will the Animals (and their smaller parts, like doppelgänger, santas and wolpertingers) react to my character? Not at all. They battle the Enemy's troops without paying attention to what they might wreck or kill in the way, but won't attack anyonething from Earth, either.
What will doppelgängers do once the invasion starts? Once the invasion happens, the Silent Swan part will take over the doppelgänger's brains/actions insofar as they will see only one goal: Defend Earth, and specifically the Neuschwanstein echo boundary, at all cost. What the rest of their personality does with that goal is up to the players. This means that they should be found in the Neuschwanstein area as that is what their purpose is, but there is a bit wiggle room if there are other factors (mind control by a third source, being imprisoned, etc).
Can my character talk to the invaders? Yes! Some may even express regret about their wrecking havoc, but do it anyway, because staying true to their orders conquers all other considerations.
RETURNEES - Will my character receive any echoes upon having their echoes return? No! BUT they will witness Jörmungandr's pink light, so they can have a tier 2 right upon entering the game. They can also receive recurrence echoes throughout the invasion. Please request your character's echoes on the echo page just like you did while they were in the game!


Please direct questions regarding any of the above to the thread below and not the post in general. Please do not use this post for plotting among yourselves and go to the final CR/plot meme instead.
alderaanda: (Default)

[personal profile] alderaanda 2015-04-06 02:33 am (UTC)(link)
Character: Julien | [personal profile] espigeonage
Capabilities: O-kay!

Julien is an enormous pigeon. He's a very fast and agile flyer but can't carry a full-sized person, and he can strike with his wings hard enough to kill a human pretty easily (at very close range). His voice can be loud and carry well. This guy is one of the most well-known, recognizable, and well-regarded Numbered. He likes people and makes himself easy to like, and has various contacts in the media and government of Locke, the Neushwanstein Area, and Christmas Island. Even though he comes off as harmless and kinda silly he's not totally without respect. The unusually large intelligent but non-sentient pigeons in Locke respect him. He also has field-medic capabilities.

Also! He's regained most of Yuuya's spy abilities and could pick up the others, being very quiet and curiously hard to notice at times, hacking/unlocking skills, erm... unarmed combat, could echo some guns from the bird future. Also he could walk in someone's dreams but that's tough to set up.

What role(s) would/could they play: man idk. He'll go smash or otherwise open the dome placed around the Christmas Island mushroom the first chance he gets. Other than that? I don't know, scouting? rallying? he could help evacuate.

Location: I don't know! Locke, Neuschwanstein, and Christmas Island are the places where he's spent the most time but I could easily see him trying to help in Vegas. Or elsewhere, but he knows the terrain there pretty well.
Options for others: I'm afraid he doesn't have anything for that!

Character: Nat/Tash | [personal profile] alderaanda
Capabilities: Nat has become familiar with the Ghost Zone and ways in and out of it. She has a danger sense and a shield power that might keep her alive for a while.

As Tash, well! She could have a lightsaber and is a good fighter(...couldn't take Darth Vader though). She might echo a strong stationary shield that could protect a small room's worth of space. The Force can give her sudden psychic insights on anything the plot demands, which is how that is usually used. She can mind trick people who don't like each other into fighting or at least failing to guard each other. And there's telekineis.

She also has an X-Wing starfighter and could echo back her skill in it and enough Jedi mojo to be a spectacular pilot. The Incom T-65 X-Wing is a gloriously versatile machine with a balance of speed, maneuverability, and defensive shielding that should be useful. The four turbolasers have a functionally unlimited number of uses and there are six proton torpedos. It's also possible to eject and drift back to the ground.

What role(s) would/could they play: Ship-to-ship could work! Otherwise Tash has a tendency to go where she shouldn't be able to and help avert crises after they get bad but before they go overwhelming, but idk.
Location: She's London-based but is often elsewhere.
Options for others: Tash has a few other ships - Starfly One (truck-sized yellow thing with a tractor beam and a weak laser) and The Shroud, a somewhat larger ship (think Millennium Falcon) which is of a model famous for being armed, but isn't in canon. Starfly is bitty and only moderately sturdy, Shroud is very sturdy and has powerful shields. And an escape pod.

Giving someone else her lightsaber is also a possibility. what if it was made with a silmaril in it
espigeonage: (Default)

[personal profile] espigeonage 2015-04-17 11:56 am (UTC)(link)
Free them!!!

He could. It would slow him down and tire him out, the larger the moreso, but if I carelessly disregard physics and scale up a normal pigeon's carrying capacity he could take off with as much as, mm, a hundred pounds or so.